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1948: Organizations, Agencies and Secret Societies

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1948: Organizations, Agencies, and Secret Societies

 

Pages: 31
Images: 45
System: OGL Modern
Subject:
Organizations, Agencies, and Secret Societies

This file contains nearly 50 unique agencies, organizations, and secret societies from the early 20th century. Although they are designed for use with the 1948 Campaign Setting, they can be used seamlessly with any WWII campaign setting. They can also be used with any other early 20th century RPG including World War I, 1930s gangsters, Lovecraftian horror, or archaeological adventure. These organizations can also be used with non-d20 rules systems, as they are merely descriptions of organizations. 

This supplement is divided into three sections. The first deals with government agencies including the Nazi Occult Bureau, the British MI-5, the Department of Psychotronic Research, and the GRU, among others. These semi-secret government agencies are outlined with a discussion on their purposes, policies, and practices.

The second section of this supplement focuses on secret societies, many of which deal with occultism, divine faith, or organized crime. These include the Templar Knights, the Rosicrucians, the Priory of Sion, the League of Blood, the Vril, the Luciano crime family, Skull and Bones, the Black Dragon Society, the Golden Dawn, the New Forest Witches, and many more. The descriptions also feature brief stat-blocks that detail when the society was founded, the regions of the world it is active in, its symbol, and its mission.

The last section of this supplement discusses political and social ideologies of the early 20th century such as Communism, Nazism, and Capitalism, as well as a few resistance groups and the White Russians. Each description includes an overview of the group's purpose, goals, and membership.

Buy this supplement today and add a new level of intrigue and mysticism to your 1948 adventure!  

 Within This File:

*13 Government Agencies

*24 Secret Societies

*12 Political Organizations

Only $2.49!

 

LIMITED TIME ONLY!

This supplement is one in a series of titles that lay the groundwork for the 1948 Campaign Setting. The full 1948 series includes the following titles:

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Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

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 Customers Who Bought this Title also Purchased
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Reviews (3)
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Reviews
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January 27th, 2007
Not bad. Useful for Pulp-era campaigns besides the titular 1948 setting, or perhaps even Present-Day campaigns dealing with conspiracies. I see little reason why many of the Occult groups and other secret societies could not be active today, and even [...]
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December 27th, 2005
It's simply a nice little collection and overview of secret societies and organizations from around the world. Most are based on those common and popular in conspiracy theorist lore.<br><br> <b>LIKED</b>: Well organized, easy [...]
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July 25th, 2005
A fairly large selection of Occult, intelligence, and paramilitary agencies "for use" with the d20 system.<br><br><b>LIKED</b>: The groups are a mix of real and imaginary, so quite a few can be used with a minimum of [...]
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Product Information
Electrum seller
Author(s)
Pages
31
Edition
1.0
Publisher Stock #
NG1018
File Size:
2.71 MB
Format
Original electronic Click for more information
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File Last Updated:
November 13, 2017
This title was added to our catalog on August 09, 2004.