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Hexed Places - The Sand Coast

Hexed Places - The Sand Coast

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The Sand Coast is a barren stretch of sand and rock, best known for the supposedly magical well found at the crossroads of two minor trade routes. The ruins of a lighthouse and the hulk of a wrecked ship mark this stretch of coast as a hazard to sailing, and those traveling by land stick to the roads to avoid the dangerous wildlife that roams the region.

Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.

Note: product preview shows a selection of pages. It's not sequential.


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The Lost Cellars maps depict three small, stand-alone dungeon complexes, each with multiple entrances. These maps are sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions.

 
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Product Information
Author(s)
Pages
14
Publisher Stock #
HP4013
File Size:
6.98 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
February 18, 2016
This title was added to our catalog on February 18, 2016.