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O.L.D. The Fantasy Heroic Roleplaying Game
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O.L.D. The Fantasy Heroic Roleplaying Game

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RUN A COMPLETE FANTASY CAMPAIGN WITH THIS VERSATILE TABLETOP GAME OF HEROIC FANTASY ADVENTURE!

[Download a 12-page preview!]


Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the dark arts bring the dead back to life. Ernest clerics turn back vampires in deep, unholy crypts. Mighty warriors battle ice dragons in the arctic wastes. Pale alchemists mix complex ingredients for their latest concoctions.

Play a brave knight, a cunning burglar, a serene warrior-monk, or a brilliant firemage. Are you a wild berserker, a deadly assassin, or a swashbuckling musketeer? Dozens of fantasy careers await you!

Features the innovative freeform magic system based on Elements of Magic - weave new and unique spells on the go by combining magical skills and secrets!

FULLY COMPATIBLE WITH N.E.W. THE SCIENCE FICTION ROLEPLAYING GAME!

This roleplaying game allows you to create and run adventures in a fantasy setting of your own creation!

*A selection of fantasy races, and over 40 careers which allow you to create any fantasy character with a fun intuitive life-path system.

*A wide array of medieval and fantasy equipment, including weapons, armor, herbs, mounts, magical items, tools, and more. Wield anything from a zweihänder to a musket; wear ringmail or Eastern lamellar armor; don a great helm or a pair of spiked gauntlets. 

*Full rules for running the game, including fast but tactical combat, environments, and extended alchemical and herbalism tasks.

*A flexible magic system which allows you to devise spells on the go, using a freeform verb-noun system able to accommodate any magical effect by spending Magic Points.

*Rules for wilderness travel, stronghold building, and warfare.

*Extensive guidelines for building a fantasy game setting, with detailed rules for creating races, careers, monsters, and more, along with discussion on genre, theme, and technology.

Whether you're a fellowship sneaking into enemy terrain, watchmen protecting a rain-sodden town, hunting a mighty fire dragon, or exploring the dark depths of places best left alone, O.L.D. has you covered!

This is a What's O.L.D. is N.E.W. core rulebook.

    A look at the first page of Chapter V, Elements of Magic, which contains O.L.D.'s flexible, freeform spell-point magic system!



     
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    Reviews (0)
    Discussions (8)
    Customer avatar
    Gary F April 23, 2017 6:09 pm UTC
    PURCHASER
    How do we get a print copy.
    Customer avatar
    Russ M April 23, 2017 11:23 pm UTC
    PUBLISHER
    The hardcover version will be available as soon as all the Kickstarter backers have received their copies. Those books are shipping as we speak.
    Customer avatar
    Stacie W April 13, 2017 12:03 am UTC
    PURCHASER
    This book is very beautiful. The artwork is gorgeous, and it has a better layout than N.E.W. Looking forward to adding the future PoD hardback to my shelf.
    Customer avatar
    April 12, 2017 6:01 pm UTC
    Any chance of providing a real preview? This is just the first 12 pages of the book. I think a preview should show something of the rules. Example alchemy or herbalism. Even pregen characters of varying degrees of power would give a potential buyer some idea of why OLD is special. The glossary does provide an inkling of what the core mechanic is like, so that's positive. I would just like to see a little more. Thank you.
    Customer avatar
    Russ M April 12, 2017 9:07 pm UTC
    PUBLISHER
    You can download the free What's OLD is NEW Starter Kit (from RPGNow or DTRPG, or from the WOIN official website).
    Customer avatar
    Charlie S April 11, 2017 12:30 am UTC
    Will we see a POD version?
    Customer avatar
    Russ M April 11, 2017 1:02 am UTC
    PUBLISHER
    Charlie, see the reply to GeoCentric D, below. It will be available as a hardcover, yes, but not until after all the Kickstarter backers have gotten their copies. Those are shipping worldwide now, but can take a little time.
    Customer avatar
    Neil T April 10, 2017 11:52 am UTC
    how many of the WOIN fantasy books are covered by/rolled-up into OLD?
    Is there any difference between getting OLD vs. WOIN Fantasy Core + Elements of Magic + Fantasy Careers + Fantasy Equipment + Fantasy Worldbuilding (other than price!)
    Customer avatar
    Russ M April 10, 2017 12:34 pm UTC
    PUBLISHER
    See the reply to Jeff C, below, Neil! All of the fantasy books - Fantasy Careers, Fantasy Equipment, Fantasy Core, Elements of Magic, Wilderness & Strongholds, Fantasy Worldbuilding. A total of 350 pages.
    Customer avatar
    GeoCentric D April 10, 2017 11:46 am UTC
    PURCHASER
    I've printed and spiral bound the other six PDFs.
    Are there any changes/errata from those six into this one?
    Also, will this be available her as PoD?
    Customer avatar
    Russ M April 10, 2017 12:36 pm UTC
    PUBLISHER
    Some minor errata, but nothing major - all those books were errated before being compiled. It will be available as a hardcover, yes, but not until after all the Kickstarter backers have gotten their copies. Those are shipping worldwide now, but can take a little time.
    Customer avatar
    GeoCentric D April 10, 2017 12:49 pm UTC
    PURCHASER
    Awesome :)
    Customer avatar
    Jeff C April 10, 2017 4:21 pm UTC
    Woot!
    Customer avatar
    Russ M April 10, 2017 10:34 pm UTC
    PUBLISHER
    If you look at the N.E.W. errata on the official WOIN site, that was applied to the O.L.D. hardcover, but wasn't in the original chapter releases.
    Customer avatar
    Jeff C April 10, 2017 3:53 am UTC
    Which of the previous WOIN books are rolled into this title?
    Customer avatar
    Russ M April 10, 2017 5:02 am UTC
    PUBLISHER
    All of the fantasy books - Fantasy Careers, Fantasy Equipment, Fantasy Core, Elements of Magic, Wilderness & Strongholds, Fantasy Worldbuilding. A total of 350 pages.
    Customer avatar
    Jeff C April 10, 2017 6:05 am UTC
    Wow! Thanks for the fast response!
    Customer avatar
    Jesse N April 21, 2017 5:58 am UTC
    If we've already bought each of the smaller books, can we get a coupon or a discount on the compiled version?
    Customer avatar
    Alexandre L April 09, 2017 9:56 pm UTC
    Given some of the reviews N.E.W. got I was kind of interested on the system adopted to fantasy. That was till a friend alerted me to some issues that he knew hit right at home with me, namely the detail on combat stats. He actually told me that a dagger does exactly the same damage (2d6 piercing) as a short sword and a scimitar, with absolutely no advantage whatsoever of this weapons over the lighter and easily hidden weapon.

    Is this the same "approach" to detail in O.L.D. ?
    Customer avatar
    Russ M April 09, 2017 10:51 pm UTC
    PUBLISHER
    Increased damage is primarily derived from the character's exploits, skills, and tactics in combat, not the weapon itself, with the many weapons distinguished by damage types and traits. Base weapon damage ranges from 2d6 to 4d6, generally (a longword is 3d6+2 slashing damage). Some weapons offer initiative or defensive bonuses, or have other traits.
    Customer avatar
    Alexandre L April 09, 2017 11:46 pm UTC
    Thank you for the feed-back Russ. The doubt remains though. Is there ANY difference between a dagger and a short-sword and/or a scimitar in O.L.D. or are they treated in the same way as in N.E.W., and as such, in effect, they do the same damage and there is nothing to differentiate what is clearly different?
    Customer avatar
    Russ M April 10, 2017 10:02 am UTC
    PUBLISHER
    They both do the usual minimum of 2d6 damage for a bladed weapon. They have different weights, sizes, traits, and damage types. The damage amount is dependent on how many attack dice the attacker spends on damage, as well as the number of skill ranks in the weapon type.
    Customer avatar
    Alexandre L April 10, 2017 10:12 am UTC
    If they have different damage type and that actually implies a different damage (as in weapon vs armor mechanics) that´s already something, and also different from N.E.W., where the damage type is the same and the only trait diference between dagger, short-sword and scimitar is that the two later have none (trait that is), and Dagger has one. The fact that they had different weights and sizes and that doesn´t translate to anything positive it´s one of the reasons I "dislike" this approach, after all if they do the same damage why on earth would I choose to carry a bigger, weightier and more visible weapon when I can just hide a dagger and use it for the same effect?!?

    Anyway thank your for the answers, even if in the end this lack of detail just ain´t for me, sadly.
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    Electrum seller
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    350
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    File Last Updated:
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    This title was added to our catalog on April 09, 2017.