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Modern Player's Companion, Volume Two

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By Stan!, co-designer of the d20 Modern Roleplaying Game and developer of the Urban Arcana Campaign Setting.

Interrior and cover art by Clarence Harrison.

Keep Zeroing In on Your Character Concept

Character building never ends. Every time you level up, your dice and decisions help you add detail and definition your character. The more options you have, the closer you get to making the hero on your character sheet to match the one in your imagination.

Modern Player's Companion, Volume Two provides even more tools for creating, developing, and equipping characters, allowing players and Gamemasters to further personalize and customize the heroes of any modern-world roleplaying game.

Modern Player's Companion, Volume Two includes:

  • New basic class talents that expand existing talent trees and form new ones, including Heightened Reflexes, Stay in the Game, and Implacable
  • Variant rules for the Wealth System and for creating multilingual characters
  • New advanced classes, such as the Arcane Scholar and the Transporter
  • Seven new prestige classes, including the Psionic Assassin and the Silent Intruder
  • New Feats, such as Cohort, Follow That Car, and Signature Skills
  • New equipment packages that enable heroes to quickly gear up for action
  • New magic spells and magic items, including send as attachment and the laser pointer grappling hook

Modern Player's Companion, Volume Two is the second in an innovative series of sourcebooks providing new options and ideas for adventuring in the modern world. The first volume, Modern Player's Companion, is also available through RPGNow.

About the Author: With a background spanning West End Games, TSR, and Wizards of the Coast, Stan! has worked on wide selection of game titles, including Paranoia, the Dragonlance, Ravenloft, and Forgotten Realms settings for D&D, and the d20 Modern Roleplaying Game.

This product requires the use of the d20 Modern Roleplaying Game core rulebook and the Urban Arcana Campaign Setting, published by Wizards of the Coast, Inc. For players and Gamemasters, this product is compatible with other d20 System roleplaying games.

Modern Sourcebooks from The Game Mechanics

Modern Player's Companion, Volume One
With all the great material in the core rulebook, what else could you possibly need for modern-era d20 roleplaying? How about class combinations that help you to construct the character you want using only the basic classes? Or inside tips on why the rules work the way they do? This book features those and more, including new advanced classes, new equipment, new feats, and starting equipment packages to help speed up character creation.
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Modern Player's Companion, Volume Two
When building a character for your modern d20 System game, there's no such thing as too many options. This book picks up where the Volume I left off, providing more feats, advanced classes, equipment, and equipment packages. You'll also find prestige classes, spells, magic items, variant rules for use in combat and with the Wealth system, and more tips on why the game works the way it does, all written by people who designed the rules in the first place.
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Martial Arts Mayhem, Volume One
Rich Redman adds depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume One builds on the free material already published on The Game Mechanics website. When you use this supplement, every melee combat is unique thanks to added customization. Your heroes are no longer limited to the Brawl feat tree, the Combat Martial Arts feat tree, and Defensive Martial Arts. Instead, your heroes can become masters of diverse and specialized martial arts schools.
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Martial Arts Mayhem, Volume Two
Rich Redman adds still more depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume Two builds on the free material already published on The Game Mechanics website and ups the ante with more schools, feats, secret techniques, and campaign options!
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Modern Magic, Volume One
This modern d20 System supplement brings magic and spellcasting into the 21st century. Today's mages, witches, and conjurers bring magic to the cutting edge, and corporations, researchers, and the military are using magic to give them an edge over their competitors. Modern Magic, Volume One includes new spells and items crafted with a modern perspective, expanded rules for ritual magic, new classes for spellcasting heroes, and new feats to help spellcasters refine their powers. Modern Magic, Volume One brings a fresh, contemporary feel to the magic and spellcasting in your modern d20 System game.
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Modern Magic, Volume Two
This modern d20 System supplement picks up where best selling Modern Magic, Volume One left off—-bringing magic and spellcasting into the 21st century. A spellcaster's creativity is the only limit when centuries old traditions meet cutting edge technology. Modern Magic, Volume Two includes more new magic spells and items as well as rules for Voudon spellcasting, the Loa, and ritual possessions as well as new rules covering forensic investigations of magical crimes and new ways for nonspellcasters to protect themselves from magical attacks.
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Modern Organizations: Crime and Punishment
This modern d20 System sourcebook details seven organizations that heroes are likely to encounter in just about any modern campaign setting. Inside, you'll learn details about criminal and justice groups from the mysterious assassins of the House of Dusk to the vigilantes in the Shield of Justice. On the way, you'll meet characters like Solomon "Big Solly D" Dimitriano and fourth-generation policeman Captain Anton Dwyer, each with character backgrounds and stat blocks. Each organization also includes new game options, including new rules for bribery, action points, and sneak attacks.
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Sci-Fi Sourcebooks from The Game Mechanics

Future Player's Companion: Tomorrows' Foundation
Like its spiritual predecessor (Modern Player's Companion), the Future Player's Companion focuses on the material used in character creation and game play designed for use by players but also valuable for Gamemasters. Tomorrows' Foundation, the first FPC volume, provides more character fundamentals for your sci-fi d20 System game. From basics such as talent trees to innovative new options like Environment Packages for characters from alien worlds, we give you the tools necessary to define your hero of tomorrow.
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Future Player's Companion: Tomorrows' Hero
Tomorrows' Hero brings theory to practice. Building on the material from Tomorrows' Foundation, we work through methods for building your starting sci-fi hero. Inside, you will find systems for creating your sci-fi hero with options like mutations and cybernetics, new rules for bioware, biotech, and genetic engineering, guidelines for creating new player races, and much more.
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Future Player's Companion: Tomorrows' Evolution
Tomorrows' Evolution focuses on options for advancing your sci-fi hero in experience and equipment. Inside, you'll find new advanced and prestige classes; cybernetic upgrades for flesh-and-blood heroes; new equipment, plus gadgets to modify existing equipment; and rules for defining designer drugs.
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Reviews (33)
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January 1st, 2007
Excellent !! Everything about this product is good. What I would like to see from them next is a D20 Future Arcana product - magic continues to increase while science progresses. How would magic and science combine? LIKED: Just about every [...]
July 20th, 2006
This is a great source for D20 modern material. Everyone should get this to expand the D20 Modern game LIKED: I like that it added more specialized classes and more choices for begining occupations. Also the added feats are nice too. [...]
September 25th, 2005
I'm sure everybody else has said so, but this is just a great product. It's like the stuff that was left out of d20 Modern. You essentially need the two Modern Player's Companions to play d20 Modern. If you're doing d20 Modern, just go buy this already. [...]
April 5th, 2005
Another "classic" from TGM. Still haven't decided to pick up the hardback but have picked up their other print products without hesitation. LIKED: More of MPC 1 DISLIKED: Still not my cup of tea on the art. [...]
November 3rd, 2004
More d20 Modern goodness from The Game Mechanics. If you are looking for options for PC's or NPC's in your modern game, this is a great resource to pick up. QUALITY: Very Good VALUE: Satisfied [...]
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File Last Updated:
June 25, 2003
Cet article a été ajouté à notre menu sur June 25, 2003.