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Modern Player's Companion, Volume One

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By Stan!, co-designer of the d20 Modern Roleplaying Game and developer of the Urban Arcana Campaign Setting.

Interrior and cover art by Clarence Harrison.

Close in on Your Character Concept

Heroes can face some pretty tough decisions. But nothing compares to the choices a player has to make. Whether at character creation or when leveling up, just figuring out how to get the hero on your character sheet to match the one in your imagination can be the toughest challenge in the game.

Modern Player's Companion provides expanded options for creating, developing, and equipping characters, offering even more ways to personalize and customize the heroes of any modern-world roleplaying game.

Modern Player's Companion includes:

  • Seven new starting occupations, including Bohemian and Tribal
  • Nine class combinations that illustrate how to flesh out a character concept by multiclassing with just the six basic classes
  • Eight new advanced classes, such as the Enforcer and the Survivalist
  • Twenty-five feats including Cross-Training, Poker Face, and Sidestep
  • New equipment, from duffle bags to laser pointers, along with equipment packages that enable heroes to quickly gear up for action

Modern Player's Companion is a 35-page PDF for players and GMs, plus included front and back covers. For more information, please visit The Game Mechanics website. There, you can also find Complete Feats, a document that summarizes all feats from the d20 Modern Roleplaying Game, Ultramodern Firearms (Green Ronin Publishing), and Modern Player's Companion.

Watch for Modern Player's Companion, volume II in June!

About the Author: With a background spanning West End Games, TSR, and Wizards of the Coast, Stan! has worked on wide selection of game titles, including Paranoia, the Dragonlance, Ravenloft, and Forgotten Realms settings for D&D, and the d20 Modern Roleplaying Game.

This product requires the use of the d20 Modern Roleplaying Game core rulebook, published by Wizards of the Coast, Inc. For players and Gamemasters, this product is compatible with other d20 System roleplaying games.

Modern Sourcebooks from The Game Mechanics

Modern Player's Companion, Volume One
With all the great material in the core rulebook, what else could you possibly need for modern-era d20 roleplaying? How about class combinations that help you to construct the character you want using only the basic classes? Or inside tips on why the rules work the way they do? This book features those and more, including new advanced classes, new equipment, new feats, and starting equipment packages to help speed up character creation.
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Modern Player's Companion, Volume Two
When building a character for your modern d20 System game, there's no such thing as too many options. This book picks up where the Volume I left off, providing more feats, advanced classes, equipment, and equipment packages. You'll also find prestige classes, spells, magic items, variant rules for use in combat and with the Wealth system, and more tips on why the game works the way it does, all written by people who designed the rules in the first place.
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Martial Arts Mayhem, Volume One
Rich Redman adds depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume One builds on the free material already published on The Game Mechanics website. When you use this supplement, every melee combat is unique thanks to added customization. Your heroes are no longer limited to the Brawl feat tree, the Combat Martial Arts feat tree, and Defensive Martial Arts. Instead, your heroes can become masters of diverse and specialized martial arts schools.
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Martial Arts Mayhem, Volume Two
Rich Redman adds still more depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume Two builds on the free material already published on The Game Mechanics website and ups the ante with more schools, feats, secret techniques, and campaign options!
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Modern Magic, Volume One
This modern d20 System supplement brings magic and spellcasting into the 21st century. Today's mages, witches, and conjurers bring magic to the cutting edge, and corporations, researchers, and the military are using magic to give them an edge over their competitors. Modern Magic, Volume One includes new spells and items crafted with a modern perspective, expanded rules for ritual magic, new classes for spellcasting heroes, and new feats to help spellcasters refine their powers. Modern Magic, Volume One brings a fresh, contemporary feel to the magic and spellcasting in your modern d20 System game.
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Modern Magic, Volume Two
This modern d20 System supplement picks up where best selling Modern Magic, Volume One left off—-bringing magic and spellcasting into the 21st century. A spellcaster's creativity is the only limit when centuries old traditions meet cutting edge technology. Modern Magic, Volume Two includes more new magic spells and items as well as rules for Voudon spellcasting, the Loa, and ritual possessions as well as new rules covering forensic investigations of magical crimes and new ways for nonspellcasters to protect themselves from magical attacks.
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Modern Organizations: Crime and Punishment
This modern d20 System sourcebook details seven organizations that heroes are likely to encounter in just about any modern campaign setting. Inside, you'll learn details about criminal and justice groups from the mysterious assassins of the House of Dusk to the vigilantes in the Shield of Justice. On the way, you'll meet characters like Solomon "Big Solly D" Dimitriano and fourth-generation policeman Captain Anton Dwyer, each with character backgrounds and stat blocks. Each organization also includes new game options, including new rules for bribery, action points, and sneak attacks.
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Sci-Fi Sourcebooks from The Game Mechanics

Future Player's Companion: Tomorrows' Foundation
Like its spiritual predecessor (Modern Player's Companion), the Future Player's Companion focuses on the material used in character creation and game play designed for use by players but also valuable for Gamemasters. Tomorrows' Foundation, the first FPC volume, provides more character fundamentals for your sci-fi d20 System game. From basics such as talent trees to innovative new options like Environment Packages for characters from alien worlds, we give you the tools necessary to define your hero of tomorrow.
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Future Player's Companion: Tomorrows' Hero
Tomorrows' Hero brings theory to practice. Building on the material from Tomorrows' Foundation, we work through methods for building your starting sci-fi hero. Inside, you will find systems for creating your sci-fi hero with options like mutations and cybernetics, new rules for bioware, biotech, and genetic engineering, guidelines for creating new player races, and much more.
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Future Player's Companion: Tomorrows' Evolution
Tomorrows' Evolution focuses on options for advancing your sci-fi hero in experience and equipment. Inside, you'll find new advanced and prestige classes; cybernetic upgrades for flesh-and-blood heroes; new equipment, plus gadgets to modify existing equipment; and rules for defining designer drugs.
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January 16th, 2008
So, it's been a LONG time since I bought this, but I finally realized I never put a review together. Sure, d20 Modern may be dead to some of you, but to the rest of us, we believe it is still alive, as long as the core rules are available. That [...]
April 7th, 2007
Unfortunaly WotC seems to have abandoned D20 Modern. Fortunately for us this fine company has taken up the standard where it was droped. If you are looking for new and exiting things to add to your D20 modern games look no further.<br><br>& [...]
July 28th, 2005
There?s nothing quite like witnessing the D20 license used by authors who contributed to rulebooks printed by WOTC (Monte Cook comes to mind). You get that impression that the original creators were frustrated by editors who prevented them from implem [...]
June 26th, 2005
one of the most useful "splat"books i have ever purchased for the d20 modern system<br><br><b>LIKED</b>: new talents <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b> [...]
April 5th, 2005
Good enough for me to get the second one and then still think about buying the hardback.<br><br><b>LIKED</b>: Class mixing to get the "right" flavor for different concepts.<br><br><b>DISLIKED</b> [...]
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File Last Updated:
March 30, 2003
This title was added to our catalog on March 30, 2003.