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Primeval Thule Campaign Setting (for the Pathfinder Roleplaying Game)
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Primeval Thule Campaign Setting (for the Pathfinder Roleplaying Game)

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$19.95

Primeval Thule, a campaign setting compatible with the Pathfinder Roleplaying Game. (For other game systems, go back to our publisher page and select the version you want.)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.

This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment, Thule lives—and it is a fierce, cruel, splendid, and marvelous moment indeed.

This tome provides you everything you need to introduce the world of Thule to the Pathfinder Roleplaying Game. Inside, you will find:

  • A new character race, the Atlanteans;
  • 19 heroic narratives such as free blade, ice reaver, and star-lore adept;
  • Over 40 new beasts, monsters, and villains to challenge your players;
  • 3 ready-to-play adventures to begin your campaign;
  • A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes;
  • And a whole continent of savage adventure to explore!
 
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Reviews (4)
Discussions (6)
Customer avatar
Bruce G October 14, 2017 8:34 pm UTC
Since I've already bought my copy, I thought I'd publish my review here.

Primeval Thule Campaign Setting

Authors: Richard Baker, David Noonan, and Stephen Schubert

Some may like what I have to say about this book, and some may not. As usual, Your Mileage May Vary. This 272 page book from relative newcomer Sasquatch Games presents a campaign setting like no other. Folks, if there were ever a campaign setting made especially for me, it could not be any better than Primeval Thule.

Unlike almost every other medieval type fantasy setting, this book is not about Kings and Queens, or elegant cities - the basic medieval times rolled liberally with various monsters both creature and human. This book is a =lot= more like "Conan the Barbarian", or "King Kull of Atlantis", or "John Carter of Mars", or "Krull". Magic is relatively rare and generally leads Mages into deeper and deeper evils. There are =no= Monks. It is a setting...See more
Customer avatar
Mathew D May 05, 2017 12:59 pm UTC
PURCHASER
So a few questions to people that have purchased this product. How friendly is this book to 3pp materials? Does this lend itself to, say, the Psionics or "Path of War" books from Dreamscarred Press?
I can imagine a book like this easily blends into the new Horror rules from Paizo, but how about the Hybrid and Occult rules?
Is there any information for the world outside of "Thule"? While there's a lot of information, knowing who I am running for, I fully expect there to be a boat built and people to sail off to Destinations Unknown... "I'm going to become the Scorpion King!!!".

I'm really interested in this book as a possible setting for a future campaign, but I have a large collection of 3pp that I also enjoy using, and I'm just not sure if I can justify the purchase, without proper flexibility.
Customer avatar
March 20, 2016 8:03 pm UTC
I grew up on the old Robert E. Howard and Clark Ashton Smith fantasy fiction (I'm also a huge fan of Lovecraft). I was very excited to hear that a campaign setting had been designed to capture the feel of those old stories. And then my friend, who bought the book, told me he didn't get far into reading it before coming across a reference to a "dwarven temple." What are dwarves doing in a setting based on the stories of REH and CAS? Why do d20 game designers feel like they must cram the (A)D&D menagerie of demihumans into every setting? Other non-human races, exotic and isolated, are what characterize the early fantasy fiction, not elves, dwarves and halflings. Obviously Primeval Thule doesn't live up to the promise of capturing the atmosphere of those stories much at all.

I know I sound like a jerk here, but seriously, stop doing that. That was one of the mistakes TSR made, post-Gygax, being afraid that their product wouldn't sell if it strayed too far from what AD&D players were...See more
Customer avatar
chad R August 17, 2016 5:07 pm UTC
i agree with you on the races but you can just ignore that part with no consequence. other than that annoying little bit i think theyve done a great job with the setting, though the role of narratives could be a little more clearly defined. i just skip the races and use narratives in place of backgrounds. im quite pleased, a great product well done
Customer avatar
Nathan M July 28, 2015 3:25 am UTC
Does the PDF include the poster map? I've pledged to the 5E Kickstarter and would like access to the setting material before starting the campaign.
Customer avatar
Jason D September 15, 2014 12:19 am UTC
PURCHASER
I'm reading it on my iPad now. This is the setting I have wanted since Pathfinder came out! Brilliant!
Customer avatar
john G September 06, 2014 12:42 pm UTC
PURCHASER
This doesn't work at all on my Nook or the wife's Ipad.
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Product Information
Electrum seller
Rule System(s)
Pages
272
Publisher Stock #
SQG1000
File Size:
27.08 MB
Format
Original electronic
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File Last Updated:
August 16, 2014
This title was added to our catalog on August 21, 2014.
Publisher Info
Sasquatch Game Studio
Publisher Average Rating