Immerse Yourself in the Inner Sea!
For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.
- Atop the Waves: Examine life on the Inner Sea from the major ports and common superstitions to the goings-on in the Pirate Isles.
- Beneath the Seas: Discover the worlds within the Inner Sea! Visit Seros, an ancient land. Meet the enigmatic shalarin, a magical sea people from unknown oceans. Join the mysterious Dukars, magical defenders of the depths.
- Myth Nantar, City of Destinies: Wrapped in a magical mythal, the elven city of Myth Nantar is the perfect place to make the transition to the world under the waves or to begin a complete aquatic campaign.
Sea of fallen Stars is the first fully developed underwater setting for AD&D campaign play. It provides a focus for the use of the rules supplements Of Ships and the Sea and Sea Devils, but neither of these products is needed to use this book. Contained in these pages is everything you need to adventure in this exciting world. Bring your game beneath the waves with rules and magic that make it easy and fun to do, or create sea elf, merman, triton, locathah, or shalarin PCs using the character-creation rules herein. Either way, get ready to explore Netherese ruins, sunken ships, and abyssal trenches in the Sea of Fallen Stars!
Sea of Fallen Stars (1999), by Steven E. Schend, is a sourcebook for the Forgotten Realms. It was published in August 1999.
About the Interior Art. The transition from TSR to Wizards of the Coast brought with it a change in mores and morals. But, Wizards still had standards of content, as is very obvious from the interior full-color pieces in Sea of Fallen Stars (1999). From page 81 onward, bubbles, spears, necklaces, and hair just barely cover sections of nude merfolk that probably wouldn't meet those standards.
Origins (I): Toward the End. The latter days of the 2e Forgotten Realms line offered many dense setting books that collected and refined classic Realmslore. Sea of Fallen Stars was something different: it wasn't just a revamp of older material. Steve Schend describes it as "[his] one design contribution for the Realms that was 85% new design, not just reweaving older content and making it consistent."
Origins (II): Many Waters. The latter 2e days were quite rich for those interested in nautical adventures. DMGR9: Of Ships and the Sea (1997) debuted a core set of rules that had already been put to use and expanded by the sahuagin books: The Sea Devils (1997), "Evil Tide" (1997), "Night of the Shark" (1997), and "Sea of Blood" (1997). Now, the Realms was getting its own opportunity to dive right in.
Origins (III): After the Threat. Sea of Fallen Stars also had one other influence: the Threat from the Sea, Wizards' newest Realms-shaking event. The Threat was largely confined to a trilogy of novels, Mel Odom's Rising Tide (1999), Under Fallen Stars (1999), and The Sea Devil's Eye (2000), which focused on nautical attacks on the surface world. These novels were supplemented by an anthology, Realms of the Deep (2000).
Sea of Fallen Stars is a bit more far-flung: it references the Threat from the Sea and very briefly details its events, but there are no tighter ties. Wyrmskull Throne (1999), an adventure for Sea of Fallen Stars that appeared just a month later, could be seen as the final entrant in the extended Threat from the Sea event.
A History of the Sea of Fallen Stars. The Sea of Fallen Stars was first mentioned off-handedly in Dragon #104 (December 1985) as something that was new to men long ago. It would be referenced much more often after the publication of the Forgotten Realms Campaign Set (1987), as it's a major geographic feature of the Realm.
With that said, the Sea was more an obstacle than an actual locale for much of the Realms' histories, so players mainly knew of lands near it. The most popular connected waterways and shorelines include: The Dragon Reach to the north, and the nearby lands of the Dalelands and the Vast; the Dragonmere to the west and the countries of Cormyr, and Sembia; the Vilhon Reach to the south; and Thay to the east.
There had been one prior supplement that actually focused on the Sea itself: FOR3: Pirates of the Fallen Stars (1992) detailed the Pirate Isles in the middle of the Sea — which would form part of the 15% of old material that Schend brought into the book.
The Media Tie-In. The events of the Threat from the Sea novels (1999-2000) are part of the background of Sea of Fallen Stars.
Expanding D&D. Players are given the opportunity to play lots of undersea races: aquatic elves, locathah, noble malenti, merfolk, shalarin, and tritons. There's also a new specialist wizard class, the dukar, who promote peace and harmony beneath the sea.
Exploring the Realms: As Above. Sea of Fallen Stars covers the ground you'd expect it to. It describes the Sea, touches upon its coastal lands, and gives attention to the Sea's islands. That includes the pirate islands that had been the center of FOR3: Pirates of the Fallen Stars, but more amusingly it also includes the Whamite Isles.
The Whamite Isles were the setting of The Great Khan Game (1989), a resource-and-control card game by Tom Wham and Richard Hamblen that had nothing to do with the Forgotten Realms until TSR decided to place a Forgotten Realms logo on the cover. Forgotten Realms Adventures (1990) then acknowledged that its Isles really existed in the Realms — though the tiny "specks" of land in the Sea of Fallen Stars were probably not what Khan-players expected. Sea of Fallen Stars is the first book to actually give those Isles some details and make them an actual part of the setting.
Exploring the Realms: So Below. However, the majority of the exploration in Sea of Fallen Stars happens beneath the waves. Schend has invented a whole undersea society called Seros, centered around a new mythal, Myth Nantar. It all debuts here and gets considerable detail.
Monsters of Note. Besides the new player races, a number of more monstrous races also are detailed in Sea of Fallen Stars, including the ever-popular ixitxachitl and sahuagin as well koalinth (undersea hobgoblins), merrow (undersea ogres), scrags (undersea trolls), and the monstrous morkoth.
Future History. Further in the future, the Queen of the Depths (2005) novel nicely ties together some of the characters from the "Threat from the Sea" with Myth Nantar, Seros, and other locales from this supplement.
About the Creators. Schend wrote numerous Realms supplements in the late '90s, from City of Splendors (1994) to Skullport (1999). However, he says that Sea of Fallen Stars is his favorite because it's "the most original world-building" he's done.
About the Product Historian
The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to firstname.lastname@example.org.