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Advanced Player's Manual (d20 3.5)

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Dragons and Dungeon-dwellers Beware!

The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create a host of unique and interesting characters, or to improve existing ones. Whether player or GM, this book breathes fresh air into character building, putting the power into your hands. Better still, each chapter is modular in design, making it easy to choose options are appropriate for your games. Used by itself or in conjunction with Green Ronin's Advanced Bestiary and the Advanced Gamemaster's Guide, your games can only improve with this invaluable resource. Inside, you'll find:

  • Luck defined as a new ability score with several options for incorporating it into your games.
  • A complete toolbox for building your own variations of the core races, while also giving guidelines for building planetouched races, half-races, and greater races.
  • Six new base classes including the eldritch weaver, spellmaster, and thanemage, including epic progressions for each.
  • New uses and modifiers for skills based on creature types body types, and a selection of new feats including Fighting Withdrawal and Taunt.
  • An all-new numeric based alignment system with examples for creatures found in the MM.
  • Mass combat rules, fully compatible with Malhavoc Press' Cry Havoc.
  • Over 100 new spells, like crown of valor, foozle, and the devastating ring of fire.
  • The psychic base class and the skill- and feat-based psychic system first presented in Green Ronin's popular Psychic's Handbook.
  • Engaging illustrations from top artists like Toren "Macbin" Atkinson, Drew Baker, Kent Burles, Storn Cook, Marcio Fiorito, James Smith III, Joseph Wigfield, and Lisa Wood

Written by 3rd Era guru and sage Skip Williams, author of the MM, the Advanced Player's Manual is the perfect sourcebook to take your games to the next level.

This product utilizes updated material from the v.3.5 revision.

PDF Features:BookmarkedLinked Table of ContentsCreated from source files - not a scanned PDFGold Vendor Updates*Best with Adobe Acrobat Reader 6 or laterEdition Credits:Design: Skip WilliamsAdditional Design: Robert J. Schwalb (Chapter Two: Races), Steve Kenson (Appendix I)Editing: Scott Fitzgerald GrayDevelopment: Robert J. SchwalbAdditional Development: Steve Kenson and Owen K.C. StephensGraphic Design: Marc SchmalzArt Direction and Additional Graphic Design: Hal MangoldCover Art: William C. EakenInterior Art: Toren "Macbin" Atkinson, Drew Baker, Kent Burles, Storn Cook, Marcio Fiorito, James Smith III, Joseph Wigfield, Lisa WoodExecutive Producer: Chris PramasGreen Ronin Staff: Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, Marc Schmalz, Evan Sass, and Robert J. Schwalb.Demo Link Details:The Demo button links to five pages of Chapter Three: Character Classes. Read all about the Spellmaster, and a little bit about the Thanemage, straight out of the pages of the Advanced Player's Manual. The Green Ronin website has additional free material associated with this book.

* If this edition of the publication is updated due to the discovery and correction of typos or errata, you will get a free download of the corrected edition.


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Critiques (11)
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Critiques
Chris G. [Featured Reviewer]
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April 26th, 2006
Advanced Players Manual Optional rules are becoming a great stable in the d20 world. Instead of pages of house rules, people are able to pull in optional rules from a dozen different books to create the right feel for the game they wish [...]
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September 5th, 2005
One of the best purchased I have every made. Lots of good stuff in here to do a lot of cool things. I am so glad a bought it<br><br><b>LIKED</b>: Everything<br><br><b>DISLIKED</b>: I was a little pricey [...]
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July 25th, 2005
Provides a bevy of new character options for the game, including a luck statistic, new core character classes, a race customization system, more detailed treatment of skills, and a variety of new feats and spells.<br><br><b>LIKED</ [...]
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July 22nd, 2005
Probably the worst of the best, as it were. Don't get me wrong, this is still a very good book, but by comparison to the volume preceding it and the one following it, this is small potatoes.<br><br><b>LIKED</b>: The eldritch wea [...]
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July 8th, 2005
As usual, Green Ronin has delivered a killer product. This time, it's a product full of extra niftiness for your games that can be inserted into any typical D&D game with very little or no problem at all. You won't use everything in this book at on [...]
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Cet article a été ajouté à notre menu sur January 24, 2005.