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Legacy: Life Among the Ruins
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Legacy: Life Among the Ruins

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Note: Legacy Second Edition is kickstarting very soon! Check out the quickstart here: /product/217102/Titanomachy-Legacy-2nd-Edition-Quickstart


The world of man is dead. The shining cities and glittering skies have been sundered by the Fall. Now their corpses lie in pools of pollution and the twisted creations of arcane artifice haunt their halls.


The world of man is born again.
Refined by apocalyptic fires, the survivors have emerged into the light. With remembered lore, keen blades and fierce loyalty they will retake the world.


"Legacy is, essentially, a prettier, cleaner, and more-refined version of Baker’s game... arguably the prettiest game the Apocalypse has produced." - GeekNative.com


Legacy: Life Among the Ruins is a tabletop roleplaying game about the survivors of a reality-twisting apocalypse, the families they form, and the new world they will create as the ages turn. Craft characters and families, head out into the wasteland and create true, lasting changes in the world. With cutting ­edge rules, a highly flexible multi­-generational system, and more than a dozen playbooks to choose from, Legacy has everything you need to start playing.

Five family playbooks - wandering lawgivers, devout cultists, expansionist tyrants and more.

Eight character playbooks - from the wisdom of the Elder to the brutal blades of the Hunter.

Strong Worldbuilding Tools - the homeland creation system guides your group through making your own wasteland to play in.

Play at Multiple Scales - seamlessly switch between invading an empire with your armies and exploring an ancient ruin with your companions.

Play Across Generations - as each new age presents challenges for your family, a new character will rise from their ranks strengthened by the relics of past heroes.


 
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Reviews (3)
Discussions (17)
Customer avatar
Ronni F August 26, 2017 8:18 am UTC
I am confused about certain aspects of the game, about ”demographics” and societal links between settlements and the families. Let me explain.

The rules say to create a number of settlements to populate your Homeland. Let's say I go with 6 settlements. And I use the 5 families from the core rulebook. Now these can be Settled, Nomadic and Dispersed. If I understand it correctly, a nomadic family is pretty much their family unit travelling between these settlements. Dispersed means there are maybe 7-10 family members at each of the six settlements. And Settled means that all of the family is in one settlement, possibly amounting to all the members of that settlement.

But – does this mean that there are ONLY these 6 settlements in the Homeland? And, are there people who are not a part of the Families?

Eg. Georgetown is a bustling ”metropolis” of 95 people. The Enclave of Bygone Lore has 15 people here and the Gilded Merchants about 20, but the other 60 people are...See more
Customer avatar
James I August 26, 2017 10:14 am UTC
PUBLISHER
Yeah, I think you have the right idea. The idea isn't that the player families are the only inhabitants of the family, but that they're the factions the story's about. There's meant to be settlements inhabited by people just living from day to day, scattered farms, isolated hermits and more - people for the tyrants to conquer, the merchants to buy from and sell to, for the lawgivers to punish and protect, etc. I didn't lay down hard rules for this, but probably more clear guidelines or discussions of the topic would be a good thing to include in 2e. Thanks for your comments!
Customer avatar
James I August 26, 2017 10:14 am UTC
PUBLISHER
Yeah, I think you have the right idea. The idea isn't that the player families are the only inhabitants of the family, but that they're the factions the story's about. There's meant to be settlements inhabited by people just living from day to day, scattered farms, isolated hermits and more - people for the tyrants to conquer, the merchants to buy from and sell to, for the lawgivers to punish and protect, etc. I didn't lay down hard rules for this, but probably more clear guidelines or discussions of the topic would be a good thing to include in 2e. Thanks for your comments!
Customer avatar
Ronni F August 27, 2017 7:56 am UTC
You're welcome and thank you for clearing it up for me :)
Customer avatar
Dani J July 27, 2017 11:33 am UTC
PURCHASER
Updated version doesn't have bookmarks on pdf. Can you fix that thank you.
Customer avatar
Chris F December 22, 2016 1:43 am UTC
PURCHASER
So IS there an example of play published or available anywhere yet? I could really use one - I love the book and I love the ideas I get from it, and I'm having a hard time wrapping my head around some of the concepts in practice. Also - is Tech used for anything other than the Jury Rig move? Seems like a lot of focus on Tech in the book in other areas when it's only actual use is as part of this move...
Customer avatar
James I December 30, 2016 5:58 pm UTC
PUBLISHER
Hi Chris,
Sorry it's taken some time to respond - with Christmas and a new baby I've been pretty busy! I don't have a written example of play published anywhere (that's definitely a priority for the second edition) but I recorded two hangouts sessions of the game during its Kickstarter (https://www.youtube.com/watch?v=hAn66-Ivuvs and https://www.youtube.com/watch?v=Cizo7JwqQIE). If you have questions about how the game plays, our G+ community (https://plus.google.com/u/0/communities/117032011215248711834) is always willing to help.

For your Tech question, the Jury Rig move is actually pretty useful - the game has very few sources of +1s and with enough Tech spent you can succeed at the unlikeliest risks. Besides that, many playbooks have moves that use it; the Seeker can spend Tech to heal, the Enclave may need it to build Weird Science or use it as weaponry with I Am Become Death, and playbooks in other books have many other uses for it. In addition, if you want Tech to be more involved you...See more
Customer avatar
James I January 11, 2017 5:46 pm UTC
PUBLISHER
I finally got around to writing a character example of play: http://ufopress.co.uk/2017/01/11/legacy-character-example-of-play/

I'll be writing and publishing a family example of play soon too.
Customer avatar
Patrick S October 13, 2016 8:05 am UTC
I am really interested in a Softcover, but 7 000€ is a little bit too steep for me ... :)
Customer avatar
James I October 13, 2016 9:27 am UTC
PUBLISHER
Apparently DriveThru is currently editing some stuff on their end - they've assured me it ought to be fixed soon!
Customer avatar
Patrick S October 13, 2016 10:56 am UTC
I mean i am sure it's worth the money ... ;)
Thanks for your swift reply, I'll wait.
Customer avatar
James I November 02, 2016 4:47 pm UTC
PUBLISHER
I *think* the price has finally been sorted, but let me know if it still looks odd.
Customer avatar
Patrick S November 03, 2016 6:35 am UTC
Hello James,

yes the prices look still VERY odd ...
Customer avatar
James I November 03, 2016 12:40 pm UTC
PUBLISHER
Hrm - how about now?
Customer avatar
Patrick S November 23, 2016 6:25 am UTC
Sorry the late reply. Everything seems good now!
Customer avatar
James I November 23, 2016 8:25 pm UTC
PUBLISHER
Wonderful!
Customer avatar
Michael S October 11, 2016 3:47 pm UTC
I'm assuming that it's a glitch that's making the standard book cost $7,780.55?
Customer avatar
James I October 11, 2016 3:49 pm UTC
PUBLISHER
Definitely - I don't value the game *that* highly! I'll contact DriveThruRPG and try to get it fixed.
Customer avatar
March 24, 2016 3:08 pm UTC
Is there a printer friendly version of the PDF? As I can see, since the background is not white it will create some printing complications and expenses.
Customer avatar
James I March 24, 2016 3:12 pm UTC
PUBLISHER
I'll investigate to see if I can create a version without the background (or with a background layer you can toggle on and off).
Customer avatar
James I March 24, 2016 5:13 pm UTC
PUBLISHER
Ok, new version should have layers you can toggle (in Adobe Acrobat or other layer-compatible PDF viewers) to turn the background and other graphical elements on or off. Hope that helps!
Customer avatar
Lloyd R January 13, 2016 11:25 pm UTC
PURCHASER
What's the difference between Premium and Standard editions of the softcover book? There's a nine dollar difference and no real incentive besides.
Customer avatar
Michael S January 14, 2016 2:55 am UTC
http://support.drivethrurpg.com/entries/23834863-What-is-the-difference-between-Premium-Color-and-Standard-Color-
Customer avatar
John H July 27, 2015 2:34 pm UTC
PURCHASER
Is there an ETA for the kickstarter stretch goals release date? I missed the kickstarter, and really want to see the Cultivators family book. I love the game, and can't wait to run it, I just wish there were more family books.
Customer avatar
James I July 27, 2015 2:38 pm UTC
PUBLISHER
I set a deadline until the end of this month for people to get their backer-created content in, so it should be up by the end of August - hopefully sooner!
Customer avatar
Peter C July 26, 2015 9:53 pm UTC
PURCHASER
This is a nice product, well organized and written. I think it takes the original concept of Apocalypse and turns it up to 11. The hardback and PDF are both of good quality. A recommended buy!
Customer avatar
James I July 27, 2015 7:50 am UTC
PUBLISHER
Thanks Peter! It'd be great if you could post something similar in the reviews section or rate the game!
Customer avatar
Rafão A July 23, 2015 11:54 pm UTC
James... I nedd your email adress, can you send to me?
Customer avatar
James I July 24, 2015 7:00 am UTC
PUBLISHER
Certainly! You can get in touch with me at ufopressrpg@gmail.com
Customer avatar
Trev W July 23, 2015 12:14 pm UTC
I've got to say that I am very pleased it has such a focus on family/clan mechanics. So many games have an individual or group focus, but this seems to have really thought about how people would band together if put into an end of days now rebuild situation. Seems oddly human and realistic rather than the long wanderer.

Cool ideas James.
Customer avatar
James I July 23, 2015 2:43 pm UTC
PUBLISHER
Thanks Trev! It's true that a lot of post-apocalyptic media has quite a me against the world/libertarian bent, and my goal for Legacy was to avoid that and instead focus on how the world and the survivors change as they try to rebuild. Hope you enjoy the game!
Customer avatar
Rafão A July 23, 2015 11:54 pm UTC
I just simply loved this game.
Customer avatar
Astro Val K July 17, 2015 9:00 pm UTC
Any reviews?
Customer avatar
James I July 18, 2015 7:32 am UTC
PUBLISHER
None that I'm aware of yet, although I know a few sites are working on one. Hopefully some people who e bought the game will post user reviews too!
Customer avatar
James I July 23, 2015 4:50 pm UTC
PUBLISHER
Here's the first review I'm aware of: http://www.geeknative.com/53021/apocalypse-2-0-a-review-of-legacy-life-among-the-ruins/
Customer avatar
July 17, 2015 4:15 am UTC
PURCHASER
How is this different from the original Legacy? The Legacy by UFO Press, it's still in my library, but for some reason doesn't have a store page anymore.
Customer avatar
James I July 17, 2015 10:21 am UTC
PUBLISHER
Hi Matthew,

That was the beta version put together for the playtest, and I wanted to give the full version a fresh start so gave it its own store page. The main version has many improvements, including vastly increased production values, rewritten and polished rules, and a greatly expanded section on running and hacking the game.
Customer avatar
July 17, 2015 10:16 pm UTC
PURCHASER
I see that this is addressed somewhat in the preview, but are there any other tips for playing Families and Characters concurrently further in the book? That's a problem my group ran into in the beta, not quite knowing how to handle playing a character and a group and knowing when to use which.
Customer avatar
James I July 18, 2015 7:37 am UTC
PUBLISHER
There are some more tips in the GM section, but I tried to address this mainly by making the scale of family and character moves more distinct. Basically, character moves are for things that are small scale - if you have more than a handful of allies, if the action takes weeks or months, or if it affects a wide geographic area, it's something for your family to handle.

I'm also working on an example of play that should hopefully help with some of this.
Customer avatar
Tony M July 16, 2015 7:06 am UTC
Excitement, then poxy lips engine. Sad bear.
Customer avatar
James I July 16, 2015 7:11 am UTC
PUBLISHER
Sorry that you're not a fan. If you let me know what your issues with the Apocalypse World engine are I could tell you if there's anything in Legacy you might like? No problem if not!
Customer avatar
Richard R July 14, 2015 3:56 am UTC
PURCHASER
First Look, First Impressions:
Legacy really brings a lot to the table with not only Character playbooks, but Family playbooks, Treaties and Debts, and the turning of Ages which, I think, will take the game to a higher level. I was looking forward to this game for this reason, and as I'm reading the pdf, I haven't been disappointed. I'm impressed by the presentation and execution, so far.
Customer avatar
M.R.M B July 13, 2015 5:29 pm UTC
How does this differ from the version of Legacy that I previously purchased?
Customer avatar
James I July 13, 2015 5:55 pm UTC
PUBLISHER
Hi! The main differences between this and the beta version are:
- Vastly increased production values - beautiful layout and full colour artwork for each playbook and chapter.
- Improved rules, with almost every basic move and much of the playbooks rewritten.
- The section on running and hacking the game has been greatly expanded.

Hope that helps!
Customer avatar
M.R.M B July 15, 2015 5:55 pm UTC
Excellent, thank you!
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Product Information
Platinum seller
Author(s)
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Pages
124
Publisher Stock #
UFO0001
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61.02 MB
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File Last Updated:
August 22, 2016
This title was added to our catalog on July 13, 2015.