Perhaps the most important thing about this Resource is that it was (for me) LOTS of fun to read. It's the same kind of fun you experience when you read a new novel from a favourite author or discover a new author who will become a favourite. Having read the Quantum Flux makes me want to rush out and start a new pencil and paper table-top campaign just to use some of the ideas. Unfortunately it's been years since World of Warcraft ate my RPG group. I hates you Blizzard, hates you forever.... hiss.
OK, that aside, this is a nicely put together, well formatted PDF. It is easy (and fun) to read. The images are appropriate and help set (and enhance) the mood for the text. There are no (as far as I could see) formatting errors, or problems with images displaying.
Quantum Flux delivers on the promise that no item description is a one-liner. Every item comes with a well written description that often contains multiple plot hooks. There is an enormous variety of Arfefacts ranging the hand held and potent to building and enormously potent. This is not just another Role playing resource containing an endless list of pointless variation of similar items with different traits. The Artefact descriptions include histories that evoke and enhance the atmosphere of the intending setting (Mutant Future), anchoring the artefact deep in the imagination of the reader.
Many of the Artefacts come with defects or flaws or features that should at least be described as 'making life more complicated'. These 'features' will undoubtedly add depth and excitement to game play, and should lead Players to treat nice, shiny loot with a bit more caution and respect.
All of this detail still leaves (and I think encourages) plenty of room for the ML/DM/Referee/GM to add his own strange twists to any of the items, so the descriptions are by no means straitjackets for the individual's imagination.
Amongst all the different Artefacts described it is hard to pick favourites. There are a handful that stand out as inspired, and perhaps a little more disturbing, than the rest. “Joe’s Diner/Hell’s Kitchen” should make you think twice before stepping into some random greasy spoon diner. The 'Lab Master' seems helpful and generous at first but on re-reading the description you have to wonder what the AI's real intentions and long term plans are. The Ice Fountain is just a wonderful example of technology running amok. The various dinosaur and pet-related Artefacts are fun too, and threaten to explode with Role-Playing opportunity.
My only complaint is that the use of Imperial measurements is a bit jarring but I understand that this is the standard that the publisher uses.
I think anyone wanting to add some excitement to their Mutant Future (or any similar campaign setting) should definitely get a copy of Quantum Flux, and possibly start bugging the author and publisher for a Volume 2.