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SIGMATA: This Signal Kills Fascists
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SIGMATA: This Signal Kills Fascists

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From the author of Cryptomancer comes SIGMATA: This Signal Kills Fascists, a cyberpunk tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980's America.

Players assume the role of Receivers, the superheroic vanguard of the Resistance, who possess incredible powers when in range of FM radio towers emitting a mysterious number sequence called "The Signal." When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People's Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

It's called the Sigmata, a Signal-induced stigmata, because it is a both a blessing and a curse. At least when you're marked by the state, you can’t sit on the sidelines anymore.

  • Construct your cybernetic revolutionary with a wide assortment of cybernetic implants, Signal-fueled superpowers, iconic equipment, and invokable story hooks.
  • Leverage strong teamwork mechanics to prevail in structured scenes of combat, evasion, and intrigue, each scene putting every player at the table in the spotlight.
  • Manage a fragile alliance of partisans from vastly different ideological backgrounds and steel the Resistance against sabotage, extremism, dwindling morale, and shocking betrayals.
  • Contend with the Regime in a constantly evolving political struggle powered by the game's built-in insurgency sandbox, which incorporates Resistance and Regime strategy, factional loyalty, and the sentiment of the people.

This Signal Kills Fascists. Repeat the Signal.

Content Warning: Explicit language and discussions/depictions of a political ideology centered around extreme bigotry.

Accessibility Warning: Unfortunately, this product is not well optimized for low-visibility customers at this time. We regret this misstep and encourage all game designers to incorporate accessibility into their designs.

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Reviews (10)
Discussions (29)
Customer avatar
Elliot C February 21, 2019 8:27 pm UTC
I like the concept but I have a question about the system, could anyone please shed some light?

Given that stats influence maneuvers rather than approach (combat or stealth, aggressive maneuvers have a similar mindset), how common is it for players to fall into a set pattern? I realise narration can break this up but I play with some fairly minmaxy people and can see them falling into a statistically optimal pattern of maneuvers that would just be repeated ad-infinitum.

To use a completely different game as an admittedly poorly relatable example, in D&D you can vary enemy types, numbers etc to provide different tactical options and avoid players just optimising dps and healing to maths their way through a campaign. Are there any tools in the game for the GM to shake the players out of their "optimum dps" pattern? I realise they may have to adapt to failed rolls but is there anything that would encourage a varied gameplay approach from the outset of a scenario?
Customer avatar
Brett M January 12, 2019 3:32 am UTC
Hi everyone! I'm really interested in Sigmata, but there's one thing holding me back: The potential quality of the hardcover. I've gotten books from DTRPG before and have been left disappointed a couple times.

Is anyone out there will to send me a pic or two of how their Premium Heavyweight Hardcover came out? You can DM me on Reddit at /u/BMaack
Customer avatar
Brett M January 13, 2019 7:09 am UTC
Nevermind! I managed to find a picture online. The book looks *gorgeous*. I'll definitely be picking it up.

Here's the picture I found for others who might be interested.
Customer avatar
Chad W January 14, 2019 6:31 pm UTC
I know that DriveThru's fantastic customer service has reshipped books or given store credit to at least one buyer who received a bad misprint (which is one of the many reasons I sell through them).
Customer avatar
Steven C October 19, 2018 5:32 pm UTC
How well does Sigmata handle one-GM one-player play?
Customer avatar
Chad W October 19, 2018 11:56 pm UTC
It depends. The player would have to play between 3-5 Receivers themselves. That can be done relatively easy and goes super fast (you get to decide how to distribute everyone's tactics and exposure). Solo play is also a strong possibility because how scenes are structured.

However, the game is really not suited for the story of a *single* Receiver.

I'd check out the tutorial links in the comments below... you'll see what I mean about requiring a team of Receivers, but also how easy it would be for a single player to manage them all.
Customer avatar
Chad W September 30, 2018 2:50 pm UTC
"SIGMATA FM", the official soundtrack for SIGMATA by Irving Force, can be listened to for free over at
Customer avatar
david S September 30, 2018 2:20 pm UTC
Well, if I hadn't already backed this awesome game the second it went up, I'd buy it again now simply based on all the fashy neckbeard cheeto wizards having a screech here.

10/10, would enrage Randian bootlickers again.
Customer avatar
Chad W September 30, 2018 2:48 pm UTC
Hi david S!

Thank you for your support, and the laughs.
Customer avatar
Glen H September 25, 2018 12:28 pm UTC
Hi, I was wondering how well this game plays as a one-shot.
Customer avatar
Chad W September 26, 2018 12:02 am UTC
Hi Glen H!

I run 4 hour sessions at cons and people end up liking it enough to buy, but I thought it would be useful to ask a comrade in the game's official discord, and this was their response:

"Well, I streamed it for the EFF.
It’s... hard.
And it doesn’t do Sigmata justice.
You have to choose between getting in structured scenes and world-building.
Although if you’re clever you can get pieces of the world-building in
If you choose a single thing to focus on, you can absolutely do it though.
I’d suggest sticking to either one large or two small structured scenes (depending on time), and making sure that you hit the world-building HARD. Focus on a single goal — something as small as “hit a freedom fist convoy” or “save an informant.”"
Customer avatar
Chad W September 15, 2018 6:07 pm UTC
Printable sheets and blank templates available at the SIGMATA_BBS Discord:
Customer avatar
Will G September 13, 2018 3:11 pm UTC
I, and a few of my friends, are interested in this game. Is there a ruleset for being cops of a modern utopia plagued by spoiled brats who became radical terrorists because they didn't get their way? Or at least a ruleset for a group of civilian vigilantes who despise said radical terrorists who got them fired just for voting for Gary Johnson?
Customer avatar
Chad W September 14, 2018 12:31 am UTC
Thanks for your support, comrade! These comments absolutely boost my sales.
Customer avatar
Christopher L September 14, 2018 12:49 am UTC
I like your first idea. We should call it "Robert Mueller Simulator".
Customer avatar
Will G September 18, 2018 3:03 pm UTC
So, no? You don't have any plans to expand provided content? Because you have an interesting thread about Recievers being on both sides, and it seems like an interesting game thread idea.
Customer avatar
Chad W September 19, 2018 1:59 pm UTC
Your first set of questions were not asked in good faith, and got the appropriate response. Asking bad faith or snark questions, and then suggesting they were asked out of genuine curiosity is gas-lighting 101. I will answer this question because it might be helpful for others:

There are plans for additional settings, and rules/resources/blank templates to make your own setting, currently slated for early 2019. The game's FB page and discord has already provided teasers. The core game does feature Receivers who have thrown their lot in with the Regime, but they are powerful enemies, not playable characters. The game's strategic mechanics and rules for ethical insurgency were designed to emulate/dramatize the side of armed insurrectos fighting the state. They do *not* support a game about protecting the state, maintaining the status quo, or further punishing those already punished daily by oppressive systems.
Customer avatar
Chad W September 06, 2018 11:41 pm UTC
SIGMATA now includes PowerPoint templates to create your own setting, factions, and struggle. Looking forward to exciting community content!
Customer avatar
Thomas G September 01, 2018 12:25 am UTC
Not gonna lie. Part of my purchasing decision was based on the ridiculous comments people posted below.
Customer avatar
Christopher L August 20, 2018 3:57 pm UTC
Short version: excellent fast-paced game for playing rebels fighting a totalitarian government alongside hated allies. Definitely not a general RPG, and definitely not tame on subject matter. Extremely political in themes.

Now the long version:

Recent political events have brought fascism, Nazism and other serious topics into the forefront of modern society. So it was only a matter of time before fiction and games started to hit what is culturally relevant for this time.

Sigmata is a tabletop game of anti-fascist politics and insurgent strategy. Taking place in an alternate universe 1980s, the United States has taken anti-communist paranoia and American jingoism to its natural conclusion, and transformed into a totalitarian state where "un-American" behavior is a crime, and minorities of all stripes keep their heads down in fear of a police state that takes joy in their suffering. From there the setting takes a fantastic twist. A government experiment called Project...See more
Customer avatar
Chad W August 13, 2018 2:48 pm UTC
Premium Hardcover now available. More inexpensive options coming (standard print, softcover, etc.) in next few weeks. If you already bought the PDF and want the Premium Hardcover/PDF combo price, I leave it up to you to contact me. Our FB and Twitter info is located at the game's Kickstarter page.
Customer avatar
Chad W August 17, 2018 11:42 am UTC

By the end of August, we're hoping to offer the following print options for you:

Premium Softcover - $59.95
Standard Hardcover - $44.95
Standard Softcover - $39.95

Also, there is now a Discord server for the game:
Customer avatar
Blaine W August 07, 2018 4:50 pm UTC
One of the game's stretch goals was a compendium of alternate settings and rules for creating your own Sigmata setting. Do you have any intentions on making this a late release or is it going to stay something only accessible to those who backed the Kickstarter?
Customer avatar
Chad W August 07, 2018 8:10 pm UTC
Yes, the companion book "Repeat the Signal" will hopefully be released here in December or January. It will be a compilation of the stretch goal alternate settings, plus guidance on creating your own struggle, including blank templates to make your own war room, Regime/Resistance actions, Faction Favors/Fallout, etc.
Customer avatar
Steven B August 11, 2018 11:14 pm UTC
That sounds amazing! I look forward to this!
Customer avatar
Chad W August 05, 2018 9:49 pm UTC
Is this game for you?

There are now 3 tutorial videos that show you how to play the game:

Evasion Scenes and General Mechanics

Blades (Cybernetic Implants) and Subroutines (Signal Superpowers)

How to play Intrigue Scenes

More on the way!
Customer avatar
Michael S P August 03, 2018 3:27 pm UTC
Are there any plans for a quick start for the game? For us fence sitters! LOL :) Congratulations Chad on getting this thing published! Looking forward to you offering a print version! Just need to drum up some funding to get a copy of the game! BTW, I don't have to agree with the game creator view of politics to enjoy a game that explores current politics.
Customer avatar
Chad W August 03, 2018 3:51 pm UTC
Hi Michael P! Thanks for the support. There are currently no plans for a quick-start version, as the creation of this type of artifact is still a pretty big endeavor for an indie-shop. However, I will continue to create tutorial videos which give pretty deep insight into how the game works and are hopefully useful for people to determine if the game is right for them. And thank you for your comment about not having to agree with the creator's views. The game was not written to make *anyone* feel comfortable, author included.
Customer avatar
David B August 04, 2018 8:02 am UTC
Great comment! I don’t agree with the game creator’s political view, but think this is irrelevant as to whether or not Stigmata might be a good rpg to try out. The reviews to date are ranking very high, and I’m looking forward to learning more about the system through tutorial videos.
Customer avatar
Ian C August 02, 2018 1:08 am UTC
This is my hangup and I admit up front it really doesn't have anything to do with the themes of the game, but man I would've liked a little bit of language on WHY receivers exist.
Customer avatar
Chad W August 02, 2018 1:33 am UTC
Hi Ian C! Thank you very much for supporting the game. To answer your question: Why do zombies exist? Our approach was that explicitly explaining the who/what/when/where/how origins of the game's cyber/conspiracy/skunkworks components would remove the mystery that makes it compelling, and make it cheap. Honestly, we'd rather have you define it for us. Cheers.
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