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Ring of Thieves

Ring of Thieves

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By Rodney Thompson (co-author of Dragon Magic and Crisis in Freeport).

First things first: The only other books you need to run this adventure are the Core Rulebooks. No other product from The Game Mechanics is required. While the adventure is set in the same city of Liberty detailed in the City Quarters Series, all the material required to run Ring of Thieves has been included here.

Ring of Thieves is an urban adventure for four 3rd-level characters set in the Old Quarter of Liberty, an urban fantasy setting created by JD Wiker and Christopher West. The setting is designed to be used as a whole or mined for useful details. Every aspect of the city is created with the larger city setting in mind?but designed so that GMs can pick and choose which elements to include in their own campaigns.

This adventure focuses on the interaction between the various criminal elements within the Old Quarter and pits the party against footpads, assassins, the city watch, and various other dangerous individuals. Over the course of the adventure, players have a chance to interact with the seedier elements of Liberty society, rubbing elbows with sailors, mercenaries, and thugs throughout. Ring of Thieves is also a mystery, designed to give players ample opportunity to use their investigative and social skills as well as the brute force of strong-arming informants and exchanging blows with corrupt watch wardens.

By adopting the locations and NPCs in this adventure for your own city, or by tweaking the adventure to match the urban geography and characters of your own campaign city, Ring of Thieves can be integrated with most any urban fantasy campaigns.

If you are intrigued or inspired by the City Quarters material in Ring of Thieves (anything under a "Location" heading), you can find more resources for your home campaign in Thieves' Quarter and Temple Quarter.

Requires the use of the Dungeons & Dragons?, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.


PDF Features:
Created from digital source files - not a scanned PDF
Gold Vendor Updates*
Best with Adobe Acrobat Reader 7 or later



Edition Credits:
Design & Development: Rodney Thompson
Additional Design: JD Wiker
Editing: JD Wiker, Marc Schmalz & Rich Redman
Creative Direction: JD Wiker
Proofreading: JD Wiker & Vincent Szopa
Art Direction: Stan!
Cartography: Christopher West
Layout and Typesetting: Marc Schmalz
Cover Artist: Clarence Harrison
Cover Design: Marc Schmalz & Christopher West
Interior Artists: Clarence Harrison, & Pete Schlough
Playtesters: John Bell, James Hamilton, Doug Hyatt, Brett Thompson, Clay Venable
City of Liberty conceived by JD Wiker and Christopher West


* If this edition of the publication is updated due to the discovery and correction of typos or errata, you will get a free download of the corrected edition.

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Reviews (3)
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Chris G. [Featured Reviewer]
July 1st, 2007
Ring of Thieves Sometimes good luck just happens. I was doing a search for a Freeport module and somehow this module came up. It is not related to Freeport at all but was precisely what I was looking for. So, I bought the module and g [...]
Peter I. [Featured Reviewer]
September 25th, 2006
Ring of Thieves is a 42 page d20 pdf urban adventure set in The Game Mechanics' City of Liberty. The adventure is suitable for four 3rd level characters and involves the shady elements of the city's Old Quarter. Details of the City of Liberty can be fo [...]
Nathan C. [Featured Reviewer]
August 20th, 2006
Ring of Thieves by the Game Mechanics features a intriguing though somewhat linear adventure that sprawls a massive city landscape in search of a thief, murder and mastermind. Though it uses the Game Mechanics award winning Thieves? Quarter book, the [...]
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File Last Updated:
August 09, 2006
This title was added to our catalog on August 09, 2006.