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100 More Dragon Names - Novus Draco Edition
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100 More Dragon Names

Novus Draco Edition

 

Dragons need names as much as the next beast of legend. Some are easy to pronounce, others, not so much.

 

Presented here are 100 more dragon names.

 

The names here are made from the rules/suggestions in Novus Draco (also by Ennead Games), but it is not needed to use this (but recommended anyway as it’s rather good)

...


20 Tavern/Inn Menus
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When visiting a tavern, sometime all you and your players need to know is what is there to eat and drink. Do they serve beer? Is there any cheese to eat? Etc.

 

Presented here are 20 ready to use menus for any tavern or inn. Either pick one you like, or, roll a D20 and go to the appropriate entry.

...


30 Dragon Descriptions
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30 Dragon Descriptions

 So you got the stats of your dragon, but what does your flying legend look like? Well worry no longer, for here are 30 dragon descriptions of various ages. Of course if you like a particular description you can apply it to another dragon of your choice.

 

The descriptions here are created using the rules and charts in “Novus Draco”(which is not needed to use this but is recommended), but can be used on any dragon type to provide variety.

 Note: You may notice there is sometimes a difference between the dragon type and their scale colour. This is deliberate. A dragon with the Type Green for example has the stats of a green dragon, but may look red. 

...


50 Pre-generated Planet Details
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50 Pre-generated Planet Details

 

Sometimes, you need information prepared and quickly. You don’t have time to go through a lot of charts and work out details. That’s where the Pre-generated Results come in handy.

 

So, for your use, here are 50 pre-generated planetary details.

 

The information presented here has been randomly generated using the rules and suggestions from MVK – Planet Details. As such it is highly recommended you get that publication as it explains the terms contained here, but, it is not needed as for the most part it’s self-explanatory.

...


Background & Details Kit
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Every character in the world has some kind of background. Even the lowliest of NPC’s have some kind of history to them, although for the most part you will never find out they are descended from the last king of the 5th T’ping dynasty (on their grandmothers side) or that they survived the infamous Guld Dare Massacre of ’87.

 

For the most part this background & details are decoration, but, they can provide insight as to why a character is acting the way they are

 

These can apply to PC’s as well as those they encounter.

Note

This Background & Details Kit is aimed as players and NPC’s from a fantasy setting. Volume 2 will deal with Sci-Fi/Futuristic settings.

...


Background & Details Kit 2 - Fantasy Edition
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Backgrounds & Details Kit 2 - Fantasy Edition

In 2012, the original Backgrounds and Details Kit from Ennead Games was released. Now, several years later, it has been remade, with more options and the original set of details expanded on and improved. Combining this publication with content from others that have been made over the years and new features added the BDK 2 was made. Designed for both players who want to flesh out their character and GMs that wish to make an NPC that little bit more believable.

This publication is divided into multiple parts; quick, detailed and life events.

The quick section is for when you want just the basics. It co...


Backgrounds & Details Kit Volume 2 - Sci-Fi Characters
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Backgrounds & Detail Kit Volume 2 Science Fiction Characters

 

Every character in the world has some kind of background. Even the lowliest of NPC’s have some kind of history to them, from being an adopted child to being a covert operative.

 

Some of the charts from here have been duplicated from Volume 1 and expanded on. A few of the charts from here can be used in any setting, such as a modern setting.

 

Multi-verse Kit – Life, also by Ennead Games –has a system for determining what your life form looks like and what it can do.

...


Campaign Chunk - Volume 1
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Campaign Chunk - Volume 1

A Campaign Chunk is an item, place or something else that can fit into any campaign or story with little or no modification, although some will be more suited to certain genres than others.

They have few stats and can help provide starting grounds for adventures or help fill in the gaps when your players go off exploring and you need something for them to do. Each has several hooks or rumour that can be used. Which of these are true and which are false?

You'll find inside chunks called:

Death of a Beauty Queen  Devrok, the castle of The Blood Lord  Giant Polyopisthocotylea  Glass Tower  Grevalian Report  Grand Derby  Impact Crater  Juniper bush of Junzin  New Year’s Day  Star Ri...


Campaign Chunk - Volume 2
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Campaign Chunk - Volume 2

A Campaign Chunk is an item, place or something else that can fit into any campaign or story with little or no modification, although some will be more suited to certain genres than others.

They have few stats and can help provide starting grounds for adventures or help fill in the gaps when your players go off exploring and you need something for them to do. Each has several hooks or rumour that can be used. Which of these are true and which are false?

Originally first published on the blog/website of Ennead Games, these Chunks have been compiled into a handy volume. Their details may have been cleaned up and more hooks or rumours added to them, but they basically the same.

This edition of Campaign Chunks features:

Anima/Soul sp...


Campaign Chunk - Volume 3
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Campaign Chunk - Volume 3

A Campaign Chunk is an item, place or something else that can fit into any campaign or story with little or no modification, although some will be more suited to certain genres than others.

They have few stats and can help provide starting grounds for adventures or help fill in the gaps when your players go off exploring and you need something for them to do. Each has several hooks or rumour that can be used. Which of these are true and which are false?

Originally first published on the blog/website of Ennead Games, these Chunks have been compiled into a handy volume. Their details may have been cleaned up and more hooks or rumours added to them, but they basically the same.

This edition of Campaign Chunks features:

Aber Naver, m...


Empire Builder Kit - Government Type
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Empire Builder Kit - Government Type

An empire has it rulers. The type of ruler can often determine the character of a nation. Are they a democratic society that follows the will of the people, or are they ruled by a harsh dictator who demand everyone caters to their every whim. They could even be ruled by a group of industrialists whose main goal is the acquisition of wealth.

This part of the Empire Builder kit outlines some of the more common, and not so common, types of ruler or government your empire or country may possess. Although designed with fantasy settings in mind, most of the entries can be used in a sci-fi or other genre of story or game.


Empire Builder Kit - Street & Road Names
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Empire Builder Kit - Street & Road Names

When a settlement starts to develop beyond a few houses by a path, the matter of knowing where something is becomes important. Is the building you are after on the main street or the one of the other path? If you don’t know which one you may have a problem.

This is where the Street & Road Names generator can help. It provides you a quick and simple way of naming the street, plus gives you some details if you wish to use it with a bit more accuracy. Why it is called that name is up to you.

A small disclaimer – Be aware that the results you get from this system will resemble an English/...


Fantasy/Medieval Weapons Kit Part 1
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Weapons – Often needed to defeat an enemy or defending those who can’t. They are sought after and often have stories and sagas told about them. Excalibur, Mjolnir, amongst others. Not all are magical, some are simply ceremonial.

 

As with other kits, The Fantasy/Medieval Weapon Kit will be split into 3 parts so you can take just what you need.

 

Part 1

Deals with the basic weapon type and what it is made from.

 

Part 2

What powers and abilities does the weapon have? Why does the sword with a blade of wood do more damage than your normal sword? What damage type do the arrows do? Will also cover mundane and arcane powers.

 

Part 3

Names & History. What is the weapon ...


Fantasy/Medieval Weapons Kit Part 2 - Weapon Abilities
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You found a weapon. You can see what it is and what it is made from…but what can it actually do?

 

Presented here are a collection of abilities, both mundane and supernatural. Also you will find some disadvantages/curses to make things interesting.

 

This is the second part of the Fantasy/Medieval Weapons Kit. You do not need the first part of the kit to use this, but it is recommended.

 

Also any abilities mentioned can apply equal to all weapons and ammo.

 

As the Kit is system generic, costs and abilities are given in general terms, from 1 to 10, with 1 being the lowest and 10 being the strongest/most expensive/difficult etc. Each point could be something like 1% or 5% or even 10%, it depends o...


Fantasy/Medieval Weapons Kit Part 3 - Names & Histories
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Fantasy Weapon names & histories Part 3 of the Fantasy Weapon Kit

 

You found the weapon the weapon of your dreams. You have discovered the powers it has. But something’s bugging you, this weapon is awfully familiar.

 

Then you remember, this is Flamestrike, used in the last great rebellion to kill the prince of the land! The member of his family might be interested in rewarding you for finding this little piece of their history.

 

Note: Although the Fantasy Weapon Kit Part 2 is not strictly needed to use this, it is recommended, especially for the section about gaining names from the abilities a weapon possesses. 

...


Lexicon Of Dungeons
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Congratulations on your decision to purchase this handy dungeon builders guide. Soon the dungeon-less void in life will be filled!

No longer will you have to find somewhere to put all those pesky heroes who claim they are simply "looking for treasure".

That treasure belongs to you..you acquired it, what right do they have to try and steal it!

You may need somewhere to work out you famous experiments that will benefit the whole world, or you may just want somewhere to go and have a laugh with your orc friends and chill out with a cup of blood wine and watch the silly heroes fight the way past your walls and eventually get eaten by the ravenous beasties!

Whatever you have planned I'm sure you'll find the information you need in here!

 ...


Lexicon of Traps
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Picture the scene. You running a game for a bunch of PC's. You've spent ages creating a dungeon. You've slaved over it. You've put your heart and soul into it. What's one of the first things the party does? They kick the doors down, kill the guards and run off with the treasure. They probably giggled as well.Well not any more. Now you can make the party a bit more nervous about kicking down that door, or simply looting the first chest they see for any treasure contained therein.How?Traps, that's how.Now that door will cut into the person who kicks it in, now that chest will spray a contact glue onto the party's thief for daring to pick that chest open.Done right, your players will get suspicious and any thing that looks too good to be true.Only a few of the traps contained within here a...


Multiverse Kit - Part 1 - Multiverse
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No matter the game, whatever the game system, they all have one thing in common. They exist in a world, which in itself, is contained in a universe.

Some also say there is more than one universe, the so-called Multi-verse theory. What is different is the details of the universe and plane in which it resides

 

Your players have started asking difficult questions. What are the rules of the plane we heading to? Does the universe have borders, does time work the same way, with many, many more decisions being needed.

 

This is where the Multi-Verse Kit (MVK) comes in. The MVK is a series of random charts to help generate ideas, fill in blanks or simple give basic details about the areas in which your players roam. Using a top-down approach, the MVK ...


Multiverse Kit - Part 2 - Galaxies , Stars & Planets
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No matter the game, whatever the game system, they all have one thing in common. They exist in a world, which in itself, is contained in a universe.

Some also say there is more than one universe, the so-called Multi-verse theory. What is different is the details of the universe and plane in which it resides

 

Your players have started asking difficult questions. What are the rules of the plane we heading to? Does the universe have borders, does time work the same way, with many, many more decisions being needed.

 

This is where the Multi-Verse Kit (MVK) comes in. The MVK is a series of random charts to help generate ideas, fill in blanks or simple give basic details about the areas in which your players roam. Using a top-down approach, the MVK ...


Multiverse Kit - Part 3 - Planet Details
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Multiverse Kit Part 3

Planetary Details

 

You’ve found a planet, or, you need to describe the current on your players are. They are asking questions, scanning away and have a need to know the answers to some pressing questions, such as:

What is the atmosphere composed of? What is the gravity like? The size and other details of the planet

 

This Kit-part will cover those basic questions about the planet itself. Part 4 of this kit will deal with any inhabitants the planet may have, plus what technology they may have to work with.

 

Notes:

This kit can be used to cover moons and standard planets as well. There is some overlap with the plan...


Multiverse Kit - Part 4 - Life
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Multiverse Kit Part 4

Life

 

“Our sun is one of 100 billion stars in our galaxy. Our galaxy is one of billions of galaxies populating the universe. It would be the height of presumption to think that we are the only living things in that enormous immensity.”

Wernher von Braun

 

It’s finally happened! You’ve found a planet that has life on it outside your home planet. But what kind of life is it?

 

That is what this part of the MVK seeks to address. Starting with a base life form, you end up with something that might be similar to something you know or something very alien indeed.

 

You can use this system to...


Multiverse Kit Supplemental - 100 Galactic Features
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A Multiverse Kit Supplemental

 

Throughout the galaxy there are many rare and wonderful examples of not only nature’s glory, but creations from those who once dwelled on small lumps of rocks and now dwell among the stars.

 

Presented here are 100 features that may be found throughout your galaxy or universe. They may be unique or they could be found 10 per galaxy. Either way they provide new and exciting things for your special explores to investigate.

...


Superhero Kit Part 1 - Superhero Names
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Superhero Kit 

Part 1 – Superhero Name

The name a Superhero uses to protect their real life can tell you a lot about them, such as their powers, their place of origin or their way of thinking.

This is the first part of the Superhero kit, a series of publications designed around helping you to create a superhero, or to help fill in the blanks in an existing character or NPC. Future editions will cover the costume, powers and more.

Included are 100 unedited names to help you get started with your Superhero creation.

This generator, or series of charts, is designed to help flesh out any needed details you require. Use all of them or just one, they are entirely optional.

Inside you'll find:

A system for creating your super hero name...


Superhero Kit Part 2 - Costume
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Superhero Kit

Part 2: Costume

This is the second part of the Superhero Kit, a series of publications designed around helping you to create a superhero, or to help fill in the blanks in an existing PC or NPC.

This part covers the costume that almost every hero has and sometimes needs to protect their real life identity against those would stand against them (or their loved ones) or do them harm.

This generator, or series of charts, is designed to help flesh out any needed details you require. Use all of them or just one; they are entirely optional.

Inside this part of the kit you find example of :

Accessories Adornments & Logo Arms & Legs Belt Boots and Shoes Cape Chest/Torso  Glove and hands Hats, Helmets & Head Gear Mask...


Superhero Kit Part 3 - Background & Origins
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Superhero Kit

Part 3: Background & Origins

This is the third part of the Superhero Kit and deals with the heroes’ background and origin. It’ll give you the detail on what they look like; their height and just where they got their skills and powers from, with what those powers are being covered later in the series.

This generator, or series of tables, is designed to help flesh out any needed details you require. Use all of them or just one, they are entirely optional.

In this generator are tables for:

Origins Family Spouse & children Gender Hair Health Levels Height & Weight  Hobbies Income Languages Literacy Looks & Age Pets Personality Quirks Senses Sexuality Skin Voice Major Life events (non sup...


Superhero Kit Part 4 - Powers & Abilities
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Superhero Kit Part 4 - Powers and Abilities

This is the fourth part of the Super Hero Kit (SHK) and is designed to tell you what powers and abilities (often shorted to just powers to save on space) your characters may have. The source of their powers depends on the origins they have, but the results often do not.

Features:

A system for detrming how many or abilties your charcter has , how stong they are and their maximum potential 6 power catagories (Body, Creation, Manipulation, Mental, Movement and Other) Each catagory has 15+ sub types The Sub type has a breif overview and 3 example powers/abilities to get you started ...


Tavern Kit - Part 1 : Names & Symbols
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The tavern, according to some scholars is a place of business where people gather to drink alcoholic beverages and be served food, and in some cases, where travellers receive lodging.

Inn’s are basically taverns that specialise in lodgings, but also have facilities for drinking of beverages and food consumption.

For many RPG’s it is also the starting place for their adventures. It is also a place to relax after slaying the dragon or simply somewhere to unwind after defending the village from vampires for the 5 th time this month.

Chances are, for whatever reason, your party is going to spend some time in one of these buildings.Almost eve...


Tavern Kit - Part 2 - Features
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The tavern, according to some scholars is a place of business where people gather to drink alcoholic beverages and be served food, and in some cases, where travellers receive lodging.

Inn’s are basically taverns that specialise in lodgings, but also have facilities for drinking of beverages and food consumption.

For many RPG’s it is also the starting place for their adventures. It is also a place to relax after slaying the dragon or simply somewhere to unwind after defending the village from vampires for the 5 th time this month.

Chances are, for whatever reason, your party is going to spend some time in one of these buildings.Almost eve...


Tavern Kit - Part 3 - Owner, Staff & Patrons
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The tavern, according to some scholars is a place of business where people gather to drink alcoholic beverages and be served food, and in some cases, where travellers receive lodging.

Inn’s are basically taverns that specialise in lodgings, but also have facilities for drinking of beverages and food consumption.

For many RPG’s it is also the starting place for their adventures. It is also a place to relax after slaying the dragon or simply somewhere to unwind after defending the village from vampires for the 5 th time this month.

Chances are, for whatever reason, your party is going to spend some time in one of these buildings.Almost eve...


Tavern Kit - Part 4 - Food, Drink & Other Services
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The tavern, according to some scholars is a place of business where people gather to drink alcoholic beverages and be served food, and in some cases, where travellers receive lodging.

Inn’s are basically taverns that specialise in lodgings, but also have facilities for drinking of beverages and food consumption.

For many RPG’s it is also the starting place for their adventures. It is also a place to relax after slaying the dragon or simply somewhere to unwind after defending the village from vampires for the 5 th time this month.

Chances are, for whatever reason, your party is going to spend some time in one of these buildings.Almost eve...


Tavern Kit Supplemental - 100 Named Dishes
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In taverns and restaurants there are many basic dishes.

 

Presented here are 100 high cost/signature dishes.

 

Generally, they are expensive, exotic or simply hard to make. They tend to be of a higher quality, or simply taste better then so-called normal dishes.

 

This list is a mixture snacks, full dinners and deserts.

 

This is a perfect supplement to the Tavern Kit

...


Tavern Kit Supplemental - 100 Names & Symbols
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Many  people  in  fantasy  times  can’t  read, or  if  they  can  read  normally,  they  can’t  read the local  language.  

 

So to make things easier for all, each tavern also has a symbol. The   taverns symbol normally matches   up   with   the name.

 

So if one place was called The Frog & Bucket, then the symbol would be…a frog in a bucket.

 

The names generated here are based on the most part from The Tavern Kit – Part 1- Names and symbols (Also by Ennead Games)

...


[SSK] - Starship Kit - Volume 1 - Name & Registration
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Starship Kit Part 1 – Name & Registration

 

Your species or corporation has finally achieved a dream that almost every species has, to leave their home world and travel to the stars.

 

But first you need a Starship to do this and you will need to know the ship’s name & registration. This is where this part of the SSK comes in handy.

 

This is part 1 of the Starship Kit. Future parts will include:

Ship role & type Captain & Crew Ship systems Weapons Defences system Special Features Operation Modes Cargo, both legal and illegal Ship Quirks Technobabble for that “authentic” sounding description of parts and equipment

 

There will a...


[SSK] - Starship Kit - Volume 2 - Size and shape
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Starship Kit Volume 2 – Size & shape

 

Your species or corporation has finally achieved a dream that almost every species has, to leave their home world and travel to the stars.

 

Your ship has a name, but how big is it? What is its shape? What about its colour?

 

This is part 2 of the Starship Kit.

Future parts will include:

Ship role & type Ship systems Captain & crew Weapons Defence systems Special Features Operation Modes Cargo, both legal and illegal Ship Quirks Technobabble for that “authentic” sounding description of parts and equipment

 

You do not need to have all the parts in the kit to use them, but it does help and is ...


[SSK] - Starship Kit - Volume 3 - Class/Type
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Starship Kit – Ship Types

 

You have the ship name, the size…but what is the ships role. What class is it…what is it actually meant to do…?

 

This is part 3 of the Starship Kit. It deals with the ships types and their roles

The PWYW (Pay What You Want) is a trial - Normaly this would cost

$1.50   $1.25. If it works, more titles we be released as PWYW

...


[SSK] - Starship Kit - Volume 4 - Weapon Generator
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Starship Kit 4 - Weapon Generator

Your ship has been designed, built, but is lacking the means to defend itself. But no longer! The Weapon Generator is ready for you to start inventing your own devices of mass destruction.

Using this generator, you can create over 500,000 possible weapons for your starship.

This is part 4 of the Starship Kit, although can be used standalone if required. 

Future parts will include:

Ship systems Captain & crew Defence systems Special Features Operation Modes Cargo, both legal and illegal Ship Quirks

You do not need to have all the parts in the kit to use them, but it does help and is recommended.

This generator is designed to provide the starting points for your own inspiratio...


[SSK] - Starship Kit - Volume 5 - Armor & Shields
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Starship Kit 5Armor & Shield Generator

Ships need protection from their enemies. The best way to do that is with armor and/or shields

This is part 5 of the Starship Kit, although can be used standalone if required. 

Future parts will include:

Ship systems Captain & crew Special Features Operation Modes Cargo, both legal and illegal Ship Quirks

You do not need to have all the parts in the kit to use them, but it does help and is recommended.

This generator is designed to provide the starting points for your own inspiration. Actual details about damage and the effects of each weapon type, such as how it fires and what effects it has are left to you.

...


[SSK] - Starship Kit - Volume 6.1 - Engines, propulsion and power
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Starship Kit 6.1 - Engines, propulsion and power

Ships need to go, to move through space. Virtually all of them need power as well. Those core parts of almost all space going vessels are covered here.

Designed as a multi-part kit, the Starship Kit gives you the information and tables you need to design a starship for your games and stories.

Part 6 has been broken down into various sub-parts, due to amount of the possible options. This edition covers the bare essentials each ship has: it's engines, power and means of propulsion.

Sub-Light drive FTL Low power generation High power generation Fuel Batteries ...


[SSK] - Starship Kit - Volume 6.2 - Environmental
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Starship Kit 6.2Ship Systems Environmental Systems

Ships need to go, to move through space. Virtually all of them need power as well. Those core parts of almost all space going vessels are covered here.

This is part 6.2 of the Starship Kit, although it can be used as a standalone product if required. This volume of the Systems sub-set covers the environmental systems, the ones that help to keep youir crew and sometimes your cargo, alive and in good condition whilst you travel the vast cold void of space.

This volume covers the following system you may find on a starship:

Atmosphere & Gasses  Circuit Breakers  Damage Repair  Fire  Gravity  Heating  Humidity  Inertia Negation  Lighting  Waste Disposal ...


[SSK] - Starship Kit - Volume 6.3 - Medical & Health systems
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Starship Kit 6.3 - Ship Systems - Medical & Health Systems

Ships need to go, to move through space. Virtually all of them need power as well. Those core parts of almost all space going vessels are covered here.

This is part 6.3 of the Starship Kit and covers the medical and health systems you may find on a ship, although it can be used as a standalone product if required. This part covers the environmental systems on a starship, like atmosphere and heating.

Future parts will include:• Captain & Crew• Special Features• Cargo, both Legal and Illegal• Ship Quirks

This generator/kit is designed to provide the starting points for your own inspiration. Actual details about each system, such as its design or how it actually ...


[SSK] - Starship Kit - Volume 6.4 - Other systems
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Starship Kit 6.4 - Other Systems & Locations

Starships are not always just flying engines of destruction. They often have a crew to look after them and those crew need somewhere to stay, to relax and to eat and drink.

Features suggestions for :

Cargo & Storage  Civilian services Communication  Engineering/Maintenance  Entertainment & relaxation  Food & Drink Related  General purpose  Hangers/Shuttle-bays  Living Quarters  Manufacturing & Harvesting  Records/archive  Religious  Science Labs  Security & Defence  Sensors  Training  Transportation  Drones & automatic systems  Experimental & Exotic systems

This is part 6.4 of the ...


[SSK] - Starship Kit - Volume 7 - Crew
Regular price: $1.50
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 $1.20
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Starship Kit Part 7 - Crew

Very few starships are autonomous. They require a captain and crew to keep her flying. They man the weapons, deal with medical emergencies or even provide security, both within the ship or on missions. Whoever they are, they are the life blood of the ship.

Note : This part of the Starship Kit is not for deciding on the details of the crew, such as race, age, background etc. It assumes you have some character or NPCs ready for use in some way. If you need details for this aspect of the crew, the "Backgrounds & Detials Kit - SciFi Edition" or "Multiverse Kit - Lifeforms"is for you.Starship Kit Part 7 - Crew features a brief section on Command Structure and d20 tables for ideas for crew for the following departments:

...


[SSK] - Starship Kit Supplemental - 100 Names & Registrations
Regular price: $0.75
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 $0.61
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 Starship Names & Registration

 

Sometimes you need more than one ship name or registration and you don’t have the time to roll up or decide on 20 or more ships.

 

Presented here are two charts, 1 with the name & prefix the other with the registration.

Simply roll on one or both of the charts provided to get the details you need.

 

The charts here were populated using the rules in Starship Kit Volume 1

...


Total value:$50.45
Special bundle price:$40.36
Savings of:$10.09 (20%)
 
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Product Information
ISBN
1-30000-204-3
Publisher Stock #
EGKASC
Format
Original electronic
Scanned image
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Original electronic format
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This title was added to our catalog on February 11, 2016.