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D20-01 Traveller20 Core Rules Set
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D20-01 Traveller20 Core Rules Set

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The Traveller's Handbook (Traveller T20 D20)

The Travellers' Handbook - High Adventure in the Far Future! 

Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller! 

Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere, do anything… 

Be who you want to be: T20 presents 16 character classes, from brash Ace Pilots to studious Academics; from tough Mercenaries to streetwise Merchants. Characters can develop a wide range of skills and feats, from Combat Engineering to Astrogation. They can even study the powers of the mind as a psionic adept! 

Go where you like: Design worlds and whole star systems with the system generation rules; populate them with human and alien societies, animal life and natural hazards. The rules cover technology levels, social organization and the unpleasant consequences of hazards like vacuum exposure or radiation burns. 

Meet Interesting People: Strange aliens and stranger humans are detailed as player and NPC races. Racial stats are presented, along with typical motivations and psychology for the various alien species. Aliens include the Vargr, Hivers, Wanderers and K'Kree, while the many human cultures include the Solomani, Vilani, Zhodani and Luriani people. 

Fight deadly foes: The T20 combat system scales between starships, vehicles and personnel. Blast ships or ground targets with lasers and meson guns; battle it out with guns, grenades and hand weapons. Don powered armor or activate a nuclear damper for defense. T20 covers weapons ranging from crude clubs to gauss rifles and laser carbines, and even vehicle-mounted fusion guns. 

Travel in style: Design, buy and operate a range of vehicles from steam locomotives to attack speeders. Trade among the stars aboard a Subsidized Merchant or captain a million-ton dreadnaught. 

And there's more: The T20 system allows any style of science-fiction adventure to be created. The whole range of human (and alien) activities are covered: speculative trade, starship combat, carousing in starport taverns… if adventurers do it, it's in here. The Traveller's handbook also contains guidance on setting up and running a T20 game, awarding experience, and tailoring the campaign to the needs of the players. It also presents an introduction to the Official Traveller Universe.

 
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Discussions (3)
Customer avatar
Philip G October 09, 2015 8:06 pm UTC
PURCHASER
I purchased the core rulebook...Travellers Handbook but when I download it says its the guide book not the handbook???
Customer avatar
Robin S October 09, 2015 5:56 pm UTC
PURCHASER
Thank you. I was confused.
Customer avatar
CL C October 09, 2015 4:01 pm UTC
The preview is for the Guidebook, not the handbook. The Guidebook is a refined, OGL version of the chargen system only. The Handbook is the original, full set of d20 rules.
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Product Information
Copper seller
Rule System(s)
Pages
464
ISBN
978-1558782174
File Size:
35.33 MB
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Original electronic
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File Last Updated:
October 14, 2015
This title was added to our catalog on October 08, 2015.