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Trinity Rulebook
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Trinity Rulebook

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In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, makind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the conflict stands a new breed of humans - men and women with psychic powers - whose actions will determine mankind's ultimate fate.

This is the core rulebook for playing Trinity, one part of the larger Trinity Universe setting. In this book, you play psions, each from a different Psi Order. Sixty years ago, the formerly-human mutated Aberrants, with powers to reshape the world around them, were exiled from Earth following a devastating war... but now they want it back. The Æon Trinity unifies the disparate Psi Orders to drive the Aberrants away for good.

This book is based on the softcover third printing, following the limited edition Æon and the hardcover unlimited edition Trinity. As such, the back of the book contains the extra "The Story So Far" section, which catches Storytellers up with the existing overarching metaplot, as well as giving away a few background secrets, all previously unavailable to Storytellers.

Hidden Lore

Releases: Trinity was originally released in a spiral-bound plastic binder limited edition as Æon, in October 1997. Two weeks later due to a legal challenge, White Wolf changed the name of the game to Trinity. It was White Wolf's first limited edition release, and would stand alone for another year, with the release of the limited cover of Vampire: The Masquerade's Revised Edition.

The Trinity hardcover was released in November 1997, and then the softcover in March 1999, falling between Alien Encounter 1: Invasion and Trinity Field Report: Media.

Although prior to its release, many fans dismissed it as being "Vampire in space," insisting that the Storyteller System was unsuited for anything outside of horror games, Trinity went on to be successful in its own right as the first game of a larger setting, now called the Trinity Universe. The Revised Storyteller System used within was further refined in Aberrant, and then again for Exalted, proving the suitability and longevity of the system for any number of other settings beyond its horror origins.

The Cover: Chris Moeller provides a new cover for this printing, featuring several key elements of the setting and backstory. This includes an inhuman Aberrant (possibly The Colony), a Leviathan jump-ship, a psychokinetic weilding ice-based cryokinetic and fire-based pyrokinetic powers, an ISRAn firing a laser weapon, and the crashing Esperanza space station.

Whoops!: Since the hardcover edition was released so quickly after the name change, a couple of instances of the organization called the "Æon Trinity" were accidentally changed to "Trinity Trinity." Fortuntely this was fixed by the softcover edition.

Art: The internal art takes an interesting, and perhaps novel approach: much of the art was presented in-universe, with named artists or other creators: William O'Connor's art was labelled as being by "Akira Van Woc," Leif Jones' works were presented as being created by fashionista "Kostbaar," and so on. This trend persisted throughout the line.

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Isaac R February 17, 2015 7:19 pm UTC
In the suggested source materials section, an anime called Aria is mentioned, I've only found two anime of this title and neither one fits the description in the book. Any Idea what show they're talking about?
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File Last Updated:
January 24, 2006
Dieses Produkt wurde am January 24, 2006 in unseren Katalog aufgenommen.