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Mutant Bastards - Adventures in the New West
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Mutant Bastards - Adventures in the New West

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$5.75

Strap on your shootin’ irons and saddle up for a rip snortin’ ride across the wild, monster infested wastelands of the ‘Merican west in the strange new world that’s arisen in the long years since the Big One hit. This book contains everything an enterprising mutant needs to grow a couple extra arms and grab themself some glory. So gather your compadres, rustle up some funny dice and graph paper, and get ready for a heavily mutated retro-gaming good time.

This is a complete RPG based on the garbled DNA of 2nd. Edition D&D and 2nd. Editon Gamma World, heavily home-brewed, lavishly illustrated, and comin' at ya like a multi-megaton warhead.

 
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Reviews (0)
Discussions (4)
Customer avatar
June 22, 2017 8:46 pm UTC
PURCHASER
Hopefully this isn't the wrong place to ask, but what suggestion would you have if a player wanted to be a Mutant Plant?
Customer avatar
Barclay J J June 23, 2017 2:51 am UTC
PUBLISHER
If your GM is fine with it then may the sun shine upon your character and all of their adventures. I'll probably work up some more specific rules for plant characters in a future expansion, but at the time I was writing the original game Ward & Jaquet hadn't accounted for people playing as plants, so I didn't think to add them as a playable category.

For the time being, I'd say roll 'em up just like a Mutant Animal, including using the Animal Mutations table as interpreted by the "Animal Mutations" listing in the Plant Mutations section. If they lack any kind of bipedal ability, assume they're rooted in soil (presumably in an easily portable container, or if they're lucky a wheelbarrow). Also, you're going to have some issues if the plant lacks a method to communicate, as well as an ability to sense their surroundings.

I think a fair bit of negotiation with your GM will be necessary to make them playable. Good luck!
Customer avatar
June 14, 2017 2:21 am UTC
PURCHASER
Just bought it, and it looks cool. The art has a weird quality that when you zoom out, it is covered in a checkered pattern. The images don't seem flattened either
Customer avatar
Barclay J J June 14, 2017 2:31 am UTC
PUBLISHER
The images are vector graphics made in Adobe Illustrator, and the checker pattern is a tiling artifact from the pattern fills I'm using for the tones.
Thanks for the feedback and for purchasing it. :)
Customer avatar
Barclay J J June 14, 2017 2:49 am UTC
PUBLISHER
I did a test print on one of the pages from the downloadable .pdf and it prints cleanly. As long as it looks all right at 100% scale I feel it's doing the job, but YMMV. Scaling is just going to cause that effect unless you're working with a super high definition monitor. I hope it doesn't bother folks too much.
Customer avatar
June 14, 2017 3:09 am UTC
PURCHASER
Thanks for the reply. The game looks awesome, I love the addition of cybernetics and vehicles. Glad we have another GW-inspired OSR game out there
Customer avatar
Curt M June 13, 2017 4:38 pm UTC
PURCHASER
I'm also curious about a POD option.
Customer avatar
Barclay J J June 13, 2017 5:32 pm UTC
PUBLISHER
It's in the works. Since this is my first foray into self publishing there's some learning curve. The softcover should be available in the very near future. :)
Customer avatar
Derek H June 13, 2017 4:10 pm UTC
BJ, is this going to have a print on demand option here?

And nice to see you get your work published! I very much remember your posts on the GW mailing list.
Customer avatar
Barclay J J June 13, 2017 5:31 pm UTC
PUBLISHER
Yeah! The softcover book is currently going thru the approval/publishing process and should be available soon!
It's amazing that 20 years have passed by so quickly. Thanks for the reminisces. :)
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Product Information
Author(s)
Artist(s)
Pages
155
Publisher Stock #
MB1
File Size:
19.67 MB
Format
Original electronic
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File Last Updated:
June 12, 2017
This title was added to our catalog on June 13, 2017.
Publisher Info
Bigfella Games