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Temple Quarter: A City Quarters Sourcebook

Temple Quarter: A City Quarters Sourcebook

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By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) with maps by Christopher West.

Nominated for two 2005 Gen Con EN World RPG Awards: Best Cartography and Best Supplement!

Temple Quarter: A City Quarters Sourcebook is the second volume of the award-winning City Quarters series, which began with the highly acclaimed Thieves' Quarter. Thieves' Quarter is the winner of the 2004 Gen Con EN World RPG Awards for Best Setting Supplement (silver) and Best Cartography (gold), and Temple Quarter is being produced by the same people.

Temple Quarter explores the prayer houses, ritual spaces, and religious orders that might appear in any urban fantasy setting, including the secretive, forbidden rites of dark orders. Every aspect of the setting is created with the larger city of Liberty in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.

Temple Quarter includes:

  • sixteen maps by Christopher West, a regular contributor to Dragon and Dungeon magazines
  • forty complete NPC stat blocks, from high priests to temple lay clergy
  • new rules for rites and ceremonies
  • guidelines for religious conversion
  • plots, plot hooks, and conspiracies linking it all together

Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

The City Quarters Series

The City Quarters Series is a "modular" urban fantasy setting. At The Game Mechanics, we understand that most GMs don't want to play in someone else's setting, but would rather pick and choose the best materials they can find to include in their own campaign. Every aspect of the City of Liberty is created with the larger city in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.

Thieves' Quarter
Every fantasy city has its darker side: the place where the rogues rule and even the city guard are reluctant to walk at night. Corruption is king and betrayal is queen in a shadowy world where the strong survive, the cunning prosper, and the honest pray every night that they might live to see the dawn. It is known by many different names, in many different places, but it is always thought of as the Thieves' Quarter.
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Temple Quarter
In many fantasy d20 System campaigns, churches are little more than a place to go for healing, potions, and occasional tithing. Temple Quarter aims to demonstrate how religions can become more a part of fantasy roleplaying campaigns by providing a complete "mini-setting" full of interesting characters, engaging locations, and intriguing plots, both religious and political. At the same time, Temple Quarter examines the role of divine magic in the everyday life and provides an actual benefit to the practices of healing, conversion, ceremonies, and holy days. Further, it takes a look at how clerics, monks, and paladins fit into society as exemplars of their faiths and philosophies.
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Arcane Quarter
This book demonstrates how a large group of arcane spellcasters can not only dwell amicably alongside coopers and cobblers in a fantasy setting, but serve purposes just as necessary. Arcane Quarter provides a complete "mini-setting" full of interesting characters, engaging locations, and intriguing plots of both arcane and political natures. In addition, Arcane Quarter looks at how fantasy communities regulate the use of arcane magic and how powerful individuals can resolve their differences without devastating an entire city, physically or socially.
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Ring of Thieves
An urban adventure for four 3rd-level characters set in the Old Quarter of Liberty. Ring of Thieves focuses on the interaction between the criminal elements within the Old Quarter and pits the party against footpads, assassins, the city watch, and various other dangerous individuals. Over the course of the adventure, players have a chance to interact with the seedier elements of Liberty society, rubbing elbows with sailors, mercenaries, and thugs throughout. Ring of Thieves is also a mystery, designed to give players ample opportunity to use their investigative and social skills as well as the brute force of strong-arming informants and exchanging blows with corrupt watch wardens.
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April 2nd, 2008
A top-quality product with one significant flaw. Temple Quarter: A City Quarters Sourcebook is well-made, with good art, layout, and maps -- the same as every other recent Game Mechanics game product I've seen. WotC game designer JD Wiker does t [...]
September 17th, 2005
An excellent source of detailed and interrelated temples, personalities and political networks within a city that could fit into many campaigns. It illustrates well that the position and influence of a religion within any setting may depend just as muc [...]
March 25th, 2005
Buy It! The book is designed to be dissected and ripped off wholesale and inserted into your game. This book rocks!<br><br><b>LIKED</b>: The color maps by Christopher West are great! I plan to use them when I buy the Pri [...]
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File Size:
8.2 MB
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File Last Updated:
March 14, 2005
This title was added to our catalog on March 14, 2005.