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BattleTech: A Time of War the BattleTech RPG

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A TIME OF WAR

 

It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.

Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s enemies; greedy military commanders demand tribute from worlds they’re protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war.

What empire will you swear allegiance to: a warrior merchant of House Steiner; the honorbound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder?

Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?

How will YOU become a legend?

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Customer avatar
Rey R October 19, 2023 4:17 am UTC
Are there any published adventures?
Customer avatar
Kai Z October 23, 2022 12:34 pm UTC
Does anyone know if there are any content wise changes made or is it just a new cover?
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Customer avatar
Jonathan B October 25, 2022 5:34 am UTC
PURCHASER
Lots. Point buy is now the main method of character creation (life path is still present if you want), there are pre-built archetypes (similar to the grab-and-go archetype method of Mechwarrior 2nd ed), and of course lots of fixes and such. Enough to justify a reprint of the hardback. :D
Customer avatar
Yann E December 10, 2020 12:24 am UTC
Can this game be played without battlemech and mechawarriors characters and still be viable ?
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Customer avatar
Antonio E July 08, 2021 6:59 pm UTC
PURCHASER
Yes, character creation is pretty flexible. You could easily run a Traveller-like game. Note however that you will need some Technical Readout for starships/vehicles as there are no stats in the book.
Customer avatar
September 04, 2019 7:06 pm UTC
PURCHASER
Is this PDF the latest version, the one that includes the Errata for version 2.02?
Customer avatar
Łukasz K January 10, 2018 11:10 am UTC
PURCHASER
Just bought this, I found there's no rules for mech combat inside. While I understand that this is a spin off from the wargame, I would like to insert some mech action into my rpg game from time to time without having miniatures. So what else do I need to buy to get a couple of mechs and being able to work them with some not too complex rules?
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Customer avatar
Jonathan W January 10, 2018 3:11 pm UTC
PURCHASER
You would want the Battletech: Total Warfare book. That contains all the basic rules for moving not just mechs, but also a wide variety of other vehicles around and blowing stuff up. Tactical Operations steps it up a notch even further which would probably be outside your wanted scope.
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Customer avatar
Łukasz K January 11, 2018 7:13 am UTC
PURCHASER
Thanks, though that book seems to be quite big, and looking through the index, there doesn't seem to be any mechs described there. I read in other places that these are in Technical Readout's... so maybe I should take a look at those? And use them with tactical combat as described in A Time of War, would that work? What about the BattleMech Manual?
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Customer avatar
Joseph V May 15, 2018 5:33 pm UTC
Technical readout's have pictures and mech data. Useually just standard layouts of the mech. Record sheets will have the "Mech Char" sheets. All of these are sorted out by year. They will have the mechs new to that era. All record sheets will also have a mech pic. I would also recomend a free program called solaris skunk werks for building your own loadouts
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Customer avatar
Daniel F April 22, 2019 9:26 am UTC
PURCHASER
Which books?
Total warfare
1. https://www.drivethrurpg.com/product/106745/BattleTech--Total-Warfare-PDF-als-Download-kaufen?filters=0_0_10132_0_0
or
2.https://www.drivethrurpg.com/product/24642/BattleTech-Total-Warfare?filters=0_0_10132_0_0

Tactical Operations
1. https://www.drivethrurpg.com/product/131077/BattleTech--Tactical-Operations-PDF-als-Download-kaufen
or
2. https://www.drivethrurpg.com/product/81895/BattleTech-Tactical-Operations

And is "BattleTech: A Time of War Companion" something I should consider?
( https://www.drivethrurpg.com/product/106112/BattleTech-A-Time-of-War-Companion )

-thank you for the assistance.

Reply
Customer avatar
R B November 29, 2020 1:38 am UTC
I know this is Necro'd but I had the same question - the book itself suggests getting the introductory box set +/- total warfare for the tabletop aspects of mech combat.
it also suggests buying technical readouts for more gear
Customer avatar
Yann E January 07, 2018 6:48 pm UTC
Hello,

What are the differences with BattleTech: Classic BattleTech RPG I have already bought last year ?
Reply
Customer avatar
Daniel F April 22, 2019 9:27 am UTC
PURCHASER
This one right? --> https://www.drivethrurpg.com/product/24644/BattleTech-Classic-BattleTech-RPG
I am wondering the something.
Reply
Customer avatar
Yann E April 22, 2019 6:14 pm UTC
Nope, the one I have is this one : https://www.drivethrurpg.com/product/24644/BattleTech-Classic-BattleTech-RPG?affiliate_id=939306
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Customer avatar
Andrew O July 21, 2019 10:07 pm UTC
Classic Battletech RPG was the edition that came before Time of War - you'll note that Wizkids was the publisher for CBRPG and Catalyst, the current license wielder, publishes Time of War.
Reply
Customer avatar
Yann E July 21, 2019 10:08 pm UTC
yes but what are the differences ? I have Classic Battletech.
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