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OSR

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The Old School Revival "OSR" genre is unique because each version of an Old School Revival system reflects the way the creator was introduced those original fantasy rpgs. Here is my take on Old School Revival.

OSR hearkens back to the original version of D&D in both style and play. If you want a nice bit of nostalgia or a tough, but fair challenge, then this system is the one for you!

Slay monsters as a warrior and become a baron! Tell tales of past miracles as a cleric and grow your following! Explore the secrets of the arcane as a magic-user and employ apprentices! Talk and steal your way to wealth as a rogue and lead a thieves guild!

Have fun in your adventures!

 
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Reviews (1)
Discussions (4)
Customer avatar
Stephen Y August 01, 2017 10:07 am UTC
PURCHASER
The reason I've added wands, is that early edition magic-users were one-shot wonders.
If the GM can have the wands found as loot, then the magic-user becomes more useful, and is still able to help the group.
The wands are either offensive or healing types.
Customer avatar
Jonah L August 02, 2017 1:22 am UTC
PUBLISHER
I like your ideas for Zombies and Veteran Skeletons a lot! Most of the equipment sounds like good additions as well. Personally, I think that the weapons with their ranges and different damage types (piercing, slashing, etc) don't feel very old school. I like the idea of wands, but only for magic-users. Since in this system clerics' miracles are literally snippets of stories being told, them using wands doesn't make much sense.
Thanks for the input!
Customer avatar
Stephen Y August 01, 2017 10:05 am UTC
PURCHASER
OSR RPG MONSTERS:

Zombie: HP: 12. AC: 12-13. ThAC0: 20.
Str: 14-15. Dex: 4. Con: 4. Int: 1. Wis: 1. Cha: 1.
EXP: 200. Encountered: 1d6. Dungeons, Crypts, tombs, and other deserted places.
Loot: 1-H weapon (club, sword, axe, etc), metal weapons will likely be rusty.
Optional Armour (most likely rusty), light, possibly medium armour.
Treasure: 2d6 Silver pieces.
- - -
Veteran Skeleton: HP: 10. AC: 12-13. ThAC0: 20, possibly 18.
Str: 15. Dex: 10. Con: 4. Int: 3. Wis: 1. Cha: 1.
EXP: 250. Encountered: 1, maybe 2, in separate locations/rooms/chambers.
Dungeons, Crypts, tombs, and other deserted places.
Might have skeleton warrior ‘bodyguards’ with it (1d6).

Loot: 1-H weapon (sword, axe, etc, possibly 2-H), metal weapons might be rusty.
Optional Armour (might be rusty), possibly medium armour.
Treasure: 5d8+20 Silver pieces (optional 10d6 Silver pieces), up to GM.
- - -
Customer avatar
Stephen Y August 01, 2017 10:04 am UTC
PURCHASER
Can't see any place to add submissions, so I'll put theme here until otherwise:
OSR RPG EQUIPMENT LIST:

20Cp per 1Sp. 35Sp per 1Gp.
Silver arrow: Cost: 1Sp per arrow.
Grappling hook: Cost: 1Sp, Wt: 2lb.
Crowbar: Wt: 4lb. Cost: 1Sp.
Waterskin: Wt: 10Cp. Cost: 4lb.
Sack (small): Cost: 5Cp. Wt: 0.25lb. Sack (large): Cost: 10Cp. Wt: 0.5lb.
Chalk: Cost: 1Cp.
Pole (10Ft): Cost: 15Cp. Wt: 4lb.
Backpack: Cost: 1Sp. Wt: 2lb.
Healing potion (1d6+1HP), WT: 0.25lb. Cost: 1Gp or 30Sp. Up to GM.
Bedroll: Cost: Wt: 1Sp. Wt: 1lb.
Tent: Wt: 3Sp. Wt: 10lb.
Shovel: Wt: 15Cp. Wt: 6lb.
Holy Water: 1D6+1 damage to undead. WT: 0.25lb. Cost: 1Gp or 30Sp. Up to GM.
Thieves’ Tools: Cost: 1Gp. Wt: 1lb. +10% to pick locks and disable device.

RANGES (Yards), 3Ft per Yard:
Spear: 10/20/30. Piercing.
Bow Short: 20/40/60. Piercing.
Dagger: 7/14/21. Piercing or Slashing.

New Weapons: ...See more
Customer avatar
Stephen Y July 29, 2017 8:40 am UTC
PURCHASER
Got the update today.
Nice amendments/changes.
Weapons with variable damage, etc. :-)

Suggestion for medium armour: Cost: 15 Silver pieces? Weight: 20? -3 AC.

Customer avatar
Jonah L July 30, 2017 3:08 am UTC
PUBLISHER
I'm still thinking about whether or not to include medium armor. The way I was thinking about it when I wrote it was that there were three stages of "armored-ness": Heavy, light, and none. The way I was thinking, made light armor the middle type of armor.
However, I do think that having medium armor would be a nice halfway step for the rich starting character or for someone returning from an adventure with some cash to spend and worried about how much HP they lost with only the light armor. I'll add it in the next few days. Thanks!
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Jonah Lemkins
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