Please choose which option you would like to add to your cart.
Advanced Search >

Heroines of the First Age
Quick Preview
Full‑size Preview

Heroines of the First Age

Selected Option:
Watermarked PDF
Softcover Color Book (Standard Heavyweight)
Watermarked PDF + Softcover Color Book (Standard Heavyweight)

A tabletop roleplaying game about on larger-than-life legends and the mythical monsters that lived at the dawn of time!

Sing, Muse, of Xlu the Red, of Tyakua the Stonebound, of Elbor the Unjust. Sing of the Heroines of the First Age, of the fire at the beginning of the world.

We are the Heroines! Demi-humans, monsterfolk, beastmen, whatever you call us, this is our story. We have many forms, from kistune to arachne, from centaur to harpy. We stand against terrible, vengeful gods and unstoppable cosmic forces.

This is the First Age! It is the dawn of civilization. People are just coming out of the forests and caves to create towns and agriculture. Grand armies are being assembled for the first time in history. The world is fresh, new, and exciting, and there's so much of it that has never been explored before.

Lead Armies! Take command of military units and field them against your enemies, or make a stand against entire armies yourself.

Prepare for your Quest! Heroines of the First Age contains 10 Archetypes, dozens of special powers, and more Moves than even the gods can handle. Choose from more than 20 Tragic Flaws and select a panoply of equipment fit for royalty.

Discover and Build as You Go! Collaborative worldbuilding at its best! Work together to create your very own tale! Heroines of the First Age contains everything you need to craft a unique world with your friends!

Inspirational Media: Utawarerumono, Nibelinglied, Maoyusha, Wintersun, The Epic of Gilgamesh, Monstress, Conan the Barbarian, Beowulf, Kobayashi chi no Maid Dragon, Black God's Kiss, Everyday Life with Monstergirls, The Iliad, 12 Beast, Enuma Elish, Myth, & Legend.


Heroines of the First Age isn't about uncovering ancient secrets and defeating primordial powers. In Heroines of the First Age, you are the primordial powers. You make those ancient secrets. This is the First Age, writ large, and the world is yours to make or destroy. Your actions will shape the world for eons to come.


  • Modular Character Creation!
  • Customize your monstrous traits!
  • Powered by the Apocalypse!
  • Collaborative world building!
  • Wide Variety of Archetypes!
  • War Moves & Large Scale Combat!
  • Equipment, Upgrades, and Blessings!
  • Creature Portfolios to fill out the enemy ranks!
  • Power Pools to form the basis for cosmic metaphysics!

Playing HFARPG

HFA is designed to be a collaborative storytelling experience. The GM guides the story and provides challenges, but will often ask the players to fill in gaps in the lore or to answer questions about how the game world works. They've got a lot on their plate, so help them out by thinking up things that will make the game more interesting for everyone. Since we're all here for entertainment, all of us have to pitch in to make the game fun and exciting for all.

Most of the rules in Heroines of the First Age are character-centric meaning they revolve around the PCs rather than the many enemies, NPCs, environments, challenges, and hazards they encounter. The GM has certain rules to follow as well, but most of them revolve around providing the right amount and kind of resistance to the advance of the PCs.

Heroines of the First Age is like a conversation. Players say what they want their PCs to do and the GM responds, usually by suggesting a particular Move or by describing the situation. The GM always finishes up their end by asking "what do you do?" to keep the game moving forward.

It's important to note that there are no "turns" in Heroines of the First Age. The enemies do not have their own actions to perform. Instead, success and failure are in the hands of the PCs. Each time a PC attempts to do something, the outcome will be one of three things: Success, Tie, or Failure. When the PCs look to the GM to see what happens next, the GM Moves. When a PC fails something, the consequences are more severe, often in the form of damage or disruption of the PCs' plans.


PCs are mostly composed of five parts:

  • Vitals describe your character's appearance and basic traits.
  • Primary Stats describe your character's base abilities, how good they are at various kinds of tasks.
  • Secondary Stats describe things like how tough or experienced your character is, how much stuff they have, and their relationships with others.
  • Moves are the specific things your character can do. Each Move has its own mechanics. Some are offensive while others are utilitarian.
  • Equipment is the stuff you character has and uses. It encompasses everything from Weapons and Armor to Resources and even followers.


The GM's rules are somewhat simpler because they're juggling more at a time.

  • Agenda is sort of the why of running the game and informs the reasoning for your Principles and Moves.
  • Principles are the ins and outs of how to run the game, what you should generally be trying to do.
  • GM Moves are the individual tools you use to follow your Agenda and adhere to your Principles. These are the things you do when fate intervenes in the PCs' lives.
  • Adversaries are the enemies, villains, and NPCs that the PCs will run up against. Adversaries come in two flavors and have their own GM Moves and Principles.


Character Sheets are included, but can also be found here.

Warning: This game is very pink.

 Customers who bought this title also purchased
Reviews (1)
Discussions (2)
Customer avatar
Kim F November 13, 2017 3:51 pm UTC
Is there a chance that any of the pages will be available for preview? I'd like to see a little bit of the mechanics too. :)
Customer avatar
Joe B November 20, 2017 5:38 pm UTC
I've updated the listing here with a preview of some of the mechanics and the front part of the book. You can also get a pretty good idea of the entire game by downloading the character sheets, it's a pretty character-sheet-focused game, as the moves are listed right there for you. Those can be found here:
Customer avatar
Kim F November 21, 2017 6:27 am UTC
Thank you very much, Joe, I'll be sure to check it out. :)
Customer avatar
Luke W November 09, 2017 2:51 am UTC
Any chance of a hardcover POD with premium quality paper?
Customer avatar
Joe B November 09, 2017 3:24 pm UTC
I'll look into it. It might make the book too expensive though.
Customer avatar
Luke W November 09, 2017 6:48 pm UTC
Understood. However, I would much prefer to pay more for a higher quality physical product, especially higher quality paper for the colour art :)

How many pages is the book?
Customer avatar
Joe B November 09, 2017 7:15 pm UTC
143 pages. Once we've got the other parts of the product line in a better situation, I'll probably come back to this. In fact, I've added a task to our trello board; you can see it here:
Customer avatar
John B November 16, 2017 9:11 am UTC
Count me as someone who would be interested in a HC premium option to buy as a "CE" version of this (I already have the SC print from KS).
Customer avatar
Joe B November 20, 2017 5:39 pm UTC
Noted! I'll start looking into the size and cost stuff. Hopefully we can keep it.... reasonable.
Customer avatar
Joe B November 20, 2017 6:04 pm UTC
FYI, I've made a task on our task tracker for this; it'll be updated as we go but it's pretty deep in the backlog at the moment.
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History

Product Information
Copper seller
Rule System(s)
Publisher Stock #
File Size:
33.19 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
December 05, 2017
This title was added to our catalog on November 07, 2017.