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World of Farland Campaign Setting
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World of Farland Campaign Setting

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The World of Farland has been online for nearly 18 years, and it has been offered for 3.5e, 4e, and recently D&D 5e.  It's been called a cross between Lord of the Rings, Game of Thrones, and classic D&D settings like Faerun. Now, because the fans demanded it, we bring you a highly detailed, 256 page book that gives you everything you need to run a D&D 5e game in Farland.

Farland is a world that has been conquered by evil. It has been sundered into seven kingdoms, each ruled by an evil lord who personifies one of the seven deadly sins. These beings, called the Lords of Sin, hold the land in a dark grasp. In the conquered kingdoms, the Lords of Sin enslaved the population and made their primary activity in life the glorification of the Dark God Vornoth. Farland is an evil place, but take heart, for not all is lost-- light glimmers in the West. A rebellion has broken out, and several kingdoms have been freed, although they are teetering on the brink of collapse, and all out war with the dark powers is looming....

The 256 page book includes:

  • Information about Geography and Climate
  • Details about the free and occupied human kingdoms
  • Detailed cities and towns of Farland
  • Info about culture and society
  • Calendars of Farland
  • Currencies of all kingdoms
  • Languages
  • Proverbs and sayings
  • Direction for running an ongoing campaign, plus tons of adventure hooks
  • Factions for all kingdoms and races
  • Lore on good and evil demi-humans
  • The unique pantheons of Farland
  • Important NPCs and monsters
  • Other continents found on the planet
  • A large, detailed map of the Continent of Farland
  • Lots of exclusive new content that will never appear on the website.

This book is meant to be used with our other books we offer here on drivethrurpg.com:

The World of Farland Game Master's Handbook, which presents all the World of Farland material for GMs.  It includes setting history, metaphysics and the planes, monsters, magic items, and guidance for running campaigns set in a world conquered by evil and ruled by the Lords of Sin (including detailed stats of the deadly lords). It also comes with a Game Master's map!

The World of Farland Players Guide, which gives you Farland info for players, including races, classes, spells, backgrounds, feats, equipment, and much more.

With these three books, you will have everything you need to create a riveting campaign set in Farland that will bring you countless hours of fun, and you will have it all at your fingertips, even when you're offline.

 
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Reviews (1)
Discussions (4)
Customer avatar
Niclas M November 08, 2017 7:45 pm UTC
Are there any books for 3E/Pathfinder available for purchase/download?
Customer avatar
S. B November 10, 2017 11:42 am UTC
PUBLISHER
Hi Niclas, unfortunately there aren’t. But don’t forget that there is a 3E version of the World of Farland website (www.farlandworld.com/index3.html)!
Customer avatar
Thomas B September 21, 2017 2:04 pm UTC
So the concept is similar to the Midnight campaign setting?
Customer avatar
S. B September 24, 2017 2:39 am UTC
PUBLISHER
Great question! Actually Farland came out before the Midnight Setting was released, but yes, there are similarities. That being said, in practice the settings are very different.
Customer avatar
Thomas B October 02, 2017 6:47 am UTC
What sort of differences, if I may ask?
Customer avatar
S. B October 02, 2017 3:36 pm UTC
PUBLISHER
Sure. Rules-wise, Farland fits in better with more straight D&D and has a more "D&D-esque" magic system. There aren't "heroic paths" or other Midnight mechanisms, but Farland does offer its own rules in the form of magic items, spells, class archetypes, unique monsters, etc. These are offered in the Players Guide and GM's Handbook. Plus Farland is offered for D&D 5e.

Setting-wise, besides the many different and unique details for each setting, Farland has the Liberated Kingdoms, which allow for the option of a player "base" that allows for a more traditional RPG feel, but the Occupied Lands also allow a GM to set their game in a situation that is more desperate, for a darker feel. Farland has more flexibility, IMO.
Customer avatar
S. B September 20, 2017 9:11 pm UTC
PUBLISHER
We are working on it! Thanks for your interest.
Customer avatar
September 20, 2017 8:33 pm UTC
Any chance of a POD version?
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256
File Size:
22.77 MB
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File Last Updated:
September 15, 2017
This title was added to our catalog on September 18, 2017.
Publisher Info
World of Farland
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