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Dungeon Questing

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$2.50

Dungeon Questing is a classic fantasy roleplaying game based on Swords & Wizardry White Box but with a completely changed rules mechanic—this game only uses six-sided dice to handle anything in the game, and there is no levels or classes.

Players create their characters in the way they see fit and character advancement is skill based, where the advancement comes in small steps after each gaming session.

For those of you who still wants classes and levels, fear not! The classes and levels are still there as an optional rule for character creation and advancement, which is basically the original White Box using a 2d6 system instead.

So grab you sword and shield and start your adventures in the world of Dungeon Questing!

Features:

• Only six-sided dice are used; a 2d6 mechanic for action checks.

• Custom character creation using a skill-based system.

• All the White Box spells and monsters (plus a few additional ones!).

• Rules for strongholds and mass battles.

• A new treasure generation system.

• Classes and levels as an optional system for characters.

A free character sheet is avaiable on drivethrurpg, just search for the publisher's complete list of products to find it.

NOTE: A PRINT VERSION IS AVAILABLE HERE:

http://www.lulu.com/shop/mikael-hassel/dungeon-questing/hardcover/product-22673668.html

 
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Reviews (4)
Discussions (9)
Customer avatar
Neil B November 30, 2016 9:53 pm UTC
PURCHASER
This is a very interesting game, but I still have a few of questions I can't find the answer to:

1) While it is clear using the alternative classes system how hit points are determined based on class and level, I can't see how hit points can increase using the default system beyond the starting hit points determined by race. Is the body development skill the only option for doing this?

2) Some spells (sleep for example) affect a number of creatures based on hit dice. How does this work if an NPC casts a sleep spell on the PC's if they don't have hit dice?

3) In the class advancement tables for the alternative classes system what does BHB stand for?
Customer avatar
Neil B November 30, 2016 10:20 pm UTC
PURCHASER
... I knew I'd forget a question.

4) Monster entries list a Hit Dice Equivalent score which is meant as a guide as to the challenge level of the monster. How does this work when there are no levels or hit dice for characters?
Customer avatar
Mikael H January 24, 2017 3:10 pm UTC
PUBLISHER
Hi there, sorry for the delay in my reply, I totally missed your message!
As for your questions:
1) The Body development skill is used for increasing HP. There are also optional rules in the Appendix for going beyond the limits in the standard rules by allowing attribute increases and adding more skill ranks. Other than that, it's the starting HP of your chosen race plus (CON+4 HP) per Skill Rank in Body Development (feel free to tinker with the numbers, it's your game now!)

2) You found a pesky bug in the system! You can either let only one PC become affect or you can roll 1d3 or 1d6 and let this number be the number of PC's affected. I'm going to adress the rules bugs in the fortcoming DQ Companion.

3) BHB stands for Base Hit Bonus, it's a term taken from its parent game - S&W Whitebox, it's your base attack bonus.

4) This is a remnant from its parent game and is best used with the optional Class and Level system presented in the Appendix. I created a table...See more
Customer avatar
Jay S May 29, 2016 1:45 am UTC
PURCHASER
Getting an error message when I download and try to open in Adobe Reader. PDF won't open.
Customer avatar
Mikael H May 30, 2016 4:54 pm UTC
PUBLISHER
Strange, no one else seems to have that problem, I will update the files shortly, try again after the update.
Customer avatar
James R May 26, 2016 10:58 pm UTC
PURCHASER
Is there any chance of getting an editable version of the text? I really like the game, but have an urge to stick my own house rules inline in the text for ease of reference during play. (I think this is because the game is so easily hackable.)
Customer avatar
Mikael H May 28, 2016 10:36 pm UTC
PUBLISHER
I only have the fully layed-out Publisher files, no word file, but still editable. You can export it into another format I guess.
Customer avatar
Vernon F May 26, 2016 3:36 am UTC
PURCHASER
Could you explain how energy draining monsters work in DQ? Reading the monster entries, they still refer to level draining. Since DQ doesn't have levels, this seems to be in error.
Customer avatar
Mikael H May 26, 2016 3:57 pm UTC
PUBLISHER
Yes, that's because the latest update isn't available yet, I'm expecting to get it up on friday.

Best Regards,

MHGames
Customer avatar
Matthew S May 22, 2016 11:55 pm UTC
PURCHASER
Love a lot of what Mikael is doing in this hack and how complete this is for $2.50. I found a few errors that I emailed to him, but I thought I'd post a few comments here:

1. I'm not crazy about spellcasters always having STAT + 1 spells per level. That doesn't feel very D&D to me. Easy enough to change to taste, of course. I'm thinking that each rank gives you STAT + 1 in that level, with lower levels getting cumulative +1, so that having Rank 3 Wizardry would give you INT + 1 3rd level spells, INT + 2 2nd level spells, and INT + 3 1st level spells.

2. Considering adding an Armour Proficiency skill. Each rank would allow you to ignore equivalent penalties (e.g. Rank 2 let's you ignore up to -2 penalties). Would also apply to spellcasting somehow. Maybe Rank = level of spells able to be cast (e.g. Rank 2 allows magician to wear armour and still cast 1st and 2nd level spells). Or allows full spellcasting while wearing armour up to that rank. Have to think more about that....See more
Customer avatar
Mikael H May 25, 2016 10:13 pm UTC
PUBLISHER
1. You can always change it to suit your desires. I like your variant, maybe incorporate that in a companion book with optional material.

2. There is a sidebar in the book presenting two options: 1.) Armor penalty, 2.) Restricting Armor use. As with your previous issue, I think it would be nice to have additional armor options for a companion book.

Best Regards,

MHGames
Customer avatar
Matthew S May 27, 2016 7:25 pm UTC
PURCHASER
Search as I may, I don't see anything about armor penalties to spellcasting in a sidebar or anywhere else. Just the statement that you can't wear armour unless you are an Elf.

On that line, I looked through the new update and realized something else about magic: Staves give a bonus to spellcasting rolls, but I don't know what a spellcasting roll is. That is, there is no other place in the book to discuss such things and the magic system RAW is fire-and-forget with no rolling required.

Also, I noticed that both the Wraith and the Vampire still have level draining abilities.
Customer avatar
Andrew S May 07, 2016 7:32 am UTC
PURCHASER
Does the Lulu POD include the recent updates?
Customer avatar
Mikael H May 07, 2016 7:49 pm UTC
PUBLISHER
Yes, the print files have been updated.

Best regards,

MHGames
Customer avatar
Andrew S May 08, 2016 1:11 pm UTC
PURCHASER
Thanks.
Customer avatar
Mikael H May 21, 2016 11:22 am UTC
PUBLISHER
Not yet, an updated version is on the way, I just want to make sure that the updated print version is properly cleaned up before making it available.

Be sure to check out https://plus.google.com/u/0/communities/100830436427332017335 for the latest news!

Best regards, MHGames
Customer avatar
Michael H May 05, 2016 11:09 pm UTC
PURCHASER
I like it. It's just a pity that like all of the other White Box derivatives, it completely avoids the issue of the wilderness adventure and overland travel. It's probably fair enough for a game called Dungeon Question but still, a slight bump in page-count would have made for a more complete game.
Customer avatar
Mikael H May 06, 2016 9:35 pm UTC
PUBLISHER
I have added a few details about wilderness adventures, with overland travel, getting lost, fatigue and foraging. There's also the random encounter tables at the end of the bestiary.

Best regards,

MHGames
Customer avatar
Michael H May 07, 2016 12:25 am UTC
PURCHASER
Brilliant work! Thanks so much.
Customer avatar
Anthony L May 04, 2016 8:41 pm UTC
PURCHASER
Really enjoying reading DQ. Making a character was fast and fun.

One question for now though: How would you like to be notified of any typos we may find?
Customer avatar
Mikael H May 04, 2016 10:08 pm UTC
PUBLISHER
You can notify me by mailing me on mhassel70@gmail.com or join the google community at:
https://plus.google.com/u/0/communities/100830436427332017335?sed=1

best regards, MHGames
Customer avatar
Robertson Jr S May 04, 2016 10:15 am UTC
PURCHASER
I love this version of OSR as it uses 2d6 mechanic all the way which brings me to the Saving Throw for monster. Does it still uses d20 or am I missing something or miss read somewhere.
Customer avatar
Mikael H May 04, 2016 12:36 pm UTC
PUBLISHER
Hi there!

The game only uses six-sided dice, so no d20, and a class and level system in the appendix as an addition to the standard character system. The classes are the same as the White Box version, so no thief, but it should be easy to add one by looking at other sources, like S & W Core or similar.

Best regards, MHGames
Customer avatar
Robertson Jr S May 05, 2016 12:08 am UTC
PURCHASER
this was taken in from DQ under the Reading Monster Entries

"Saving Throw: This shows the target number, on a
d20, the monster needs to exceed or beat in order to
make a successful saving throw. This number is found
by taking 11 minus the hit dice of the monster
(minimum of 4)."

So I was hoping that this was explain using the 2d6 mechanic.
Customer avatar
Mikael H May 05, 2016 7:20 am UTC
PUBLISHER
It is for the 2d6 mechanic, thank you for notifying me, I will add it to my notes and change it later.

Best regards,

MHGames
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