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Red Eye of Azathoth
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Red Eye of Azathoth

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Fear the Red Eye of Azathoth!

Kings die, nations crumble, and madness trails in the fiery wake of a comet called The Red Eye of Azathoth. Do you have what it takes to battle across history against the Mythos horrors that surface under its lurid glow?

• 887 AD, Holy Island, English Northumbria – As blood rain falls and the dead rise, Viking invaders and English monks must join forces or perish in a Lovecraftian nightmare.

• 1287 AD, Iwaizumi, Japan – Snowbound Samurai must unearth what lies behind the village where babies cannot cry and an abomination hangs lanterns that shriek with a thousand voices.

• 1487 AD, Valencia, Spain – Heretics must escape torture, prison, and the clutches of angels to expose the Spanish Inquisition’s true purpose.

• 1587 AD, Roanoke Colony, The New World – Colonists face flayed horrors that hammer on stretched-skin drums to reveal whose knife dug CROATOAN into the Lost Colony’s tree.

• 1887 AD, Desperation, Arizona Territory – In the series’ explosive magic-and-gunpowder climax, condemned gunfighters unravel the last skeins of the millennium-spanning mystery and stand alone against the full Mythos horror of The Red Eye of Azathoth!

Ia! Ia! Take your players to the mad reaches of our past with 108 pages of epic horror, complete with player handouts, new adversaries, and pregenerated Investigators for each time period.

Review by Dawn Fischer

"This is exactly the type of Cthulhu campaign that I remember and cherish from years gone by. From the detail in this entire book, serious research was done to maintain a high level of verisimilitude necessary to make a Cthullhu campaign come to life....

This is an epic campaign and plays to the heart of what a truly amazing Call of Cthulhu campaign should be. However many stars or other award handed out to game materials and supplements, this one has earned as many as I could give it. If there was one higher category of awesome, I'd give Red Eye of Azathoth that as well."

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Customer avatar
Oliver K September 09, 2015 9:35 pm UTC
I really enjoy this adventure, we just played the second part, it's great, it's creative.


One funny thing, though. In that 2nd part none of the villagers speaks Japanese or can form sounds. Only one villager can interpret Japanese from hearing it. So - no one can understand spoken Japanese, no one can write phonetic symbols or Japanese writing. They all communicate by little pictures on slips of birch paper.

Why then do they have names? They cannot form the sounds, they do not speak or understand Japanese, they cannot write names phonetically, and they might never have heard original Japanese names spoken out loud. So, how can any of them have a Japanese name when nobody ever visits the village?

That struck me as odd. Adventure still rocks. :)
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File Last Updated:
September 18, 2011
This title was added to our catalog on August 31, 2011.