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Swords & Wizardry Core Rules
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Swords & Wizardry Core Rules

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The new fourth printing (May 2011)! Swords & Wizardry is the ENnie-Award winning "retro-clone" of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and "Imagine the hell out of it!"

 
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Reviews
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July 16th, 2013
One of the original retroclones, Swords and Wizardry is a great choice for both new-comers as well as those who want something different. It has what I think is the best cover ever created. Simple choices in classes and races, and the single savings [...]
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March 20th, 2013
Swords and Wizardry is old school at its best! While the game does take some turns and incorporate some of the better modern way of doing things it does so with a eye on what worked before and what makes a game truly old school. [...]
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February 7th, 2012
Reading the Swords & Wizardry rulebook was a fantastic trip down memory lane. I can't wait to try it out with my gaming group! [...]
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September 9th, 2011
A great set of rules that captures the old school flavor. I will be using this set for a campaign I'm currently developing. The only thing I found wonky is the single saving throw for everything. I think they should have tied that to ability score modi [...]
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April 24th, 2010
Swords & Wizardry is OD&D made easy and accessible. It has everything you need to play in one book, from character creation to high level playing, from referre tips and guides to monsters and treasures. Also, it's easy to read, one afternoon is [...]
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