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The Mutant Epoch

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"The Mutant Epoch is about humankind’s attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." 

The Mutant Epoch™ post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. 

Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans.

All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. 

Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics. This core book includes: • 8 character types • 30 castes • 36 skills • over a 111 mutations • 68 cybernetic implants •104 creatures • 9 robots and 10 androids • complete encounter tables • hazards, traps and insanity • typical humans • rules for called shots, parrying and chases • 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics • common PA vehicles and 10 scrap built Vehicles • dozens of helpful tables • character sheet • GMs party record sheet • grid and hex paper, and much more! 

Plus, there are numerous supplemental books, free Creatures of the Apocalypse, Pay What You Want PDFs, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.


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Some art samples from this book...

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Reviews (12)
Discussions (3)
Customer avatar
Jeremy H March 11, 2015 6:12 pm UTC
PURCHASER
I'm really enjoying reading the book so far. Androids seem to be hinted at as a PC race many times. Is this a teaser? :^)
Customer avatar
William M March 11, 2015 6:49 pm UTC
PUBLISHER
Yes, they will be playable characters in upcoming Expansion rules book, along with a lot of other new character types. No date set for the release of the new rules book, gonna take a lot of playtesting, art and editing yet!
WM
Customer avatar
Jeremy H March 11, 2015 2:37 pm UTC
PURCHASER
I've heard that the font for this is a bit small. Any recommendations on alternate page size for a printshop edition?
Customer avatar
William M March 11, 2015 5:00 pm UTC
PUBLISHER
Hi Jeremy,

If you are referring to the comments made in this youtube review,
https://www.youtube.com/watch?v=q1Yn9qub1bU
by Tetsubo57 then yes, that 8 x 10” version that I believe he looked at did have smaller than standard type as the book had to be shrunk from the 8.5 x 11" standard edition back in the early days before createspace had the letter size option. I have over 40 year old eyes and reading is a strain, but I have no problem reading the TME Hub Rules and so every day when referring to the main book when crafting new game content. It is 9 point type for most of it, like the size in most novels I guess. All our follow up books had much larger type (11pt).

Customer avatar
Jeremy H March 10, 2015 5:58 pm UTC
PURCHASER
I saw a copy of this recently and am really, really intrigued. I wonder though, how does this game handle powered armor?
Customer avatar
William M March 11, 2015 5:00 pm UTC
PUBLISHER
Powered armor is handled carefully, at least by the game master. While there are several sorts of relic suits left over, the tricky part for characters is finding enough ammo or getting a power back charged… which is an adventure all in its own. Whenever I, as game master, have introduced power armor, I have already had it first appear worn by the villain! That makes him or her a deadly opponent, but also displays the awesome clout of such ancient technology.

As far as rules go, various power armors have a different array of weapon systems, force fields, jump jets or modifiers to the wearer’s strength and other traits. Such relics are for high rank game sessions only. Glad you’re interested in the game, have a great week!

Will McAusland
Creator of the Mutant Epoch
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Information Produit
Electrum seller
Auteur(s)
Artiste(s)
Rule System(s)
Pages
246
ISBN
978-0-9782585-2-8
Pleine Taille:
78.84 MB
Format
Original electronic
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File Last Updated:
March 28, 2013
Cet article a été ajouté à notre menu sur April 13, 2011.