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Interface Zero 2.0: Fate Edition
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http://watermark.drivethrurpg.com/pdf_previews/186125-sample.pdf

Interface Zero 2.0: Fate Edition

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Full Metal Cyberpunk action, now for the Fate game system!

You’re hanging from the summit of a mile-high skyscraper, your cybernetic claws holding you in place while gunfire shatters the windows around you and a computer virus burns its way through your brain. When your network link to the rest of your team goes offline, you’re sure of one thing:

You should have charged the client double for this mission.

Interface Zero: Fate Edition has all the rules you need for cyberpunk action and adventure in the megacities and wastelands of the 2090’s. Inside this book you’ll find hackers, drone pilots, cyborgs, androids, cybermonks, human/animal hybrids, psychics, cybernetic implants, guns, armor, vehicles, agile powered armor and massive war robots. Pre-built aspects, occupations, and archetypes jump-start your game, and a flexible wealth system lets you get rich or die trying. Whether you’re a sprawl-crawling scavenger or an elite hyperchrome soldier, your tools and tech are all here in Interface Zero.

 
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Reviews (1)
Discussions (10)
Customer avatar
Sune N November 06, 2016 6:52 pm UTC
PURCHASER
A very good and solid product, very loyal to the Fate feeling! One thing that seems a bit hasted though, is the character sheet. Compared to - for instance - the Savage Worlds version, it seems like no really love went into its creation. (Maybe you'll publish one free of charge?)

Are there any chance, that you will convert the other IZ books to Fate also, or are you going to do what Modiphius Games did with Aching! Cthulhu, and only publish the ground rules, not doing anything with all the extras?
Customer avatar
October 26, 2016 10:00 am UTC
PURCHASER
Hey folks, anyone else having problems with the Character Sheet? When I try to print it I get a massive line down the left hand side and most of the sheet is unreadable, this happens with both the standalone sheet and the more basic one in the PDF. Does anyone have a link to a working copy of the PDF character sheet?
Customer avatar
Greg S September 08, 2016 8:58 pm UTC
PURCHASER
So I just received a hardcover book from DriveThruRPG for Interface Zero: Fate Edition and it has a nice cover but the binding is poor with just simple glue binding and is not stitch bound. I think this book will fall apart rather quickly with any regular use. If anyone remembers having Advanced Dungeons & Dragons books from TSR you will know what I am talking about. I wish DrivethruRPG would produce higher quality hardbound books with pages that are actually sewn to the spine of the book and I encourage RPG publishers such as Gun Metal Games to use better companies to print their books! Evil Hat and Paizo books all have great binding! The book is Fate Core Sized and the pages are dull in color as the paper does not have any gloss. Personally, I think Print on Demand is not worth it. I am very disappointed with DriveThruRPG and the way they bind their books!

With that said, I am only on page 120 but so far I am impressed with the material. Note, you must already have Fate Core with this...See more
Customer avatar
David J September 09, 2016 1:55 pm UTC
PUBLISHER
Greg, I'm so sorry about the state of the POD product. I debated even doing it, because I know the POD option doesn't produce a superior book in Hard cover. The soft covers are relatively good, up to a certain page count. I wish they would look into better binding options. Al that said, people wanted it, so I released it this way.

This book was printed using the same printer Evil Hat does, but that was a very limited run for the kickstarter. I wanted to print enough to get it into mainstream distribution, but I didn't earn enough money in the Kickstarter.
Customer avatar
Pierre S October 07, 2016 3:01 pm UTC
PURCHASER
The typography and lavish artwork is great, but I expected it from Gun Metal Games' prior Savage Worlds edition. I much prefer the giant Fate worldbooks or sourcebooks of hundreds of pages, more than the shorter 50-page world books published directly by Evil Hat, which tend to be quirky settings (though it is no less possible to run an extensive campaign in them.)

Weapons, as you say, tend to be more similar and uniform in the Fate system, but exploit whatever special rules they have for autofire, scopes and so on.
One cute rule (from an older edition of Fate) is that a character may normally carefully manage a certain rate of fire, and have time to reload, no need to track. But if they decide to go crazy with Full Auto, they can benefit from that attack but gain an aspect LOW ON AMMO which means the GM can compel running out of ammo AT A TIME OF THEIR CHOOSING. So it makes things more risky and tense. Be prepared to switch to a holdout weapon.

The Interface Zero for Fate Core...See more
Customer avatar
David J August 23, 2016 11:33 pm UTC
PUBLISHER
The book is now available in Print on Demand!
Customer avatar
Greg S August 12, 2016 12:47 am UTC
PURCHASER
I'm very curious to see how you approach wealth with Fate. I'm not that big on the idea of not having money tracked as a dollar figure, especially for characters that are motivated by greed, which is the norm for Shadowrun type campaigns. So I am anxious to see your flexible wealth system and how it lets players get get rich or die trying. I will buy this when it is available in a print format.
Customer avatar
Łukasz K August 12, 2016 3:22 am UTC
PURCHASER
It looks like money in IZ is based on the Resources skill from Fate Core, with the "if you really want to get crazy" option with using additional stress tracks for it. You can check it out in the core rules.

That being said - this is not the only game ruleset that doesn't much care about money as a value (Tri-Stat is another example). Even in Shadowrun your character after a few runs has boatloads of cash (though the character stays on the same level of living usually) and being motivated by greed stops working, and the numbers only add useless bookkeeping during the game (how much that costs? eh, 1285 newyen? I got 58127, so this minus that is...). If you think more into it - motivating characters with money is a very boring idea in the first place. Try playing a few games without this and find what else can you do to get them involved (character personal things work best). It takes a little bit of thinking outside the box, but you will find out, that doing stuff for money is not adding...See more
Customer avatar
Greg S August 12, 2016 9:43 pm UTC
PURCHASER
Thanks for replying to my post. I appreciate the incite about the money being tracked by the Resource Skill. It still seems weird though, asking someone how much they are going to get paid for a job and they tell them to roll their resources or it will reduce your stress track by one just does not sound right. Yes, campaigns should not just be motivated solely by money or greed but there are many adventures that I have seen in the past where there is a monetary reward and not being able to specifically say how much it is worth is kinda lame. Yes, there is pointless bookkeeping but I never thought it was that big of a deal. To me Resource skills worked best in games like DC Heroes, where you play a Super Hero and are trying to be heroic. However, Shadowrunners are anti-heroes who steal for profit and maybe just to stick it to the man or a mega corporation. Money is still an underlying factor and trying to get the people on board with the concept can be troublesome when their use to D&D and Shadowrun where...See more
Customer avatar
David J August 12, 2016 11:51 pm UTC
PUBLISHER
Hi sir, I just wanted to pop in and say I completely understand your point. We went 'round and 'round about this issue with straight credits or a resource system, and in the end, the designers decided on a resource system. Personally, I prefer straight credit/cash payouts for missions and buying stuff with credits, because it better reflects the genre.

That said, I think Fate is less about constant tracking of money/resources (except Fate points, of course), and more about the overall story, so I went with their suggestions.
Customer avatar
Łukasz K August 14, 2016 7:49 am UTC
PURCHASER
I'm happy that you went with your designers opinion - Fate is a game about tackling larger issues that come to the world around the characters. I waited so long for this version of IZ, that it would be a great pity if it didn't capture the proper feeling of a Fate game.

@Greg: please note that I'm not attacking your way of doing stuff in games, I just try to convince you to try something different at your table, maybe you'll like it. Think about this... what is the point of giving the players a new game to play, if you try as much as possible to keep them in their comfort zones? Fate is like a GNU/Linux of the RPG world, it's different on purpose and does a hell lot of stuff in a much different way than anything else. That being said, a lot of new games notice that Fate does a lot of stuff better and they take elements from it and put into their mechanics (e.g. Cypher). Fate is so different in so many aspects (pun intended ;-) ) that the method of tracking money is so small that it might go unnoticed...See more
Customer avatar
Richard B August 15, 2016 3:08 pm UTC
The system we went with here is actually not the standard Fate Core 'wealth with stress' implementation. Money IS important to the genre and we want players to go into debt or be scrimping to earn the cash to pay for their gear all the time.

Resources as a skill is used when you're flashing your cash to gain preferential treatment etc. and it sets the length of your Resources stress track, but you can't just roll Resources to make a payment.

Whenever you buy something it automatically deals you stress equal to its cost--so a Superb (+5) payment inflicts five points of stress regardless of how wealthy you are.

Resource stress only clears at the end of a scenario when you get some downtime, or when you earn some money and use the payment to clear a stress box. So if you go do a dangerous job that earns you a Great (+4) payment, you can use that to clear your fourth stress box, for instance.

You can also use a payment to go out and buy an item of its value or lower,...See more
Customer avatar
David J August 04, 2016 3:25 pm UTC
PUBLISHER
I've ordered the proof of the POD book. When it shows up, I'll look it over. If I like what I see, I'll be putting it on sale!
Customer avatar
Colin S August 09, 2016 8:04 pm UTC
PURCHASER
Sweet! Can't wait to get a physical copy in my hands.
Customer avatar
Serge B June 27, 2016 3:12 pm UTC
PURCHASER
Although the Full preview is of a good size (26 pages), it only shows the beginning history, giving me no real feel for the system itself, like sample characters, skills and stunts. Any place I can get that?
Customer avatar
David J June 27, 2016 3:27 pm UTC
PUBLISHER
Hi sir. Thanks for your interest. I would suggest going to the following G+ group:

https://plus.google.com/u/0/communities/111488724624265262410

There you can ask questions about the content.
Customer avatar
Łukasz K June 23, 2016 11:04 am UTC
PURCHASER
Wow! And here I thought I would never see it happen :-).

Does it have the same awesome artworks that the SW version has?

Also: what about additions, are they compatible or will they also be published as special versions?
Customer avatar
David J June 23, 2016 2:23 pm UTC
PUBLISHER
Yep, we have most of the art that's in the Savage Worlds edition in the book, and we'll be doing translations of the other SW supplements in the future, so you'll see robust support.
Customer avatar
Łukasz K June 24, 2016 4:36 am UTC
PURCHASER
Alright, time to put my money where my mouth is then. Just bought, thank you for this edition! :-)
Customer avatar
Dillard R June 23, 2016 12:58 am UTC
PURCHASER
Core dah lean. I live in Spokane. (The most mispronounced city in the US it is "Spoh can"). Thanks for the mention. Spokane is a great city. I have lived here for 11 years! Nice to see some love for the city that is "close to nature and close to perfect". :) https://www.youtube.com/watch?v=d_53D2yyuUE
Customer avatar
David J June 23, 2016 2:03 am UTC
PUBLISHER
Thanks for your support!
Customer avatar
Chad H June 23, 2016 12:31 am UTC
No print option? No thanks. I don't care for GM'ing from pdf files.
Customer avatar
David J June 23, 2016 12:34 am UTC
PUBLISHER
There will be a POD option available, but not yet. Thanks for your feedback.
Customer avatar
Matt A July 11, 2016 2:58 pm UTC
I would love to see a PoD version of this book. Do you have a general idea when that might happen?
Customer avatar
David J July 11, 2016 3:09 pm UTC
PUBLISHER
Possibly next month, maybe sooner.
Customer avatar
Matt A July 11, 2016 3:17 pm UTC
Excellent!! Looking forward to it
Customer avatar
July 16, 2016 9:13 pm UTC
PURCHASER
I too look to be purchasing this in a PDF + PoD combo when the latter comes out. So August 11th or sooner, I await.
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Product Information
Electrum seller
Rule System(s)
Pages
353
File Size:
22.9 MB
Format
Original electronic
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File Last Updated:
July 27, 2016
This title was added to our catalog on June 22, 2016.