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It's not what you know. It's who you know.

Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is a social institution that pursues a specific goal. Characters can join chapters that match their aims, gaining access to training and other resources that improve their abilities and further customize their talents.

  • A new d20 concept, chapters, that give players more options in building characters and customizing their abilities.
  • New prestige classes for each chapter that represent the elite members of a brotherhood.
  • New feats and spells tailored for use with the new organizations and prestige classes presented in this volume.
  • New magic items, skills, and other abilities tailored to the guilds and chapters presented in this product.
  • Rules and guidelines that allow DMs to create their own chapters and alter the ones presented here to fit their campaigns.
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Will B April 08, 2018 3:49 pm UTC
Has the scan improved, it was a little fuzzy?
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Product Information
Silver seller
File Size:
61.87 MB
Scanned image
Scanned image
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Watermarked PDF
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File Last Updated:
February 23, 2006
This title was added to our catalog on February 23, 2006.