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Ultramodern5 (5th Edition)

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BE SURE TO CHECK OUT THE NEW REVISED ULTRAMODERN5, REDUX, WITH DOUBLE THE CONTENT AND IN FULL COLOR

https://www.drivethrurpg.com/product/302992/Ultramodern5-REDUX-5th-Edition


Ultramodern5 is the follow-up of the popular Ultramodern4

The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic.  U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5. 

It presents classes, gear, and scenarios that can be inserted into any campaign, including the following:

Cyberpunk

Espionage

Modern Warfare

Space Opera

Techno Fantasy

Urban Fantasy

Steampunk

Wild West (with or without aliens)

You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements. 

Create a pure science fiction setting, or insert these rules into your own fantasy world to offer a unique spin.

THIS SOURCEBOOK INCLUDES:


A revised “ladder” system, offering more adjustability with character creation. Modify your class with one of seven ladders.

Revamped rules around being human.

A new lifepath system incorporating backgrounds (with eleven new ones) into an adjustable life history where characters can select every aspect of their character’s history, from family and friends to past love affairs.

Ten new classes including the infiltrator, medic, sniper, and techie.

Twenty-four archetypes

All new weapons including traditional firearms, rocket launchers, and laser rifles

New armor including powered combat suits.

Purchase and modify vehicles

Over forty new monsters including giant robots.

Two included adventures—a zombie apocalypse and an alien invasion.

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Rezensionen (14)
Diskussionen (81)
Customer avatar
Zachary A August 20, 2020 5:53 am UTC
PURCHASER
Question about academic Kill.

assuming level 5 sniper how many marksman points does it cost to have 4d6 additional damage? 2 or 3?
Reply
Customer avatar
Chris D August 20, 2020 5:56 am UTC
PUBLISHER
Academic Kill on its own at 5th level can only add 2d6 additional damage by spending 1 point.
Reply
Customer avatar
Zachary A August 20, 2020 6:06 am UTC
PURCHASER
asking due to the last sentence of Academic kill. "You can
spend 2 marksman points to double the number of additional
dice damage"
Reply
Customer avatar
Chris D August 20, 2020 6:12 am UTC
PUBLISHER
OK...sorry. If using the older rules, then 2 points would result in 4d6 additional damage. REDUX took that rule out, so it would top out at 2d6 at 5th level. Sorry for the mixup.
Customer avatar
Andrew M May 15, 2020 8:36 pm UTC
This looks like a great all-purpose system. Very neat printable maps as a bonus! I like how the tower is laid out. Thanks.
Reply
Customer avatar
Chris D May 15, 2020 8:38 pm UTC
PUBLISHER
Thanks. Don't forget there is the updated REDUX with even more maps.
Customer avatar
Anthony J April 05, 2020 2:47 am UTC
So a question in regards to Infiltrator abilities... Does Intended Target and Pacification work together? Also, Solid Skill Sprung gets rid of disadvantage from firing while prone with 1 hand small arms. But under 1 hand small arms, it states you don't have disadvantage while firing prone.
Reply
Customer avatar
Chris D April 05, 2020 7:30 am UTC
PUBLISHER
In the next set of patch notes, we amended Sprung as follow:

Sprung. You can stand from prone using only 5 feet of movement. Additionally, when you make any type of high jump, you increase the distance by 5 feet.
Customer avatar
michael B January 27, 2020 8:25 pm UTC
PURCHASER
Hello. I was wondering if Boundary Threshold could be clarified. Does the expenditure of the kata point allow an additional attack against one (minimum two) enemy within five feet? It's a little ambiguous because, as written, it just sounds like a normal attack. Thanks, love the DEM products!
Reply
Customer avatar
Chris D January 27, 2020 8:38 pm UTC
PUBLISHER
If you have two enemies in reach, you spend 1 kata and 30 feet of movement (which means generally your speed will be zero) and make one ranged attack to one of those enemies. It does not count as your action and is above the normal attacks you gain with your action. It is a single ranged attack but you must have two enemies close. You don't have to attack the same target as your main action.
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Customer avatar
michael B January 27, 2020 9:41 pm UTC
PURCHASER
Awesome. Thanks for the prompt reply.
Customer avatar
David B August 27, 2019 6:31 pm UTC
PURCHASER
Hi Chris,

I saw mention of being able to download a test version of the UltraMax rules if you had purchased a copy of Ultramodern 5. I purchased a hard copy back in Feb '17, does the offer still apply to older orders and if so how do I get a copy of those rules? Thanks.
Reply
Customer avatar
Chris D August 31, 2019 5:45 am UTC
PUBLISHER
Check your downloadable files for Ultramodern5 on your DriveThruRPG account. You'll find them there.
Reply
Customer avatar
David B September 10, 2019 3:22 pm UTC
PURCHASER
Hi Chris,

Sorry for the late reply, but I looked in my downloads and even did a search for Ultramodern, my only hits were Ultramodern-OGL-1.1.pdf and U5_Logo.png. Could this have something to do with me having only purchased a hard copy of the core book?
Reply
Customer avatar
Chris D September 12, 2019 3:13 am UTC
PUBLISHER
So just checking...you ordered the Ulltramodern5 OGL and the Ultramodern5 HC, not the PDF?
Reply
Customer avatar
David B September 14, 2019 11:39 pm UTC
PURCHASER
Yes, that is correct.
Reply
Customer avatar
Chris D September 17, 2019 7:14 pm UTC
PUBLISHER
Ok...I'll find a solution for you.
Reply
Customer avatar
David B September 18, 2019 8:01 pm UTC
PURCHASER
Thanks, I would appreciate that.
Reply
Customer avatar
David B February 15, 2020 4:30 pm UTC
PURCHASER
Hi Chris, It's been a while and I just wanted to do a follow up, did you ever find a solution for me to receive a pdf copy of the Ultramax rules? They are not included in my DLs for my Ultramodern order, but as I stated above I ordered a hard copy of Ultramodern 5, not a digital copy so I don't know if that might be the reason.
Customer avatar
Todd M August 06, 2019 1:36 am UTC
PURCHASER
QQ for you guys

Loving the playtest for the UltraMax system so far. But for damage do you still add your stat modifier to the damage of melee and ranged weapons or is it just the Weapon die damage was increased for for some guns is it Just 2d8 + TL or is it 2d8 + Dex + TL of weapon? just seeing how much crazier the damage is based on the lower amount of HP now.
Reply
Customer avatar
Chris D August 06, 2019 1:38 am UTC
PUBLISHER
You always add your modifier to damage rolls; that being said, Ultramax was a test, a proof of concept, so it may need some balancing issues.
Reply
Customer avatar
Todd M August 06, 2019 2:37 am UTC
PURCHASER
Okay great. If you need some help or testing let me know. been going over ideas systems and games and such and kickstarted your guys game as i love the system. one of the better ones out there =)
Reply
Customer avatar
Todd M August 07, 2019 8:44 pm UTC
PURCHASER
Ya going over the book more some of the creatures damages seem waaay high based on the amount of HP the players have. a cr 1 with 4d6+2 is rough. Is there another place to post for suggestions at all or playtesting feedback?
Reply
Customer avatar
Chris D August 07, 2019 9:37 pm UTC
PUBLISHER
You can also PM on our Facebook page. The intent was for players to be able to AVOID hits. Some GMs believe players need to be constantly taking damage so flub rolls to players are constantly being hurt. With UltramaMax, the intent is to make hits hurt but for players to avoid it at all cost.
Customer avatar
Edwin C August 04, 2019 6:34 am UTC
I have 2 questions.
1. It says that vehicle proficiencies work as tool proficiencies, but the driver archetype reads as Dexterity (Vehicle Operation) which I presume is be a skill. Was this just a mistake or am I misinterpreting it somehow?
2. The rules for repairing objects with the engineering skill appear in terms of hit points. The Techie has various situations where their guns could break. How would one go about fixing them, since they don't have hit points because they're weapons?

I really appreciate what you've done here. I'm looking forward to enjoying various campaigns.
Reply
Customer avatar
Chris D August 04, 2019 6:41 am UTC
PUBLISHER
1. It is a tool. When a class indicates a skill proficiencies in vehicles, it is a tool proficiency.
2. If you fix a broken item with no HP, it is repaired. The cost I believe is 10% of the cost of the item.
Reply
Customer avatar
Edwin C August 04, 2019 6:50 am UTC
Thank you very much!
Customer avatar
Alex W July 18, 2019 1:41 pm UTC
PURCHASER
Was reading a friend's copy, how does multi-classing work with these classes. Did not see that in the rules.
Reply
Customer avatar
Chris D July 19, 2019 11:54 pm UTC
PUBLISHER
This is something we are planning on addressing with the 2nd Edition, but in summary, there are no Multiclassing Prerequisites and no reduced proficiencies. The rules regarding Extra Attacks still apply, and none of the techans possess spellcasting.
Actually, that was a lot easier than I thought. :)
Customer avatar
Hayden M June 10, 2019 2:29 am UTC
PURCHASER
I love this, and the fact you are getting a redux, are their any homebrew communities that make homebrew for ultramodern5, you are literally the only people that have made a dnd sci-fi book without making any reskins. Thank you for being number one, trust me I've looked around
Reply
Customer avatar
Chris D June 10, 2019 2:30 am UTC
PUBLISHER
You may not understand why, but trust me when I say that this comment was the best gift I received all weekend. Thank you.
Reply
Customer avatar
Hayden M June 10, 2019 2:51 am UTC
PURCHASER
Thanks, that's really nice to hear, so I noticed on your kickstarter that there will be 12 classes instead of 10, are these classes brand new or are they from other settings like nuerospasta?
Reply
Customer avatar
Chris D June 10, 2019 2:52 am UTC
PUBLISHER
They will be brand new. We didn't want to just copy/paste content from those books. And 12 is an estimate. There may be more.
Reply
Customer avatar
Hayden M June 10, 2019 2:57 am UTC
PURCHASER
Woo, that's awesome
Customer avatar
Michael O March 14, 2019 4:22 pm UTC
PURCHASER
This file was last updated on March 22, 2017. Do you believe the product as it is now is in a balanced and solid state? It is sometimes unusual for a product to not receive updates for so long. I have heard there are issues with class balance in this product so I was hoping that there would have been some news or talk about this particular product. I enjoyed running it the one time I did but there is an advent of new Scifi products coming out for 5e soon and I was hoping this will be competitive with them in terms of solid and robust design.
Reply
Customer avatar
Chris D March 14, 2019 8:13 pm UTC
PUBLISHER
I don't believe any game system is in a "final" state, but the last few months, we've been laser-focused on Amethyst Factions. After its release, we'll be returning to Ultramodern5, most likely in the form of a full-color second edition with way more rules rather than just fixes based on the last few years of feedback.
Reply
Customer avatar
Michael O March 15, 2019 4:10 am UTC
PURCHASER
Awesome to hear! Yeah that is a good move to make. I look forward to the second edition. I do hope you consider amending the current product with any fixes though.
Reply
Customer avatar
Chris D March 15, 2019 6:45 am UTC
PUBLISHER
Rule changes and fixes, yes. New content and color artwork, no.
Reply
Customer avatar
Robert R March 26, 2019 3:48 am UTC
PURCHASER
I was just browsing and was thinking of buying UM5 BUT now that you are mentioning a second edition I hesitate. Why buy twice?
Reply
Customer avatar
Chris D March 26, 2019 4:05 am UTC
PUBLISHER
Solid point with a few points in response. The first is that DEM does not have a reputation of screwing over its fanbase. If this project moves forward, anyone that purchased the first Ultramodern5 will receive a coupon for the REDUX. Second...wait...I think that was it. I will add that unlike other KS campaigns, REDUX will only go forward if it funds, so if everyone waits for that coupon and doesn't back the campaign, no coupon will be coming.
Customer avatar
Paul B February 19, 2019 2:22 am UTC
PURCHASER
Is there scope for community created content for UM5 being sold through Drivethrurpg?
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Customer avatar
Chris D February 22, 2019 7:41 am UTC
PUBLISHER
There is an OGL available you can download if that will help. What kind of details are you looking for?
Reply
Customer avatar
Paul B February 22, 2019 9:00 am UTC
PURCHASER
Well I write gamebooks for 5e, sold through DM's Guild. Death Knight's Squire is the most popular one (mithral bestseller) . Was just wondering if the authors would mind me using material from UM5 for a gamebook, and to put something in like "an Ultramodern5 solo adventure" on the cover. I also run a solo &D&D adventure group in FB which has close to 2000 members
Reply
Customer avatar
Chris D February 22, 2019 9:20 am UTC
PUBLISHER
We put Ultramodern5 on OGL, so you can use the rules in whatever way you see fit. That being said, what you suggested would be awesome. I would love to read what you got. You should reach out to me privately when you get close to finishing your adventure.
Reply
Customer avatar
Paul B February 22, 2019 9:44 am UTC
PURCHASER
Well I haven't started writing anything yet! but I might make a shortish one to gauge interest. I'm very keen to make some Sci fi material. Should I just contact you via your publisher details?
Reply
Customer avatar
Chris D February 22, 2019 6:12 pm UTC
PUBLISHER
Yup...or through Facebook.
Reply
Customer avatar
Paul B February 22, 2019 7:33 pm UTC
PURCHASER
OK just PMd you on FB
Customer avatar
Wyatt J September 14, 2018 6:22 am UTC
Would I be able to make a spellcaster with an assault rifle using these rules? Is that covered in this book, or would I just dump D&D 5e Wizard rules in and multiclass with something in Ultramodern?
Reply
Customer avatar
Seth K September 16, 2018 2:24 pm UTC
PURCHASER
I'd recommend using a ladder option that granted the proficiency and take the first step on it by spending a feat at the appropriate level.
If you also have Neurospata, there are a couple of backgrounds that grant proficiency with small arms (one handed or two handed depending on background) but with just ultramodern you'd have to resort to either multiclassing or a ladder (which takes feats to progress but you'd get the proficiencies with just the first feat which you'd have by level 4.)
Customer avatar
Bryson T July 23, 2018 1:32 pm UTC
PURCHASER
One more question: Does anyone have any sources for Miniatures that would work well with a campaign set in this sort of cyberpunk setting? I was looking for Sci-Fi Miniatures or cyberpunk miniatures and haven't found much that seemed appropriate. Just wondered if anyone had already come across a site that sells them (or 3D models as I have my own 3D Printer).
Reply
Customer avatar
Paul L November 26, 2018 10:30 am UTC
PURCHASER
Reaper is the best for mass buy Cronoscape has many figures.
Customer avatar
Bryson T June 01, 2018 2:25 pm UTC
PURCHASER
Hello! Thanks for writing up this ruleset! I'm going to be GMing my first game in this system (I'm finishing up a 5E campaign with another GM that's set in the Dragon Age universe) and I wanted mine to be in sort of a Cyberpunk Sci-Fi setting. This ruleset seemed to match that so thank you!

I had a question regarding health potions and the like. Is there a preferred method for dealing these out? Should I use the mechanics from the 5E players handbook for pricing and the like? Any recommendations for other things that might cross over between 5E and this ruleset?

I had considered letting any of my players who wanted to be able to have access to daggers and swords and the like and just sort of cyberpunk them out (like calling them Vibro-Axes or some other moniker that updates them to this system). Do you see any of these things as potentially game breaking?

Thanks again!
Reply
Customer avatar
Bryson T June 01, 2018 4:59 pm UTC
PURCHASER
Another question I had was regarding stuff like Minor Illusion (in 5E) and other low-level spells. Is there mechanics for incorporating low level illusion magic in some fashion? Like instead of Minor Illusion it's Holographic Projection or something like that? I have read through most of the book but wanted to know if there was anything you had thought of that might be able to be "ported" from 5E to this.
Reply
Customer avatar
Chris D June 01, 2018 6:28 pm UTC
PUBLISHER
In settings where UM5 is combined into traditional fantasy, you shouldn't be required to modify anything. We made it to work seamlessly with 5E Fantasy. The economy should work, same goes with weapons and their capacity. Swords, daggers, all of them work without modification. Including magic works the same. There is tech that emulates magic in the book, but anything and everything from 5E Core can be ported into UM5 without modification...we made it that way for a reason. :)
ENJOY!
Reply
Customer avatar
Bryson T June 04, 2018 1:08 pm UTC
PURCHASER
Fantastic! Thanks so much. I was doing a search for Cyberpunk D&D and your ruleset is what came up. I went ahead and bought both Ultramodern5 and NeuroSpasta. I'll definitely keep up with any updates and future releases you have! You really thought of everything!
Customer avatar
Ludo S May 27, 2018 7:42 pm UTC
Howdy, I was wondering if this would be a good system for a somewhat beginner GM. I have never GM-ed before but my close friend has offered to help me in any way he can, and he is very experienced, would you suggest this system, and if not are there any other modernesque or post apocalyptic systems you would recommend?
Reply
Customer avatar
Chris D May 29, 2018 11:26 pm UTC
PUBLISHER
Ultramodern 5 adds very little to the mechanics of 5E D&D. We tried to keep the philosophy of the system intact. So, if you know D&D, this is not too far off. SO yeah, I think this should work for most applications.
Customer avatar
George H May 18, 2018 1:41 am UTC
PURCHASER
When will there be an update to the PDF? I see plenty of fixes in the hardcover version but no update to the PDF (still v1.2 with lots of errors and omissions). The hardcover has many of them fixed so they've obviously been made. How about posting the latest PDF version?
Reply
Customer avatar
Chris D May 18, 2018 11:19 pm UTC
PUBLISHER
Right now, we are racing to finish Amethyst Factions, and afterward, we are prioritizing the work on Ultramodern5 as that needs to be in updated before we start our next Kickstarter. Don't worry, it's coming.
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216
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DEM201610
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Dieses Produkt wurde am August 04, 2016 in unseren Katalog aufgenommen.