This product is a supplementary adventure for EN Publishing's Gun-Fu: Balletic Ballistics mini-game. You will need a copy of Gun-Fu: Balletic Ballistics in order to run this adventure.
Boss Tanaka is not a man who minces his words. His deal is offered in simple, direct terms. "My man in Lombok is Tony Ashgar. Once you're through customs, get a cab to his bar, the Highlight. All the airport cabbies know it. Tony'll pay you there."
Now, riding in a taxicab just as Tanaka suggested, the whole thing seems simple enough. Smuggle medical goods past Customs and the scowling but insufficiently diligent guards, and then a week's holiday sampling the delights of this dubious metropolis. The bags were placed in your hands, handed over to baggage check, claimed at Lombok International and loaded into the trunk of the first available taxi. The taxi now crawls slowly through streets choked with vehicles and pedestrians, scooters and heavy trucks competing for space. All around the noise is deafening, the smell indescribable, and you can't help but with the taxi had air conditioning. All the same, it seems like time to relax, to celebrate. With the goods safely stowed in your backpacks in the trunk, the hard part is already over.
Until that loonie comes surging out of the crowd, swinging a satchel in one hand. A satchel that he releases into the air, and all you can do is watch as it arcs straight towards your open windows...
With A Bullet is a Gun-Fu adventure for 5th-level heroes. You'll need the Gun-Fu: Balletic Ballistics game in order to make perfect sense of everything in here, so go buy it now if you haven't already. It's cheap. And easy!
Our heroes find themselves in a taxicab on a crowded street in a troubled nation. They have entered into an agreement to smuggle medical supplies to a local dealer named Tony, and so far all has gone well. All ceases to go well, however, when the taxicab is targeted by a random terrorist bomber and the crowd around them erupts in gunfire. They are forced to make their way through streets crowded with suspicious military forces, and must use their wits to avoid capture and summary execution.
Fortunately, this Tony they seek is a sympathetic sort, especially after pursuing forces break into his bar, resulting in a pitched gun battle in true Gun-Fu style. By this time our heroes are no doubt ready to leave this treacherous place, and Tony is only to happy to oblige them. Unfortunately, Tony has himself been betrayed, by the sinister figure who first hired our heroes, and more bullets must fly before the dust can settle.
This adventure features six primary encounters, several of which can occur in any order (or not at all). Of course PCs are a contrary lot, so the adventure is flexible enough to accommodate multiple scenarios. Make sure you read each encounter over carefully and have the whole story in your head before you start running this adventure. This is not a location-based adventure, so you won't find detailed maps or keyed descriptions. A Gun-Fu game is more concerned with drama and vast amounts of ordinance, anyway, right?
Well, it should be. This adventure is meant to not only show up the rules of Gun-Fu, but to provide some inspiration on HOW this game is best played. You'll discover as you read through the adventure that many encounters feature indeterminate numbers of opponents, and indeed even the very "plot" of the adventure is not spelled out clearly here -- WHY the bad guys are out to kill the good guys will actually depend on the actions of the players. Keep in mind that a Gun-Fu adventure is not primarily a static challenge for the players to overcome -- it is a stage upon which cool things can happen.
This is your stage. Get cool...