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Christmas Megabundle 2017 [BUNDLE]

Christmas Megabundle 2017 [BUNDLE]

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Against the Cult of the Bat God
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A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain of truth, for something dark does indeed stir in the shadow haunted trees and hunched homes of Oakhurst. An ancient evil, hungry with the thirst for blood, awakens from its eons long sleep. As disappearances mount and the Lonely Coast can no longer turn a blind eye to the blight that is Oakhurst, heroes are called upon to investigate the foul rumours and mysteries that plague the village. As the...

Alternate Dungeons: Haunted House
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Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure. This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in a haunted house. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Haunted House is an essential tool in any GM’s arsenal. Alterna...

Alternate Dungeons: Infested Sewer
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Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure. This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in an infested sewer. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Infested Sewer is an essential tool in any GM’s arsenal. Alte...

Alternate Dungeons: Mystic Groves
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Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure. This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in a druid’s grove or fey-infested forest. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Mystic Groves is an essential tool in any GM&...

Demiplanes: The Frozen Cage
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A Pathfinder Roleplaying Game GM’S RESOURCE by Robert Brookes Untold millennia ago, an order of holy knights led by a mighty archon battled the daemonic harbinger Shektalmaratu. In an act of heroic sacrifice they sealed Shektalmaratu's profane spirit away within an icy prison. In the wake of ages, these Wardens of the Frozen Flame are now few in number and are besieged in their last remaining keep by the harbinger’s loyal servants, the Crusaders of the Shattered Sky. Here within the icy realm known as the Frozen Cage, these two powerful forces of good and evil are locked in a bitter stalemate, waiting for a time when powerful heroes arrive to tip the precarious balance and either aid in defeating the harbinger's minions once and for all, or fall to that evil power and have t...

Demiplanes: The Twilight Demesne
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A Pathfinder Roleplaying Game GM’S RESOURCE by Robert Brookes Hidden between the Plane of Shadow and the Material, is a mysterious realm of prophecy and divination wrapped within a forest of light-devouring trees. For untold centuries it has contained a secret, locked away by the enigmatic goddess of light and darkness that wove the very demiplane into being. Terrifying creatures, from cruel kytons to dragons of shadow and wrath, invade this interstitial realm in the hopes of uncovering the goddesses' lost knowledge. Only those who can survive the midnight labyrinth have a hope of uncovering the secrets of the Twilight Demesne and preventing sinister forces from discovering the truth... whatever it may be. Demiplanes are short supplements designed to present the time-crunched GM...

Fane of the Undying Sleeper Collector's Edition
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A Pathfinder Roleplaying Game Compatible Adventure for 3rd-level Characters by Creighton Broadhurst  Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s ruler hates the place. For all that, Coldwater can be a place of opportunity and adventure. Protected by the roiling waters of the ocean, the Fane of the Undying Sleeper lies at the top of a set of stone steps only exposed at the lowest ebb of the lowest spring tides. Protected by impregnable stone doors, the fane has lain undisturbed for centuries. O...

GM's Miscellany: Random Wilderness Encounters
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Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then GM’s Miscellany: Random Wilderness Encounters is for you!  Presenting dozens of ready-to-use random encounters ranging in EL from 1 – 12 (and scores of stat blocks) GM’s Miscellany: Random Wilderness Encounters takes the  hassle out of overland travel.  GM’s Miscellany: Random Wilderness Encounters is a compilation and comprises the material originally presented in:  Random Encounters: Wilderness Random Encounters: Wilderness II Random Hill Encounters ...

Random Encounters: Wilderness
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Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you!  Presenting ten ready-to-use random encounters all suitable for use in woodlands, hills and swamps, Random Encounters: Wilderness takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures!  Random Encounters: Wilderness is the result of the Broken Freelancer Open Call and showcases the talents of Jesper Andersen, Richard Bennett, Denver Edwards Jr., Jeffrey Erwin, Fabian Fehrs, James F.D Graha...

Random Encounters: Wilderness II
Regular price: $3.99
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 $0.35
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Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you!  Presenting eight ready-to-use random encounters all suitable for use in deserts, Random Encounters: Wilderness II takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures! Random Encounters: Wilderness II is the result of the second Broken Freelancer Open Call and showcases the talents of Mikael Berg, Fabian Fehrs, Mark Hoover, Kiel Howell,  Jacob W. Michaels, Jens Demandt Mouritsen, ...

Retribution Collector's Edition
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A Pathfinder Roleplaying Game adventure for four 1st-level PCs by Creighton Broadhurst This expanded, reorganised edition of Retribution features new art and new text. In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together and tend the sacred places of their forbears. With the weather worsening, nerves fray and tempers snap as the wind howls its mournful dirge for the forgotten dead of a fallen time. But the worst is yet to come. One of those trapped within holds a murderous grudge that only blood can expunge and as the storm reaches its savage height terrible revenge is wrought amid the frigid halls and faded...

Road of the Dead Collector's Edition
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A Pathfinder Roleplaying Game adventure for four 3rd-level PCs by Creighton Broadhurst This expanded, reorganised edition of Road of the Dead features a better layout to enhance your gaming experience. Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath’s civilisation was thrown down. Their settlements were sacked, their places of strength broken open and their holy places despoiled; the few survivors melted away into the trackless gloom of the deep forest leaving behind nothing but remnants of their once-great culture. The Road of the Dead, a ceremonial pathway representing a soul’s journey to the underworld, is one such fragmen...

Subterranean Enclave: Deephearth
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A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Where the waves of the Endless Sea lazily roll into a rocky inlet lies the small svirfneblin fishing village of Deephearth. Hidden in a seldom used tunnel network, the svirfneblins of Deephearth lead quiet lives unnoticed by the many lurking dangers of the Ebon Realm. Recently an earthquake blocked the mouth of the inlet where Deephearth is sitting, but the village itself escaped the event damaged. However, lately svirfneblins have gone missing. At first fishing boats disappeared without a trace, but now even villagers have disappeared from their own beds! The villagers look to their leaders for guidance, but the council is unable to act, as one of their own is among the missing.
Subterranean Enclave: Fanghome
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A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Set among the ancient ruins of a fallen empire and standing on a bare escarpment overlooking the so-called Twilight Jungle, Fanghome is a relatively peaceful troglodyte settlement. Fanghome’s prosperity is built upon the Zji-Zji berry which the troglodytes have learnt, after a fashion, to cultivate and which they sell to those visitors brave enough to enter their fetid home. Not all is peaceful, however, in Fanghome for the troglodytes are an ancient race that once worshipped ancient, fell powers. Once such power has recently taken notice of the troglodytes and has begun to whisper dark dreams of power and conquest into the ear of its newest worshipper. Subterranean Enclave...

Subterranean Enclave: Mith'Varal
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A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster The smithies of Mith’Varal once rung with the sounds of dwarven craftsmen working the precious mithral extracted from the nearby mines into arms and armour of incredible beauty. Now all but one smithy lies dusty and abandoned. The mines once guaranteeing the village’s wealth and power are all but exhausted and now give up only scraps of Mith’Varal’s silvery lifes-blood. Discontent and anger simmers among the populace – anger that the gods have abandoned the village and thegn Thorak Arnirsson does not stir himself from his bleak fortress to save his people. For now, the Faceless Guard guarantee the thegn’s rule, but their ruthlessness and the acts of a re...

Town Backdrop: Deksport
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A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of an old logging town swept away long ago in a tide of blood and slaughter great quantities of loot, treasure and slaves flows through the dilapidated, ruined port. Ruled by a loose coalition of three powerful, vicious and depraved co-rulers, Deksport is a nest of suffering, self-interest and barely restrained racial violence. Each of the three co-rulers plots ceaselessly against their peers, work...

Town Backdrop: Wolverton
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A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Wolverton rests on the rocky shores of the far-flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk eking a living from the earth while contending with half-goblin tribes, packs of shadow wolves and other monsters dwelling in the nearby Tangled Woods. Although the town serves as Lord Locher’s seat and the capital of the Lonely Coast Wolverton’s muddy streets are far from safe. While regular patrols ward Wolverton and the surrounding villages from monstrous incursions, new threat...

Village Backdrop: Arrowhill
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A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Kimmel he people of Arrowhill have long appeased the Serpent of Coldrun Woods with offerings and sacrifices so that their hunting could continue. The Serpent is terrifying and cruel, but predictable, and in return for their obedience it protects them from exterior threats. Recently, the Serpent’s demands have grown and her punishments have become more cruel. Little do the villagers know Mayor Crad Swayfellow sons imprisoned the Serpent, and he now uses the methods and reputation of the Serpent to control the populace through fear and tradition. Visitors to Arrowhill face a frightened, superstitious community and rumours of a dark, insatiable power dwelling in the woods. If they aid the village, they must con...

Village Backdrop: Chasm
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A Pathfinder Roleplaying Game GM’s Resource supplement by Christian Alipounarian Tragedy struck the remote village of Callowright 20 years ago when a great chasm opened up under the village and swallowed nearly half the buildings and folk of the place. The terrible consequence of the sorcerer Jeriaster’s meddling experimentations the disaster irrevocably changed the village. From the chasm emerged the few stunned survivors of a clan of duergar dwelling until now secretly below Callowright. In the aftermath of the disaster, the two bands of survivors struck a wary, uneasy alliance which survives to this very day.  Now the unlikely allies work together to bring wealth and prosperity to the newly renamed village of Chasm. Village Backdrops are short, richly detailed supp...

Village Backdrop: Fulhurst Moors
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A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob Trier In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall those foolish enough to venture out onto the moor after sunset or unfortunate enough to be caught by sudden fog or rain while working in the bogs.  The local priest has been driven close to madness by his inability to provide solace to his congregation, and the mayor and constable become increasingly concerned as a growing number of villagers drown their fears in moonshine whi...

Village Backdrop: Hjalward
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A Pathfinder Roleplaying Game GM’s Resource supplement by Robert Brookes Ringed by a timber palisade, the village of Hjalward comprises wooden lodges and cabins built atop snow-covered hills in the shadow of ancient, giant-crafted architecture of a fallen elder kingdom. Looming over Hjalward like a tombstone, a crumbling stone wall fully 200 ft. high and 60 ft. thick and a yet higher sky-scraping tower remind the residents of this mining community of the follies of past civilizations, and that in time all empires crumble. Nearby deposits of iron, silver and lead draw desperate or avaricious miners to this cold, hard place while legends of lost giant treasure ensure a steady trickle of adventurers make the long, perilous journey to Hjalward. Village Backdrops ...

Village Backdrop: Prayer's Point
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A Pathfinder Roleplaying Game GM’s Resource supplement by Alexander Augunas The quaint village of Prayer’s Point is a prosperous place. Many folk believe it is blessed by the gods, for numerous aasimar children are born to its residents and visitors alike. As if the villagers needed additional confirmation their home is touched by divinity, the nearby river of Angel’s Run and the bay it feeds are famous for their waters, which shine with golden light each sunrise and sunset. Still, even such a tranquil place as Prayer’s Point isn’t without its problems. Whispered rumours speak of lycanthropes in the nearby forest, ghosts stalking the village’s graveyard and of strange, rotting carcasses floating down Angel’s Run. And looming above all...

Village Backdrop: Refuge
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A Pathfinder Roleplaying Game GM’s Resource supplement by Greg Marks An uncharted atoll, the secret isle of Refuge is a haven for pirates and cutthroats. Its laws are few: pay your due to the Buccaneer King, every Captain gets one vote and do not cheat or kill your fellow pirates. Without witnesses, that last one is more of a guideline. Life here is short, brutal and filled with golden opportunity for those willing to seize it at the point of a sword. While discontent at the Buccaneer King’s rule grows in the hearts of the other captains, rumours swirl of spies working for the pirates’ many victims lurking on the atoll. And finally something terrible is stalking and killing drunken pirates and the children of the Maze. Surely, bloody war and ruin will soon be visited u...

Village Backdrop: Riverburg
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In the Darkclaw Forest, amid the sluggish waters of the Greater Gurden River, stands the village of Riverburg. Set upon thick stilts driven deep into the riverbed, the village sprawls across several stout wooden platforms and serves as a sanctuary for those daring the surrounding forest or searching for the nearby Moaning Caves. A friendly, if isolated place, the village is home to the Rivermen's Guild who protect travellers from the depredations of vicious river pirates lurking somewhere in the nearby woodland. Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the ...

Village Backdrop: Star Run Falls
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A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett The elven village of Star Run Falls basks under the spray of the mighty waterfall, the Star Run. Thousands of fireflies hover nightly along the plunging waterfall, their blinking lights appearing as a cascade of flowing stars. The elves of Star Run Falls welcome visitors from all over who come to marvel at the sight of the waterfall and the river brings merchants to trade with. However, the long lived elves are facing sudden and rapid changes to their idyllic lives. Recent goblin activity forced a contingent of human refugees to seek solace within the village. The fast paced human lifestyle often clashes with the timeless elves who struggle with accepting the humans in their midst. Worse yet, an evil...

Village Backdrop: Starspun Hollow
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A Pathfinder Roleplaying Game GM’s Resource supplement by Nicholas Wasko Floating on the edge of a wooded fen, Starspun Hollow is a font of life and beauty in an otherwise dreary swamp. Equal parts human and halfling and always vibrant with colours, this prosperous village seems to have fallen from a child’s story. Merchants travel from distant lands to purchase the village’s beautiful dyes and unique “star silk,” woven from the webs of the local starweaver spiders. Beneath its pleasant facade, however, Starspun Hollow grapples with political strife concerning its natural resources, made worse by racial tensions older than the village itself. Village Backdrops are short, richly detailed supplements that each present a single village ready to insert ...

Village Backdrop: Summerford
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A Pathfinder Roleplaying Game GM’s Resource supplement by Alex Connell Grown fat and wealthy on the trade flowing along the Mauro River, Summerford is a prosperous place. River barges laden with trade goods put into the docks and the local trading post is a veritable hive of activity. The village streets are clean and Lord Fabius Ocrtooth’s guards keep the populace safe. At night, the taproom of the Rusty Rapier is busy with peasants and traders alike relaxing after a hard day’s work. Turmoil and strife, though, lurk beneath Summerford’s placid exterior. Marauding kobolds repeatedly attack the nearby Iron Hill mine slaying the miners while in the village proper the widows of the slain miners call with increasing anger for the mine to be closed. Rumours of devil w...

Village Backdrop: Trickletrek
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A Pathfinder Roleplaying Game GM’s Resource supplement by Alexander Augunas Months ago a mysterious asteroid crashed into the waters of nearby Swishswirl Cove and in the days afterwards a strange sickness spread across the glades to the north, poisoning its inhabitants and causing a supernatural illness in the gnomes. Now an unnatural blight, a ghastly illness that drains the local gnomes of their vibrant colouration, leaving a sickly, otherworldly colour in its wake, has taken hold in the gnomish settlement of Trickletrek. Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC&rs...

Village Backdrop: Vulcanbridge
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A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham A thriving village is the last thing a traveller expects to find on a cracked and blasted volcanic plain belching lava and poisonous gases. However, Vulcanbridge defies expectations and offers a haven for wayward souls and desperate travellers alike. Primarily home to dwarven and gnomish engineers and miners, the village also attracts adventurers and greedy merchants keen to turn a healthy profit. The village relies on trading its considerable wealth for necessities, and this influx of wealth has also attracted the wrong kind of attention. Vulcanbridge seems like a tempting target to raiders who see an isolated village endowed with treasure. This threat adds to the dangers posed by the environment its...

Total value: $114.87 Special bundle price: $9.95 Savings of: $104.92 (91%)
 
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Product Information
Rule System(s)
Publisher Stock #
RSCM2017
Format
Original electronic
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This title was added to our catalog on November 14, 2017.