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Z-Land Beta Document

Z-Land Beta Document

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Watermarked PDF
$2.00

This is Z-Land where humanity is no longer the top of the food chain, where every day could be your last. Hunger, Thirst, Sleep and Exposure all wear down on you in a battle of attrition with the unstoppable Dead. Find the answer to the question "just how long would I survive" as you and your friends attempt to do just that. What makes Z-Land unique is we take the survival aspect of survival-horror very seriously. You will see your character weaken as sleep deprivation, hunger & thirst slowly whittle them down. But that is where the choice comes in, will you just take it? Or will you do anything & everything necessary to survive? How much of yourself can you retain in your battle to survive?

Z-Land is our new project that was successfully Kickstarted and is on the road to completion! As part of the Kickstarter, backers received access to the beta rules of Z-Land. Due to popular demand, we are now opening up the Z-Land beta to you as well!

Z-Land is based on the Sigil System base rules, our robust universal system, and we will be adding on more mechanics and rules unique to the post-apocalyptic world of Z-Land. While zombies are an ever-present threat, Z-Land is about survival in every way, shape and form. In Z-Land, the greatest enemy won't be the living or the undead, but rather starvation, thirst and the environment itself.

QUICK START GUIDE

We've also included a Quick Start Guide that condenses the most important rules of Z-Land down to less than 5 pages. So if you (or someone in your group) has never played Z-Land before, or any tabletop RPG for that matter, then this is the perfect way to get up to speed on how to play the game, and leave the finer details to your GM and the main corebook.

Thus far in the beta:

• Basic rules: Skill Checks, Difficulty Modifiers and Sigil usage.
• Combat rules: Combat Actions, Combat Resolution, Wounds Descriptors, Wound Recovery.
Mental Wounds, Insanity, Mental Wound Recovery.
• Skill List and Descriptors
• Equipment:
Money, Haggling, Gear, Armour, Ranged Weaponry Modifiers 
• Character Advancement
• GM Section and Guidelines
• Character Generator:
From Childhood through to Adulthood for Day-0 characters.
• Premade characters: For Day 0
• Survival: Thirst, Hunger and Stamina/Sleep
• Infection rules
• Character Sheet and Cheat Sheets

The Beta document for Z-Land will be updated regularly, so you will always be kept up to date on the newest mechanics we add to the beta. Keep in mind, however, that the Z-Land beta document will only ever include the rules and mechanics for the game. It won't include any lore or general art and will never transform into the final book. You'll get all the rules without all the lore.

To find out more, check out our website or have a look for Rycon Roleplays on YouTube.


 
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Reviews (1)
Discussions (1)
Customer avatar
Kathy C July 27, 2017 2:45 am UTC
PURCHASER
Does it say what specializations do in the book? I can't seem to find it. I find the rules for getting them, but not what they actually do.
Customer avatar
Izak T August 09, 2017 2:05 am UTC
PUBLISHER
Specialisations work just like Skills, except that they level up twice as fast and they are more specialised versions of skills. What the Specialisations are, that's up to the player to create their own, although there are examples given on the Skill List.
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83
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13.13 MB
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File Last Updated:
August 11, 2017
This title was added to our catalog on March 31, 2017.