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Parched Tome 3.5 (Revised)

Parched Tome 3.5 (Revised)

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Shihab is a tiny desert-country defined more by it's brutal climate and matching brutal people, than by its many political borders. The Shihabis are human nomads, dominated not by their Sultan, but by a powerful God of Strictest Laws. Amjad, also known as The Glorious & Terrible Judge, has created the most comprehensive legal system ever known, chiseled into giant walls of marble for all to see. His dogma covers all aspects of life, with laws concerning every aspect of personal, civil, criminal, mercantile, religious and sorcerous activity. Those who aren't clerics of Amjad are most likely warriors and paladins dedicated to him.

Woe to the players accustomed to western society that find themselves in the Desert of Shihab. Gone are the clean cities where races and religions freely mingle, where women can enjoy the freedom of any man. The Shihabi have no tolerance for foreign religions, magic, or non-human races. They have strict laws concerning every way a person can live and work, all provided by a complex and calculated mandatory religion enforced by mobs of clerics and the faithful. Slavery is commonplace, and women who forget their place are flogged nearly to death. The only foreigners found here are the border merchants that trade for the few valuables the Shihabi produce or are slaves who work 'til dead in the salt pits. Civilization is a cluster of tents around an oasis or mud-brick buildings by a river, populated by fanatics and thieves made more clever by persistent laws. Secret wizards summon dark d'jinn and worse things to do their bidding, while giant vultures glide across the wasteland on greasy wings, feeding on the carnage left by the endless holy-wars and invasions.

The Parched Tome provides a cultural alternative to the usual Egypt-style desert while creating a challenging environment for players accustomed to honest merchants and comfy inns between dragon fights.

    The Parched Tome contains:
  • The People, Laws & Religious Sects of the Shihab
  • Cultural Class Variations
  • 18 New Feats
  • New Weapons & Weapon Qualities
  • Desert Foods, Musical Instruments, Clothing, Equipment
  • Alternate Currency
  • Common Jobs & Wages
  • 57 New Spells
  • 20+ New Magic Items
  • 5 New Monsters
  • Handy Bookmarks
    New for 3.5 Revised:
  • Printable Table of Contents
  • Updated Monsters, Magic, Class Variations, Feats, Monsters and Weapons
  • Fixed those @?$#ing typos New Review at EnWorld
 Customers who bought this title also purchased
Reviews (6)
Discussions (0)
January 26th, 2004
Yes, it may be for a limited-scope (terrain-wise), but the information is thoughtful, nicely organized, and generally useful for anyone wanting to make deserts more desert-like in a D20 game. It's not just about combat and magic, but about survival an [...]
January 17th, 2004
A solid offering and a great supliment for desert adventures. Very adaptable to alternate settings. Add this to your DM resource collection. [...]
September 20th, 2003
I will simply direct your attention to the previous review by Jeffry Kromer because I can only really echo his detailed comments on it. As someone who has tweaked and missed the old Al-Qadim setting from TSR, this is a beautiful piece of work... [...]
August 28th, 2003
A nice book. It is very specific to the environment but thats why I bought it. My party is haeding into just such a place so it has given me some ideas, some unique spells to add that are intresting to the game. If your not adventureing in such a dr [...]
July 18th, 2003
An pretty good resource introduction for a harsh culture due to a harsh environment. It has given me alot of ideas for development of a more in depth look at a desert culture. The simplistic elements are there too, but for the kind of game it is [...]
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1.01 MB
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File Last Updated:
June 16, 2003
This title was added to our catalog on June 16, 2003.
Publisher Info
Mad Kaiser Games
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