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1948: The Vimana

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The Vimana

System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 5
Page Count (Including cover and OGL):14

"Bhima flew with his Vimana on an enormous ray which was as brilliant as the sun and made a noise like a storm of thunder." ? The Veda Texts

Ancient Sanskrit documents tell of mysterious, advanced vehicles called Vimanas that seem remarkably similar to modern aircraft and UFOs. According to the archaic Veda texts, Vimanas possessed "all the power of the universe" and could fly to other planets. They were armed with powerful weapons and they could become invisible at the will of the pilot. Surprisingly, the Hindu scholars wrote extensively about how to construct and pilot a Vimana, including details on the machine's mercury engine, effective combat maneuvers, and how to survive a crash-landing. Hundreds of pages of information about these machines can also be found in many writings from other ancient cultures as well, providing an astounding amount of information on Vimanas. Unfortunately, many of the raw materials necessary to build one of these fantastic machines have been lost in translation... until now!

Read about how characters in your game can hunt down the clues to these ancient machines, decipher the instructions, find the rare materials, and actually build one of their own--before the Nazis do.

Of course, if your heroes are not mechanically inclined, it is also possible to find one of these ancient war machines already constructed. There might be one hidden somewhere in Egypt, protected by Atlantian curses and a dungeon full of deadly traps. There might also be some Vimanas in Tibet. Unless they've already been stolen by Nagas who are planning to sell them to the Nazis!

This file includes:

  • 5 Photos of Vimanas

  • d20 stats for 4 different Vimanas

  • d20 stats for 3 different death rays

  • How to fly a Vimana

  • How to build a Vimana

  • Where to find a Vimana

  • Secret history of the Vimanas

Only $2.00

This supplement is one in a series of titles that lay the groundwork for the 1948 Campaign Setting. The full 1948 series includes the following titles:

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19633-thumb140.jpg 19687-thumb140.jpg 19279-thumb140.jpg 19358-thumb140.jpg

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19887-thumb140.jpg 19886-thumb140.jpg 20042-thumb140.jpg  20009-thumb140.jpg

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Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Reviews (2)
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Reviews
Shane O. [Featured Reviewer]
-
June 17th, 2006
1948: The Vimana is a short product detailing a new type of vehicle for Modern d20, from Bloodstone Press. The zipped file is 0.22 megabytes in size, containing a single PDF file that is marginally larger. The PDF has a non-hyperlinked table of content [...]
-
November 22nd, 2005
Impressively researched and solidly designed information on the supposed ancient Indian flying machines, that takes seriously what can be found in the original literary sources, rather than how it might fit in with some campaign setting or ruleset's pe [...]
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Product Information
Silver seller
Pages
14
Edition
1.0
Publisher Stock #
NFE1005
File Size:
0.25 MB
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
May 13, 2021
This title was added to our catalog on October 11, 2005.