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NeuroSpasta (5E)
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NeuroSpasta (5E)

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The city of Archon.

The most cosmopolitan, technologically advanced metropolis the world has ever seen,

where the nations of the world have at last come together to lay aside their differences.

Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?

It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from threats from both without and within.  

But which is the greater threat?  

In a future of ambiguous ethnicity and rampant cyberization, what use is there for obsolete national borders and political beliefs?  

The boundaries separating man and machine are not only blurred, but utterly erased.  

The conflict in this new-fledged world is not between nations or between law and order but between millennia-old traditions and an inevitable shift in consciousness, with the very meaning of 'humanity' and even 'identity' placed in the crosshairs.

Will Archon be the beacon of a shining future, or will its enemies bring it crashing to the ground.

NeuroSpasta is a cyberpunk/transhumanist setting using 5th Edition rules, compatible with both Ultramodern5 and Amethyst.  In this book, you’ll find…

--Rules for hacking computers and even people.
--The new freediver class.
--Four new races based on the blend of flesh and technology.
--Fifteen new backgrounds.
--Rules for controlling and customizing robots.
--Dozens of cybernetics from basic implants to total body replacements.
--Computer programs to help yourself or cripple your enemies.
--New adversaries including robots, cyborgs, and supercomputers.
--An introductory adventure full of intrigue and explosions.

NOTE:  Requires either Ultramodern5 or Amethyst: Quintessence (Ultramodern5 recommended).



 
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Reviews (2)
Discussions (9)
Customer avatar
Cody T October 27, 2017 9:14 pm UTC
PURCHASER
what ability scores would you use for a prosthetic body controlled via sensory transfer. For example if a robotic virtuant upgraded to use the KBT calgars physical ability scores were to use sensory transfer would the prosthetic body use the virtuants 28 strength or would it have its own strength score?
Customer avatar
Chris D November 05, 2017 5:52 am UTC
PUBLISHER
When controlling a robot body, you always use the robots physical ability score, while you using your mental ability scores, regardless of which one is higher.
Customer avatar
Cody T November 05, 2017 6:13 am UTC
PURCHASER
Right, but what about an empty prosthetic body?
Customer avatar
Chris D November 08, 2017 8:06 am UTC
PUBLISHER
If remote controlling anything, you always use the physical attributes of the item you are controlling.
Customer avatar
Cody T November 10, 2017 7:20 pm UTC
PURCHASER
But what if you bought an empty Full Body Prosthetic to use with sensory transfer? it wouldn't have its own stats.
Customer avatar
Chris D November 10, 2017 8:22 pm UTC
PUBLISHER
It would have its own physical stats. The rule is that you cannot control your body and another at the same time. With a robot, it has its own mental stats--it's only doing what you are telling it. If you want to telepresence yourself into another body, you always use that body's physical stats. You can own a dozen different prosthetic bodies but only the one you generated your character with will have the physical stats you rolls. You cannot duplicate your mental stats because are only one person, and the setting as of yet doesn't endorse personality copying.
Customer avatar
Cody T November 10, 2017 10:21 pm UTC
PURCHASER
That's not what the full body prosthetics section says. It says that they use your original ability scores, so i guess that would be the answer to my original question, But what about the ASI's from leveling up? Its seems really harsh to have to revert to level 1-3 ability scores just to upgrade your FBP or get a new one when/if your original is destroyed.
Customer avatar
Cody T November 12, 2017 3:45 am UTC
PURCHASER
on the subject of the sensory transfer program, it states that it can only be used once per encounter or five minutes. is that supposed to be a cool down or a duration?
Customer avatar
Chris D November 12, 2017 8:37 pm UTC
PUBLISHER
Oh, I SEE what you are referring to. I thought you were talking about robots in the Opponent section. OKAY, full rewind. It's a bit of a meta system regarding Prosthetic upgrading. But technically, you would have a full new list of physical abilities, but in testing, that was unbalancing. However, it does make it confusing if someone wants to own multiple bodies. Technically, you should be able to own multiple different bodies with huge variations in ability listings, but we felt that gave a huge advantage to those playing prosthetics. We placed the emphasis on controlling robots rather than placing remotes in prosthetic replacements. SOOOO, to answer your question, any modification to your physical stats in a prosthetic replacement (Like, "Your Dexterity score increases by 2 and your Charisma score increases by 1, as do your maximums for those scores.") are a replacement to the Ability Score Increase you receive for being a prosthetic "Race".

Example: Let's says your...See more
Customer avatar
Chris D November 12, 2017 8:45 pm UTC
PUBLISHER
For Sensory Transfer, the effect duration is dynamic, virtually unlimited if voluntary, but sustainable only with a bonus action for up to two turns. After expiration, the target cannot be affected for five minutes.
Customer avatar
Cody T November 12, 2017 10:21 pm UTC
PURCHASER
I think the problem may be coming from the Robot Upgrade racial trait of the robotic virtuant race. maybe if i explain what I'm hoping to do it will help.
Im plannng to make a robotic virtuant. At some point i hope to use the Robotic Upgrades feature to gain the size and ability scores of a strongpoint defense platform and the use sensory transfer with a empty prosthetic body to go places my main body is too big for. the problem I'm having is that since its not a class based ASI it would be body specific but it isn't an addition to my base stats like the thunderpex are, instead changing my stats to a specific value which are higher than the maximum and preventing ASI's from increasing them.
In this situation would i keep track of my original stats before the upgrade and apply ASI's to them, even though it wouldn't affect my true bodys stats, for use with the prosthetic body? or would i use the new stats even though it doesn't make logical sense for the prosthetic to be that strong?
Customer avatar
Cody T November 12, 2017 10:48 pm UTC
PURCHASER
another side note. would the prosthetic body need its own firewall or would there be no point since i would already have one? If it does need one is there any way to turn the firewall off so i can use sensory transfer then turn the firewall back on once I'm in it? or perhaps a way to establish a more permanent link that would allow me to telepresence into it with a firewall active?
Thanks for taking the time to help me with these questions by the way I really appreciate it.
Customer avatar
Chris D November 14, 2017 8:11 am UTC
PUBLISHER
Well, that's awesome. I think you are on the right path. When you create your character, you have a robotic body with physical stats based on traditional rules. Then later, all your physical stats change to that of the Platform. To remote a small humanoid body, yes, I would then go back to your original created physical stats and then modify that as needed with new body parts. Also if I remember correctly, you should have a firewall in both locations if you want complete protection. Without a firewall in a remote system, someone can hijack it and sever your link. Also, you can have a firewall and still remote control a prosthetic body or a robot.
Customer avatar
Cody T November 14, 2017 3:09 pm UTC
PURCHASER
sensory transfer states that "the subject body or environment must not be currently firewalled" which is why i asked about turning the firewall on and off.
Also I just realized that the epic level homebrew rules my group is using would allow my maximum strength to reach 26, if that happened and my natural strength surpassed the 24 of the platform would it overwrite that score similar to if i were wearing gauntlets of ogre power? or would i be stuck at 24 str on my main body?
Customer avatar
Cody T November 14, 2017 4:58 pm UTC
PURCHASER
Again, Thanks so much for all the help. I hope I haven't been a bother.
Customer avatar
Cody T July 12, 2017 12:40 am UTC
PURCHASER
Is everything in this considered tech level 4?
Customer avatar
Chris D July 12, 2017 12:57 am UTC
PUBLISHER
I deleted my previous comment...I thought I was still on the Ultramodern5 page. :) :)

On page 58, it states NS is a TL4 setting with elements at TL5, though some regions of Earth are ar TL1 or TL2. This means everything up to TL5 in Ultramodern5 is allowed. So if a gear is listed in UM as a tech level, you go with that. Robots and everything else not in UM5 would be TL4.

Sorry for the confusion.
Customer avatar
Cody T May 26, 2017 8:17 pm UTC
PURCHASER
the XIX EM-4-Panther Has a typo in the ability score section
"Ability Scores: Your base walking speed increases by 5 feet,
as does your maximum for that score"
I'm guessing that's supposed to be a dexterity value
Customer avatar
Cody T May 11, 2017 8:39 pm UTC
PURCHASER
what kind of stuff is in the religion section?
Customer avatar
Chris D May 11, 2017 11:57 pm UTC
PUBLISHER
NeuroSpasta has no religion section; you may be thinking of Amethyst, which not only deals with religion but also has religious allegory.
Customer avatar
Cody T May 12, 2017 2:07 am UTC
PURCHASER
the full size preview table of contents says theres an entry titled religion on page 169
Customer avatar
Chris D May 12, 2017 4:50 am UTC
PUBLISHER
Oh that! That's just a half-column mention of how current religions survived and adapted into the future. It's not very big.
Customer avatar
Sandra S February 28, 2017 6:31 pm UTC
PURCHASER
For those that buy the PDF now, will we get a discount on POD books in the future? Question applies to both NeuroSpasta & Ultramodern5; I know the Ultramodern5 POD is already available but... kinda hoping to start off with the PDF and then "upgrade" to physical books for the group if we get into it. ♥
Customer avatar
Chris D March 01, 2017 3:56 am UTC
PUBLISHER
Yup, the POD proof for NeuroSpasta should be here any day, then everyone can order the print at cost. I will be sending out another POD coupon for Ultramodern when NeuroSpasta POD goes online.
Customer avatar
Ralph C February 05, 2017 4:42 pm UTC
Any idea when or if the print version of this is going to be available?
Customer avatar
Chris D February 05, 2017 7:48 pm UTC
PUBLISHER
We are checking to ensure no errors and then wait for a proof to arrive. When that occurs, PDF purchasers will be able to get the POD at cost.
Customer avatar
Chris D January 31, 2017 7:54 am UTC
PUBLISHER
For those who want an even more extensive preview...
https://youtu.be/niDWYlqwdso
Customer avatar
Lee R January 30, 2017 10:46 pm UTC
PURCHASER
the pdf seems corrupted for me
Customer avatar
Chris D January 30, 2017 11:04 pm UTC
PUBLISHER
That's an issue with OneBookShelf. It happens on occasion with everyone. I would suggest contacting technical support as it is not an issue DEM can fix on our end. You can also try repairing your Adobe install. I heard that works as well sometimes. It sucks because people message us about it, and we're like, we have literally no say in how OneBookShelf converts their PDFs. It passes certification on our end and we have people download them to test and they are all good...then one person can't. And when I approach OBS, they tell me to tell the customer to contact them.
Customer avatar
Andrew D January 30, 2017 9:29 am UTC
PURCHASER
Are the materials of General Assembly in this book or is that an add on to purchase to get more flavour for NeuroSpasta?
Customer avatar
Chris D January 30, 2017 9:31 am UTC
PUBLISHER
It's an add on...but thanks for reminding me, I was going to put it on sale...
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Product Information
Electrum seller
Author(s)
Pages
203
Publisher Stock #
DEM5ENS
File Size:
97.52 MB
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File Last Updated:
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This title was added to our catalog on January 30, 2017.