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The Sigil System
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The Sigil System

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The core engine upon which all of our products do and will run. It truly is the forge of Sigils, GLYPHS and runes through which all worlds are made possible.

System Overview

The Sigil System is the heart of The Runed Age RPG and will be so for all our future products. As such, we have made it as robust and versatile as possible to be able to run any game and setting imaginable. Yet at the same time we have made sure not lose sight of what makes The Runed Age so great and not simply create another universal, generic and boring system.

The Sigil system is built up of three parts. The first is a simple d100-roll-under system that utilises only 20 Skills. No need to worry about talents, traits, attributes, and all that carry on. Anything you can think of doing can be done withh these 20 Skills (and a further 4 potential specialisations within each Skill). This makes both playing and GMing very easy as there general mechanic that you need to worry about, whether it comes down to combat, social encounters or even exploration. And with our modular Modifiers Tables, you make your games as narrative or granular just as you want them to be.

Next up is our realistic Wound System. With Hit Locations for the entire body and different severities of Wounds possible, every round combat and every fight will be putting you on the edge of your seat as one wrong move can put out of the encounter, the session, or even the entire game! Combat in the Sigil System is gritty and real where death awaits around every corner.

Lastly is the modularity of additional and extra rules. The Sigil System is made to be modded, so anything else you want to add onto these rules for your specific game, setting, or adventure is easily done. In fact, we have started that process for you by giving you the Six Realms.

QUICK START GUIDE

We've also included a Quick Start Guide that condenses the most important rules of the Sigil System down to less than 4 pages. So if you (or someone in your group) has never played the Sigil System before, or any tabletop RPG for that matter, then this is the perfect way to get up to speed on how to play the game, and leave the finer details to your GM and the main corebook.

The Realms

Six different realms, six different worlds, six different stories. More importantly, six different sets of special rules. Each realm is a glimpse of a future product we have in store for you and each come with their own special rules that you can use to adapt to your own games. From the runic magic of the Runed Age to the spoken magical incantations of Fulcrum; from the vampiric parasitism and sun-based magic of The Umbral War to the crystalised magic shaping of Soulbourn; and from the futuristic, spaceborn psionic powers of Avalon to the gritty survival mechanics of Z-Land; we have given you oodles of special rules to play with, to adapt and to mod to your own liking.

GLYPH

If d100 isn't your cup of tea, fear not for we have translated the Sigil System down into a quick d20 format. Head on over to the GLYPH system to see the Sigil System' smaller, leaner brother.

Z-LAND: The Survival Horror RPG

The Sigil System is now proud to be the base rules for the Z-Land RPG, successfully funded on Kickstarter.

Z-Land, where humanity is no longer the top of the food chain, where every day could be your last. Hunger, Thirst, Sleep and Exposure all wear down on you in a battle of attrition with the unstoppable Dead. Find the answer to the question "just how long would I survive" as you and your friends attempt to do just that. What makes Z-Land unique is we take the survival aspect of survival-horror very seriously. You will see your character weaken as sleep deprivation, hunger & thirst slowly whittle them down. But that is where the choice comes in, will you just take it? Or will you do anything & everything necessary to survive? How much of yourself can you retain in your battle to survive?

You can find the beta rules for Z-Land HERE.

 
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Discussions (1)
Customer avatar
Brian J March 20, 2017 11:57 am UTC
PURCHASER
Can we get version numbers on the updated files? Both files have the same name. Which is the updated one?
Customer avatar
Izak T March 20, 2017 11:43 pm UTC
PUBLISHER
Sorry about that. We got it fixed now!

Thanks for letting us know.

Izak.
Customer avatar
Brian J March 23, 2017 11:42 am UTC
PURCHASER
Both still show as The_Sigil_System.pdf
Customer avatar
Izak T March 28, 2017 11:52 pm UTC
PUBLISHER
We'll look into it. On our end it's 1.1 so I'm not sure what happened.

Izak.
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143
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File Last Updated:
August 04, 2017
This title was added to our catalog on September 14, 2016.