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Jakandor, Land of Legend (2e)
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Jakandor, Land of Legend (2e)

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It's time for our September Setting sale, so from now through October 1st, this title has been marked down by 33%! For more values, visit our September Setting sales page.

The battle for Jakandor is joined as two cultures clash--fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged!

Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here are the legendary battles that will either unite the two nations or destroy them.

This product presents an anthology of adventures and the tools to run an exciting campaign in this land of feuding barbarians and wizards. Additional sites, details of Jakandor's wilderness, and expanded random encounter charts are part of the package. A full-color map features the first true view of the island, combining the Knorr east with the Charonti west.

The adventures, adaptable to either society, allow players to explore both the Knorrman and Charonti cultures. Included is a scenario to help DMs add Jakandor to their existing AD&D campaigns, as well as a large adventure that explores an extensive underground ruin. Finally, rules are presented for battles between the gigantic magical constructs of both cultures.

Product History

"Jakandor: Land of Legend" (1998), by Dale Donovan, is the third in a trilogy of Odyssey supplements about Jakandor. It was published in October 1998.

Origins (I): Return to Jakandor. Jakandor was intended as a limited run of three roleplaying supplements. "Jakandor: Island of War" (1998) and "Jakandor: Isle of Destiny" (1998) were essentially players' books for the two sides in Jakandor's conflict. Now, "Jakandor: Land of Legend" (1998) finished out the series as a GM's book, providing an overview of the whole island and adventures for everyone.

Origins (II): A New Author. Kirk Botula wrote the first two supplements in the Jakandor series and planned to write the third. However, he was fatigued after the previous work and had real-life issues on top of that, and so passed, causing the book to be sent on to Dale Donovan.

Origins (III): A Missing Book. There was actually supposed to be a fourth book in the Jakandor sequence, a novel by Jakandor creator Jeff Grubb called "Jakandor: Land of Destiny", scheduled for January 1999.

Grubb wrote the whole novel, and it had even passed through editorial, but Wizards ultimately decided to cancel it. Though Grubb didn't get an advance, he did get a cancellation fee. He also was told that he could sell the book elsewhere if he changed the proper names. Grubb says that since then it's been his "'trunk book', the book that exists, but hasn't even made the rounds for publishers." He says that "even filing off the serial numbers and changing the names to protect the guilty would still leave it a relic of another era of publishing."

Origins (IV): A Missing Setting. Jakandor was the last of Jeff Grubb's settings that would see print for D&D. But, there's one that never saw print called "Storm front". He proposed it as a new campaign setting in early 1994, when TSR was looking for their next roleplaying world.

Storm front had its origin in two drawings by Winsor McCay, "Man Shall Live On Mountaintops" and "The Last Day of Manhattan". Grubb says:

"I filled the world with clouds. Above the cloud layer the land was bright and shining. Beneath the clouds it was a land of hellstorms, lightning, and the ruins of the previous civilizations. And you could sail on these clouds, in great ships made of floating wood."

The setting attracted interest at TSR and also received input from Wolfgang Baur and Roger Moore … but then someone in Sales and Marketing said it was "a lot like Heaven and Hell" and thus too similar to Planescape. So "Storm front" fell by the wayside, and TSR instead picked Birthright as their new setting.

Storm front did survive to become a short story by Grubb called "Catch of the Day", which was published in the Oceans of Magic (2001) anthology.

Adventure Tropes. The adventures in "Land of Legend" are a wide mixture of styles. Some are episodic encounter-based stories, where character go from one scene to the other, and others are location-based delves. Timed events occur in many of the adventures at specific dates. There's even a small-scale wargame, depicting a fight between the two peoples' constructs.

Expanding D&D. The rules for Jakandor largely appear in the previous two books, but "Land of Legend" has a few nice synopses of character kits and experience rules for the Charonti and Knorrman peoples.

Exploring Jakandor. "Land of Legend" fills out Jakandor with a gazetteer of the island, including "new sites" that didn't appear on either of the previous maps. There are also random encounter tables, because that's of course what D&D GMs need.

About the Creators. Donovan was an author and editor at TSR and Wizards in the late '90s and early '00s. In 1998, most of his work was focused on the Realms, including Empires of the Shining Sea (1998), For Duty and Deity (1998), and Villains' Lorebook (1998).

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons — a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

 
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File Last Updated:
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This title was added to our catalog on June 27, 2017.