I can say this about Graphic Novel Freeform Supers Role Playing Game (GBFSRPG): it gives you what it promises. Players create the character they envision without making a single die role or performing any math. You describe what your character looks like, what their origin is, what they can do, what they carry and KAPOW, you're ready to play. The closet thing this game has to a stat is their Destiny Pool (more on that in a moment.)
The game uses a d20 so there is a random element. However, there are no charts to be found in the book and, again, no math to be done. We are told that a 1 is a failure of some sort and a 20 is a success of some sort. Other than that, you're on your own for figuring out success and failure.
How does that work? It works by rembering that success and failure can mean lots of things. Let's say that you have described your character as having super strength, and you are called on to lift up a train. You roll a 2. Does that mean your strength quit on you? Maybe, but t can also mean the train breaks as you lift it up, Maybe you hoist it, but you are unbalanced and you fall over. By all means get creative!
Likewise there is no damage stat. There is a progressive list of levels of injury, but again the real power is in the description. A flying character might be able to cope with a broken leg, but how would that same character do if their injury was a concussion?
What if you don't like the roll you made? That is where the Destiny Pool comes in. Spend a point from the pool, roll again and hope you like the new result better. This adds a bit of strategy to the game. On the one hand, using Destiny points can be helpful, on the other hand maybe you can describe a failure in such a way that you can live with it and thus save your points.
A team of players who know and trust each other and enjoy thinking on the fly could have a lot of fun with this game. Another apporpriate setting would be at a convention, where everyone can let go and throw themselves in, remembering that this is a one-time deal and they probably won't see this group again. I would not, however, recommend it for a new group where the players are just beginning to get to know each other or for players who aren't inclined towards a minimalist system.
As a side note, there were several misspellings and word misuses in the rulebook. One of the most amusing was in the list of potential hero types. The author refers to an inanimate object brought to life as a "Golumn." I am almost certain that the author meant to say "Golem." If the author decides to make a second dition, a bit of editting would definitely be appropriate.