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Ultramodern5 (5th Edition)
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Ultramodern5 (5th Edition)

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Ultramodern5 is the follow-up of the popular Ultramodern4

The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic.  U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5. 

It presents classes, gear, and scenarios that can be inserted into any campaign, including the following:

Cyberpunk

Espionage

Modern Warfare

Space Opera

Techno Fantasy

Urban Fantasy

Steampunk

Wild West (with or without aliens)

You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements. 

Create a pure science fiction setting, or insert these rules into your own fantasy world to offer a unique spin.

THIS SOURCEBOOK INCLUDES:


A revised “ladder” system, offering more adjustability with character creation. Modify your class with one of seven ladders.

Revamped rules around being human.

A new lifepath system incorporating backgrounds (with eleven new ones) into an adjustable life history where characters can select every aspect of their character’s history, from family and friends to past love affairs.

Ten new classes including the infiltrator, medic, sniper, and techie.

Twenty-four archetypes

All new weapons including traditional firearms, rocket launchers, and laser rifles

New armor including powered combat suits.

Purchase and modify vehicles

Over forty new monsters including giant robots.

Two included adventures—a zombie apocalypse and an alien invasion.

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Reviews (10)
Discussions (58)
Customer avatar
Cody T October 09, 2017 4:18 am UTC
PURCHASER
How does the Sapper archetype's, The Long Walk, interact with the direct property?
Customer avatar
Chris D October 15, 2017 9:33 pm UTC
PUBLISHER
Good question--they don't directly interact. The sapper is more about planting explosive properly; and direct property is about hitting a target directly with an explosive. So the target hit directly with an explosive device takes the additional damage via the direct property, but does not take additional damage via The Long Walk. However, since an explosive still sets a DC for targets around, those CAN take additional damage via The Long Walk. I hope that makes sense.
Customer avatar
Kyler S September 25, 2017 3:19 pm UTC
Hi Chris,

You have done an amazing job based on my research of reviews and content. Your integration with the D&D 5E system was also very well thought out. As you noted in the youtube review, this is RPG integrated with a larger system to allow one to expand the settings of campaigns.

A group is currently discussing the possibilities of our newest D&D campaign and my research lead me to you. The setting will be MODERN FANTASY and I was definitely thinking your work would be a welcome resource.. As you can imagine, members are already arguing about re skinning PCs. So, I thought, let's provide them with some structure for conversation and avoid recreating the wheel and attempting to create flawed compatibility issues.

Before I purchase the book and the PDF in bundle, I wanted to check to ensure that all current revisions were a part of the book.

Thanks for the hard work!
Customer avatar
Cody T September 19, 2017 2:00 am UTC
PURCHASER
Why are the juggernaut ladder gains so weak? is that intentional?
Customer avatar
Chris D September 19, 2017 2:07 am UTC
PUBLISHER
I don't think Hulking Smash is weak. On average, the ladder abilities should be balanced. Some are more powerful, so other features are weaker.
Customer avatar
Cody T September 19, 2017 3:35 am UTC
PURCHASER
not the feats I'm talking about the benefits that are gained at levels 5,11 and 17.
Customer avatar
Cody T September 23, 2017 1:15 am UTC
PURCHASER
also does the warrior ladders 1st level feature affect heavy melee weapons?
Customer avatar
Cody T August 29, 2017 7:43 pm UTC
PURCHASER
Would power up increase sneak attack/academic kill dice from d6's to d8's/d10's or would those dice not be affected
Customer avatar
Chris D September 05, 2017 1:12 am UTC
PUBLISHER
Sorry for the delay, and great question. No, the Warrior ladder Power-Up ability specifically mentions weapon die, so it does not apply to additional damage via sneak attack or academic kill. And remember (per someone else's question below), these scale-up abilities seen often through Ultramodern have a maximum die...they don't keep scaling past their maximum.
Customer avatar
Cody T September 06, 2017 2:22 pm UTC
PURCHASER
They don't? that's not clear at all and seems important you might want to add that to those abilities. I assumed the listed values were just examples and that it kept going.
By the way there's a minor typo in Midas touch, where it's supposed to say 2d8 it has d28.
Customer avatar
Chris D September 06, 2017 4:16 pm UTC
PUBLISHER
Nope. There is no "etc." or "...". Damage scaling has a maximum. And yeah, that typo still bothers me. :)
Customer avatar
Todd M August 15, 2017 3:15 am UTC
PURCHASER
Quick question. have been running this for a bit now and liking it alot. Question about the base class techie, Had a guy make the class to be the tech of the group but it seems to be more of a crazy DPS class because of all the effects you can put on the button and less about being a electronics computer tech guy. Was intentional or what? Also about the ability with Midas for increasing die damage on a weapon. To be able to stack and increase the die of weapons seems crazy, he had his gun doing 3d10 with multiple attacks with the press of a button, as again intended? If not Is there a computer tech type guy or class?
Customer avatar
Chris D August 21, 2017 6:15 am UTC
PUBLISHER
Firstly, thank you for your support. Awesome, as always. And also sorry for the delay.

Because 5E de-emphasizes skills compared to earlier editions, it’s difficult to stress the non-combat abilities of the techie outside of his capacity to roll Engineering really well and sabotage the occasional machine. Being able to modify parts and build tech is especially useful in groups away from convenient shopping, but these as well do not require complicated additional rules.

This also leaves the archetypes, which as you know are universal for all classes in 5E. Obviously, for the techie, there are several non-direct one-on-one combat archetypes available including Field Machinist and Sapper. The techie is a hands-on type because we felt a computer tech guy would be very setting specific (which is why the freediver got added in NeuroSpasta, so if you want a computer man…).

As for Midas Touch, to get a weapon to 3d10 per shot is…well…not possible given the current...See more
Customer avatar
Cody T July 12, 2017 6:21 pm UTC
PURCHASER
how would i adjust starting equipment and proficiencies for other classes like the PHB ones or other homebrew ones?
Customer avatar
Chris D July 13, 2017 5:26 am UTC
PUBLISHER
At the very least, each character should get at least one starting weapon and one starting armor. Those are the only things that truly affect game balance. After that, it's all basically minor stuff.
Customer avatar
Cody T July 11, 2017 8:02 pm UTC
PURCHASER
Are all heavy and super-heavy weapons considered to have the heavy property?
Customer avatar
Chris D July 12, 2017 12:44 am UTC
PUBLISHER
Good question. Yes, all heavy weapons and super-heavy weapons have the "heavy" property. (The Plasma Artillery has it as well despite it not being listed). We have that property listed in each of those weapons' tables in the updated PDF and POD. This is the "heavy" property as defined in 5E, not our own version of it. Remember, heavy weapons and super heavy weapons have their own rules as well under weapon types.
Customer avatar
Daniel H July 05, 2017 10:48 am UTC
PURCHASER
I'm looking at purchasing the PDF of this, but I have a question regarding the classes. Is it possible to use the classes as is, in vanilla 5e, without the ladders? I'm GMing a 5e campaign with some elements of modern tech, and am looking at importing some of the classes into my campaign, for a bit of a final fantasy style of campaign. Or are the ladders tied into the classes, in a way that they can't be separated? I'm Looking at importing the Marshal, Sniper and Gunslinger classes into my campaign. How hard would this be?
Customer avatar
Chris D July 05, 2017 5:03 pm UTC
PUBLISHER
Ladders are optional. You don't need to implement them. THAT being said, ladders help offset the lack of magic, meaning if you don't use them, you can employ other means to balance classes against 5E monsters, if you feel that is needed.
Customer avatar
Daniel H July 06, 2017 1:27 am UTC
PURCHASER
So if I were to give them some magic gear, that should offset the no ladder issue?
Customer avatar
Chris D July 06, 2017 1:32 am UTC
PUBLISHER
Honestly, the ladders primarily just replace feats and give you some customization options at creation. From that, there are ladder bonuses that replace magic items. Technically, you could do any of the following:
1--Allow ALL characters, even the fantasy ones, access to ladders (if there is no magic in the setting)
2--Just use the ladder bonuses that replace magic (if there is no magic in the setting)
3--If your setting DOES have magic, just give them magic (what you suggsted)
4--Incorporate equivalent magic items into the game but CALL them tech.
5--Increase the power of higher tech items to make them more powerful.
6--Ignore it all as 5E doesn't force magic's implementation as hard as earlier editions.

I hope any of those help.
Customer avatar
Daniel H July 06, 2017 2:44 am UTC
PURCHASER
Cheers. That does clear up the questions I had for now.
Next question: I see that you have a bundle for Apex and U5. How long is that bundle going to last?
Customer avatar
Chris D July 06, 2017 2:45 am UTC
PUBLISHER
Until you buy it. :)
Customer avatar
Daniel H July 06, 2017 2:47 am UTC
PURCHASER
So it's not a timed bundle? That makes it easier to gather necessary funds then. I get paid next week, should have some left over to grab it.
Customer avatar
Daniel H July 06, 2017 10:05 am UTC
PURCHASER
Bought the bundle earlier today. I have another question for you. If I were to import these classes into a fantasy campaign, what would the $ to gold piece exchange rate be?

In regards to my campaign, I have halved prices of the 5th edition DMG Renaissance firearms, due to my campaigns easier access to them. I have classes that have proficiency with Martial ranged have proficiency with Renaissance firearms, while the gunslinger class I have allowed has proficiency with modern ones as well. I do know I can change the prices of things, but I would like an recommendation from the Dev first, then go from there.
Customer avatar
Daniel H July 06, 2017 11:14 am UTC
PURCHASER
One more question, for now. How would I scale some of the weapons to a bigger platform, i.e. a mass driver on a dreadnaught airship, for example. Would I just double the damage for each size above medium? If the mass driver is of huge size, mounted on an appropriate sized airship, would the damage be 2x2x(1d10+10) for a total of 4d10+40? That seems like it would be appropriate and in the range of threatening damage I would like to showcase to my players.
Customer avatar
Chris D July 06, 2017 4:46 pm UTC
PUBLISHER
The game was designed to run at a 1:1 GP-to-$ exchange. However, instead of making 1st level firearms unrealistically cheap for creation, we listed them more realistically and gave them as "starting equipment". Everything else was designed to track magical items fantasy characters would acquire.

As for scaling weapons, the biggest problem people have is that they want to scale weapons because of a perception of real world applications. Personally, I wouldn't scale them at all, but if you WERE to create "mega" weapons, that would be a good idea.
Customer avatar
Cody T July 06, 2017 9:18 pm UTC
PURCHASER
it might be a good idea to add the currency conversion to the document so people don't have to come here and ask. I was wondering about that as well.
Customer avatar
Chris D July 07, 2017 6:52 am UTC
PUBLISHER
But...I LIKE talking to my customers. :)

In honesty, we put that notice in Amethyst, our setting that already slams fantasy and technology in the same setting. That notice didn't carry over as Ultramodern assumes non-fantasy.
Customer avatar
Saul M June 07, 2017 9:37 pm UTC
PURCHASER
I got the print version already. Is there substantial changes in this one?? You guys gave me a discount so I just might buy it for my brother that helped me put a game.Just wondering. Liked the book used it for a Big Game at a local con DunDraCon in N. California, 3 GMs running 3 tables of 6 players each... 3 genres, fantasy(5th ed D&D) modern Horror and Space Opera(Ultramodern5) all in one large room where the different tables affected the others... went fantastic. Your rules rocked...
Customer avatar
Chris D June 08, 2017 7:11 am UTC
PUBLISHER
Well, firstly, you're awesome. Secondly, I want details; please share how this game went down on our FB page. And third, if you have the last errata, you know all the changes that went in. Nothing else other than a minor tweak to Heavy Weapon Auto damage was changed. So for those that don't want to upgrade, if you have the errata, you are covered.
Customer avatar
April 14, 2017 7:28 pm UTC
PURCHASER
Is there an estimate as to how much the print version will be? Will there be separate hardcover and softcover versions?
Customer avatar
Chris D April 19, 2017 6:17 am UTC
PUBLISHER
The softcover is only available at certain retailers and when DEM visits fan conventions. The hardcover is available from DriveThru...or rather will be once we get a proper proof that makes us happy. The last one didn't measure up. We expect the HC to be about $25 USD
Customer avatar
Brian J April 24, 2017 2:31 pm UTC
PURCHASER
Any discout for the Hardcover POD to those of us who already baught the pdf? This would look great at my table next to my NeuroSpasta (5e) that I just ordered!!!

=)
Customer avatar
Chris D April 24, 2017 4:16 pm UTC
PUBLISHER
Of course there will be.
Customer avatar
Dallas L March 06, 2017 8:15 am UTC
If this was in print, I'd snag it. I like digital, but to me digital will always be something you get as an extra with the real thing :P
Nah, seriously, I just like physical copies.
Customer avatar
Chris D March 06, 2017 8:17 am UTC
PUBLISHER
And print is coming. We are simply revising it. It won't be long. Be patient, grasshopper. :)
Customer avatar
Dallas L March 06, 2017 10:31 am UTC
I will buy this. Maybe even two copies, one for me and one for my girlfriend.
Trying to convince her to run a system like this for a weird mutant/Cthulu type crossover game lol
Customer avatar
Chris D April 11, 2017 9:02 am UTC
PUBLISHER
OOhhh. That would work.
Customer avatar
April 14, 2017 1:02 am UTC
PURCHASER
Want, want, want :) Any update on the print version?
Customer avatar
Chris D April 19, 2017 6:19 am UTC
PUBLISHER
Got a proof copy today, and two chapters were corrupted. Have to source the problem. Sorry. It sucks for us as much as for everyone. I really wanted the book back online. Have to go through it again.
Customer avatar
Russell R February 20, 2017 1:21 am UTC
Why is the Print version no longer available?
Customer avatar
Chris D February 20, 2017 1:28 am UTC
PUBLISHER
It is currently being revised. It will be reposted soon.
Customer avatar
Chris D January 31, 2017 7:55 am UTC
PUBLISHER
For those who want a more extensive preview.
https://youtu.be/HpBYQNvPzpw
Customer avatar
Cody A January 06, 2017 2:55 am UTC
PURCHASER
I love the stuff in this book, but I feel like some of the rules for auto/auto-heavy and burst fire weapons don't provide much benefit for choosing to expend more ammunition for those attacks over a single-shot attack or the Heavy's Artillery Talents. Am I missing something with the idea behind using five times the ammunition (or more) to increase the damage die? When I did character creation with my players, I couldn't give them a good reason for why the extra ammunition was worth a die increase, or why they would choose to use burst fire over Rapid Fire/Attack of Necessity (Artillery Talents) if they played a Heavy.
Aside from some weird things like that, I really liked the content in the book; will there be an update to the main book's pdf to integrate the updates from the errata (and other changes like the change from $ to uc)?
Customer avatar
Felice B December 22, 2016 9:27 am UTC
PURCHASER
Hi , i love your book but i have 2 question , how exactly autofire work "any of the firearms in Ultramodern5 are able to fire multiple rounds of ammunition in a single attack. Said weapons feature the auto or auto-heavy property, with the former firing five rounds of ammunition with each attack roll and the latter firing ten rounds of ammuni-tion with each attack roll."
When i call an autofire action for every attack i spent 5 ammo for the first time and for the second 10?
And the second question is " i use strength or agility for the damage ?"
Sorry for my bad english
Customer avatar
Chris D December 28, 2016 8:51 am UTC
PUBLISHER
With auto weapons, each attack roll or saving throw roll takes 5 rounds of ammunition while auto-heavy takes 10 rounds per attack roll. By default, firearms use Dexterity, but there are situations that allow you to use Strength or even Constitution or Wisdom (by using Ladders).
Customer avatar
Daniel Enoch T December 16, 2016 2:56 pm UTC
PURCHASER
Pretty disappointed. Feels like the POD was rushed out. Updates coming out right after to the point that the Errata is pretty huge. It feels like that all should have been tighten up before the POD was offered. It feels like my physical book has so many changes that I wont even really have a book I will actually use at the table. I don't think I will be giving this very good reviews around the internets. A half done product is okay for PDFs but a killer on people who buy a physical copy. I wish I had of waited till it was done and being stuck in this position makes me leary of spending money on any Dias Ex Machina Games products in the future. And I am a huge collector of physical books. I have a massive 5e collection. Perhaps I will give a different review if I ever get a more finished physical copy. But at this point, meh.
Customer avatar
Chris D December 16, 2016 8:21 pm UTC
PUBLISHER
If you count up the number of changes made, Ultramodern's errata is smaller than 5th Edition's Players Handbook. But I understand your concern.
Customer avatar
Daniel Enoch T December 19, 2016 8:20 am UTC
PURCHASER
Just some feedback not an attack. But hear is the idea. If you have a pdf that is evolving maybe hold off for just a bit before the POD. Tell folks to wait. I am not sure if you can do this but perhaps sell pre-order for the physical and give instant access to the pdf. It was just kind of a bummer to order the physical and then immediately a few days later see that if I had of waited I would have had a more finished product. Once again not an attack or trolling just honest feedback. You do do an awful good job of replying to peoples comments, btw and that is big.
Customer avatar
Chris D December 19, 2016 8:40 am UTC
PUBLISHER
When Ultramodern5 was posted in early August, it felt complete to us. The print edition didn’t go live until late September (nearly two months later). By then we DID manage to fix a few mistakes that had cropped up. For example, early on we discover the Tragedy Lifepath was broken—we fixed the PDF as well as the POD before it was made available. The errata was not posted until late October, and then, it was a single page. It was the December update where we addressed a few new concerns that were raised. I don’t understand your comment about a more finished product since when the POD has gone live, it has not been changed.
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Product Information
Platinum seller
Author(s)
Pages
216
Publisher Stock #
DEM201610
File Size:
216.86 MB
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File Last Updated:
March 22, 2017
This title was added to our catalog on August 04, 2016.