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Esper Genesis: Fall of the Eos Keldor
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Esper Genesis: Fall of the Eos Keldor


Spacefaring empires collide as worlds strive for an uneasy balance in the universe.

All share one thing in common: The Crucibles. Artifacts of alien origin, their cores power ships, weapons and civilizations.

A select few learned to use them to warp reality, combining physical form with their mysterious energies.

This new awakening has been called many things: dangerous, miraculous, revolutionary...

Others simply call it Esper Genesis

This free starter advenure is designed to give a glimpse of the Esper Genesis game and setting.

To play the adventure, you will need to have the Esper Genesis Basic Rules. Some rules are included in the adventure that would allow you to play using the D&D Basic Rules, but some game options may not be available. 

This latest version as of 8/30/17 has been updated and revised to incorporate the release of the free Basic Rules.

Other titles by Alligator Alley Entertainment:

Esper Genesis Witch Hunter 2nd Edition Curse of the Demon Stone

Esper Genesis: Heroic Sci-fi Roleplaying Basic Rules

Witch Hunter: The Invisible World 2nd Edition

Demonbane: Curse of the Demon Stone - 5th Edition Fantasy

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Reviews (1)
Discussions (2)
Customer avatar
Zack N April 09, 2017 3:22 pm UTC
I have a question as well. On page 19 of the PDF, the warblade is listed as possessing the "special" property, but the nature of its special qualities are not explained. The shotgun and sniper rifle also have the "special" property, and it's explained for them - but not for the warblade. Is the "special" listing for the warblade a typo, or does it actually have a special quality? Thanks.
Customer avatar
Eric W April 09, 2017 7:54 pm UTC
Hi, Zack. Here is Rich's response for your question:

The Warblade's special property has to do with the optional cover rules that will be listed in the Core Manual, which is why it was left out of the Starter Adventure. It's a wide blade that goes all the way down past the handle, granting it a special property.

I can give you a version that can work in the starter adventure: If you are using the warblade with two hands, the benefit you gain from half-cover will increase to three-quarters cover. This does provide any benefit if you have no cover at all and does not increase your benefit from three-quarters cover to full cover.

Hope that helps!
Customer avatar
Zack N April 10, 2017 9:25 am UTC
Thank you!
Customer avatar
Victor S March 24, 2017 5:28 am UTC
I read the pdf, planning on running it with my group next week, it seems very fun and I love the take on the 5e rules for sci-fi. I have a question though since i cant find it in the pdf, what the computer and xenobiology skills do exactly? I can hand wave it but got me intrigued.
Customer avatar
Eric W April 03, 2017 11:02 am UTC
Hi, Victor. Sorry for the delayed response.

The Computer skill is required to operate an unfamiliar computer system, perform a system search under pressure, hack a computer operated panel, or extract data from a secure server. It will also be used to navigate the Silrayne Intergalactic Matrix (SIM) once the core rules are released.

Xenobiology is useful when recalling information about the many alien species that exist, identifying their differences, habits, and various environments within the planets in which they reside.
Customer avatar
Victor S April 09, 2017 1:11 am UTC
Thanks for the reply! This helps
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File Last Updated:
September 01, 2017
This title was added to our catalog on September 11, 2016.