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The Ultimate Mentalist - PDFClick to magnify

The Ultimate Mentalist - PDF

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THE POWERS OF THE MIND

Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing a mentalist character can be a real challenge.

The Ultimate Mentalist is your guide to mental powers and characters who use them in the HERO System. It include:

- a discussion of the various types of mentalist characters and how to create them using the HERO System rules

- a review of Mental Powers such as Ego Attack, Mind Control, and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules for each

- a Mentalist Powers chapter with over 250 pre-built mental powers, abilities, and gadgets, most with options so you can easily customize them to suit the character you have in mind

- a genre-by-genre review of mentalists with sample characters for each type of campaign

- expanded rules for Mental Combat, including special Mental Maneuvers and rules for at-the-speed-of-thought battles in the Mind Zone

- advice and guidance for GMs with mentalist characters in their campaign, including how to define and create mental powers, keeping mentalists under control, and running all-psionics campaigns

Prepare to have your mind expanded by The Ultimate Mentalist!

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Eric M October 20, 2022 9:31 pm UTC
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Note that this no longer has a publisher preview and is 5th edition rules.
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Product Information
Silver seller
Rule System(s)
Pages
286
Edition
1.0
Publisher Stock #
DOJHP114
File Size:
10.23 MB
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
February 01, 2016
This title was added to our catalog on December 21, 2006.
Publisher
Hero Games
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