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Lighthouse Roleplaying System™ Example of Play

Lighthouse Roleplaying System™ Example of Play


An Example of Play for Lighthouse Roleplaying System™

Here is an example of play using the Lighthouse Roleplaying System™ in a generic high fantasy setting. The player character protagonists are Fyren, Ronar, Pya, and Selda. The antagonist, played by the guide, is Ugonagt. There is a supporting character, Solom, also present in the scene. We join the game already in progress, at the point where the protagonists have just arrived at Ugonagt’s lair to confront him about his evil deeds.   

There When You Need It

Most of the time, you can use the context of the story and established abilities of the characters to decide what happens without having to roll any dice. Do what makes sense, seems logical, and makes for an interesting story. There are only two times when you need to roll dice:

The outcome is uncertain. The action that a character wants to undertake could succeed or fail, so you roll dice to find out which. Or, there are risks inherent in undertaking the action, so you roll to see if the character succeeds and overcomes those risks, or fails and has to deal with the complications.

You need to determine the degree of success or failure. You know that the character will probably succeed, but how well they manage to do so will matter. Or, even though you know the character will probably fail, the degree to which they fail holds some significance. The rewards and complications can impact the story going forward, so die rolls are required to help better define the outcomes.

Bid on Risks and Rewards

When you decide what action you’d like your character to take, you bid a die type (d4, d6, d8, d10, or d12). This represents both the risk you’re willing to take and the reward you’d like to achieve. The bigger the die, the greater the degree of success or failure. The more the character stands to gain if you succeed, the greater the injury or other complications the character will suffer if you fail.

Roll a d20 and Add Modifiers

The player declares what they’d like the character to do, and then rolls a 20-sided die. Add any bonuses the character is able to use, as well as any situational modifiers that the guide might impose, to the rolled result. There are no target numbers to compare the total to; all you need to keep track of is whether the total of the roll and modifiers is high or low, even or odd.

High or Low, Success or Failure

If the total of your roll plus modifiers is high (11 or more) your character succeeds. If your total is low (10 or less) you character fails. That’s it. No charts, no tables, and no screen are required to figure out whether your character succeeded or failed. You can focus on the story, not the dice.

Even or Odd, Narrating the Outcome

If your total of roll plus modifiers is an even number, you get to describe what happens. If your total is an odd number, the guide describes what happens. You can make your successes sound far more impressive, and your failures less painful. The guide can make your victories look like luck, and your failures look embarrassing.

Nobody Dies Accidentally

Because Lighthouse leans toward being a storytelling activity and away from being a game, it’s impossible for characters to simply die randomly because of bad die rolls or even poor choices. A character’s death has to make sense in the context of the story. It should also have emotional impact, as it does in fiction. Finally, the player and the guide have to agree that the character’s death is appropriate and adds something interesting or important to the story.  

Lighthouse Roleplaying System™ Copyright 2017 Berin Kinsman. All Rights Reserved.

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Discussions (1)
Customer avatar
Jan S May 20, 2017 8:42 pm UTC
Since there is no way to contact the publisher (neither here, nor on their website) I will just post it here in hopes that it will be read.
There is an error in the document on page 6 where it reads:"Had the result been low" but instead it should be "Had the result been odd" since it is about the fact who gets narrative control.

Except that I kinda like the system. I probably won't ever use it but I might just buy it to support the autor
And please make it easier to contact you.
Every professional website should have a contact page or at least a form for it.
Customer avatar
Berin K May 20, 2017 9:09 pm UTC
Thanks Jan, that will get corrected in a coming update.

As for no way to contact the publisher... there's a "Contact Publisher" link on the right sidebar of this page, and there's a "Contact" link in the menu (upper left on mobile) of every single page of!
Customer avatar
Berin K May 20, 2017 9:43 pm UTC
I wish I could attach screenshots here to show the CONTACT links on this page and on the website. I honestly don't know how to make it easier to contact me. Seriously.
Customer avatar
Jan S May 20, 2017 11:44 pm UTC
I am very sorry.
I just visited your page again and it looks totally different than a few hours ago.
Back then there was no menu and the articles where all strangely sorted on one page.
Maybe something was wrong with my browser.
But who needs a contact page anyway if you are so quick in answering here. ;)
Customer avatar
Berin K May 21, 2017 4:30 am UTC
The error's been corrected, the revised PDF has been pushed, and the system automatically sent a notice to all purchasers who accept email.

There has always been a Contact form on the site, and a link to it on the menu that appears on every page, since the site launched over a year ago. The site is tested for mobile, so I know that it can be found. As you said, what site doesn't have a contact page or a form?

And there's also the "Contact Publisher" link right here on this page. I can't speak to how and where it displays on mobile, but it's pretty easy to find on the desktop version of the site.
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