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Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Now with interior art!

If you know about The White Hack, The Rad Hack, and The Black Hack, you know where this is headed. BLUEHACK™ is a traditional tabletop role-playing game, played with paper, pencils and dice – it uses the Holmes Basic edition of that Original 1970s Fantasy Roleplaying Game as an inspiration, but it aims to create a distinct, streamlined flavour all of its own.

As with all hacks, this is a living document - if you have any ideas, requests, suggestions (or if you spot any errata!), please let me know!

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Reviews (2)
Discussions (9)
Customer avatar
July 16, 2018 5:04 pm UTC
(1) When increasing class stats, e.g., Dex or Wis for thief, should the 'or' be read as inclusive or exclusive? For example, does one roll twice for Dex and Wis when increasing level as a thief or does one pick only one of the two?
(2) When rolling twice for increasing a class stat, does one increase it by two points if one exceeds the current stat twice, e.g., if I begin with a 12 in Dex and roll a 15 and then a 17, is my new Dex 13 or 14?
Customer avatar
Charles B June 26, 2018 2:16 am UTC
Wonderful product. I left a message on your website as well but I figured I would also leave one here just in case. Had a few questions:

1. Under the attacking, defending, and taking damage section of page 3 it says when defending to add the monsters HD to the roll? Is this die roll in addition to any dice rolled for Powerful Enemies?
2. Under the Cleric, Fighter/Magic User, and Magician class it shows attack damage reduction for halflings. I assume it's a typo but just wanted to clarify that halflings can't be any of those classes?
3. Can a level 1 Magician continue to cast her only level 1 spell over and over as long as she doesn't fail her INT roll?
4. Lastly is Wisdom or Dexterity rolled to determine surprise?

Thanks so much
Customer avatar
Michael T July 09, 2018 9:23 am UTC
Hi Charles, here goes:

1. Yep, they are cumulative. Adding the monster's HD is equivalent to characters' attack bonuses and thus unconnected to the opponent's relative power, while the Powerful Opponents rule is there to reflect the latter.

2. That's old errata, you'll notice it's gone from the current edition.

3. That's right.

4. Depends on the situation - sometimes one or more sides would be automatically surprised, such as by a group of adventurers teleporting into a room without warning. If there is a chance for one side to avoid surprise, such as when one side is trying to sneak up on the other, the player rolls DEX or WIS - DEX if the character is doing the sneaking, or WIS to notice the opponents sneaking up.

Hope that helps!
Customer avatar
Jeremy H May 27, 2018 10:50 am UTC
I love this one. It's definitely my favorite version of The Black Hack derivatives. I also love McAusland art. However, seeing 90% of the character art being the kickbutt fight fight fight female seems a bit of an over-representation. Great product all the same, but the meme is wearing thin.
Customer avatar
Michael T July 09, 2018 9:12 am UTC
I admit, the kickbutt fight-fight-fight female on the "Fighter" page is intentional (<cough>morganironwolf</cough>). As are the two ladies on the "Thief" page (<cough>duchessandcandela</cough>), although they're more steal-deceive-run than fight-fight-fight. As for the rest, I have to blame Will McAusland! And my reluctance to tell artists exactly what to draw ... ;-)
Customer avatar
Jeremy H July 10, 2018 2:59 am UTC
LOL. Okay. Okay. But, how about some *more* McAusland art that is representative of at least two genders. Where's the inclusivity? LOL. Seriously though, great product. Doesn't William have some stock art packs you could pick up? In my opinion, his work in the original Labyrinth Lord, Low Fantasy Gaming, Ambition and Avarice, etc. are all definitive pieces in the OSR tapestry. You can't go wrong with more of his work in your book. :^)
Customer avatar
Dwight F March 29, 2018 6:27 am UTC
Great product.

Question: Is the Magic Missile an automatic hit?

Races: At first glance it seems Elves and Dwarves have an advantage over Humans.
Customer avatar
Michael T March 31, 2018 10:04 am UTC
Magic missile always requires s roll to hit (Jim!), at least in my games. In your game, it's up to you - that's the fallback position whenever rules are not specific. Mechanically, demi-humans tend to outperform humans. Again, how you run with that in your game is your choice. Are humans dominant and demi-humans shunned or discriminated against? Or are humans just weaker and downtrodden?
Customer avatar
James N December 09, 2017 4:28 am UTC
Michael, I love this! Two questions.
1 - Why in the world did you use that odd illustration for the cover? Please fix! Ha ha!
2 - Any chance of a POD?
Customer avatar
Michael T December 09, 2017 4:43 am UTC
Thanks, James, I'm glad you like it! In answer to your questions:

1 - The troll's head on the cover is a reference to the J. Eric Holmes short story of the same name published in issue #31 of The Dragon, done in the style of the TBH severed hand.

2 - Coming in 2018 when I get some art. ;-)
Customer avatar
Chad K October 23, 2017 7:44 pm UTC
Is there a Red hack? Based on the basic red set by Moldvay .
Customer avatar
Michael T October 29, 2017 11:37 pm UTC
There was a Red Hack in development, but I'm not sure it ever made it into publication. I'm not sure whether anyone ever made a Moldvay Hack (which could be red based on the book cover, or magenta based on the box). However, there is a Basic Hack, which is based on the 1983 "Red Box" version of the world's most popular role-playing game.
Customer avatar
Jeremy H April 10, 2017 2:47 am UTC
Hi! This is one of my favorite hacks. I prefer the way you handled armor in this one. Would you consider adding other races? Or possibly some guidelines on using monsters as characters? I believe in the Holmes edition they mentioned monstrous PCs but offered no guidelines. Great little game as is though. :^)
Customer avatar
Michael T April 10, 2017 3:11 am UTC
Thanks, Jeremy, I'm glad you like it!

In fact, I am running a Kickstarter for the BLUEHOLME™ Journeymanne Rules at the moment, which covers levels 1-20. Journeymanne includes rules to let players create characters of any species (like dreenoi, for example), as well as rules for creating combination classes like "fighting mage" or "fighting clerical thief". You might want to check it out, because the prices are lower than they will be when Journeymanne is released to the public.

I will be looking into further material for BLUEHACK™ after the Kickstarter, too. :-)
Customer avatar
Luca C December 06, 2016 2:28 pm UTC
After a first reading , I really like it; but I already had some questions; why some creatures have no hit dice (blank space) like the Manticora for ex.?
And how many HPs creatures have...there's nothing written about it and it makes impossible to start playing.
Customer avatar
Michael T December 06, 2016 3:07 pm UTC
Well-spotted! Version 1.3 coming up.
Customer avatar
Luca C December 06, 2016 7:55 pm UTC
Thank you so much for your super fast reply and the nice news ^_^ !!!
Customer avatar
September 11, 2016 1:32 pm UTC
Michael: Thanks for doing a TBH product...a suggestion and also a typo found...1. Under Armour Points, I would suggest clarifying that section as to does every hit taken reduce the damage, or is it only the first hit in combat and requires a rest period like the original TBH?'s not really clear as written.
2. Fighter page: You have Start HP as 1d10 +4 and Halfling 1d8+4, then under HP per level/Resting: 1d12 and 1d10...I believe the HP per level/Resting should be 1d10 and 1d8 instead.
Customer avatar
Michael T September 11, 2016 3:07 pm UTC
Thanks for those comments. Yes, the fighter thing is a typo. Armour Points are a little different from TBH - lower values but no usage die, so the AP are subtracted from every attack. I'll see about clarifying that in version 1.2!
Customer avatar
September 11, 2016 6:16 pm UTC
Thanks for the clarification Michael...enjoying it so far!
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File Last Updated:
May 27, 2018
This title was added to our catalog on September 10, 2016.