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2 Hour Dungeon Crawl

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“Oh great; it’s another Dungeon Crawl game.”

“So where are the cool color cards? How about the deluxe painted minis? Dungeon tiles; are they cardboard or plastic? There aren’t any!? What’s going on?”

Dungeon Crawls have been around forever. You know; a game where the players go down into a dungeon, in search of Treasure and Monsters. Maybe you used a few figures, and tracked the dungeon using paper and pencil, because back then, it was all about the game.

Fast forward 30 or so years, and now there are many Dungeon Crawl games out there. These are often boxes, chock full of miniatures, color cards, and dungeon tiles; great artwork and high quality game pieces. Simply beautiful, and that can’t be denied.

What about the game?

Maybe you’re happy with the game … but maybe you’re not. But you do have some seriously good looking stuff to play with. That’s where 2 Hour Dungeon Crawl comes in. We design games. As the saying goes; it’s not our first rodeo.  In fact, our company has over 60 successful games, covering a variety of time periods. 2 Hour Dungeon Crawl is an easy and fun game that you can play with your cool stuff, or even just with paper and pencil; it’s up to you! Inside you’ll find:

 

  • Characters from 15 different Races for you to choose from.

  • 8 different Professions from Casters to Warriors and everything in between.

  • Rules for your characters to grow in skills and abilities, as they succeed. 

  • 30+ Attributes to make your characters unique.

  • A variety of Melee and Missile Weapons, as well as different Armor types, to help you customize your characters.

  • Over 30 Spells and Magical Items for your use.

  • A system that generates your Dungeon as you play in it; from how big it is, to who is the Big Bad - the Monster in charge.

You can play 2 Hour Dungeon Crawl solo, or same-side, with everyone working together against the game. You can even play head-to-head against your friends. You can play a one-off game where you dive into the dungeon, and what happens, happens. Or you can choose to keep the same characters and play multiple games that tie into each other. Together they form a campaign; where the results of the last game, affects the results of the next. But however you choose to play; you do it without a Games Master, because in 2 Hour Dungeon Crawl, everyone plays!

2 Hour Dungeon Crawl

Here's some AAR.

Part 1

Part 2

Part 3

 
 Customers who bought this title also purchased
Reviews (2)
Discussions (3)
Customer avatar
joshua O November 01, 2016 6:43 am UTC
how doest his compare to four against darkness?
Customer avatar
Scott N January 10, 2016 8:30 pm UTC
WoW a cost ratio of $3.43 per/page for a pdf? Isn't that a bit steep considering I can buy the printed book online for less, I have seen it going for $12.00.
Customer avatar
Scott N January 10, 2016 8:54 pm UTC
Sorry meant to say nearly .30 cents per/page.
Customer avatar
Ranjith E July 24, 2015 7:12 am UTC
PURCHASER
Hello!

I am a bit confused about traps:
Do PEF traps use the same rules as secret room traps (since that is the only trap entry I found)?
So, do I also get a chance for a treasure with a PEF trap?
And how many dice does a thief get when encountering a trap? The thief's skill claims 3d6 while the rules say that thieves also only get 2d6.

Yours,
Ranjith
Customer avatar
Kurtis H July 30, 2015 8:47 am UTC
The PEF traps are the same traps. So after you disarm the trap, there is a chance to find treasure. Basically the PEF trap is a trap your group may have initially missed and now your group has discovered it. It would makes sense to use the 3d6 for the thief when disarming traps since that is his specialty.
Customer avatar
Kurtis H July 30, 2015 9:03 am UTC
I just read your review regarding the cost per page. I don't think that's an accurate way to measure a game. You can have a game that is .10 a page and spend 1 hour on it and never play it again. Or you can have a game like 2 Hour Dungeon Crawl which is .30 a page and play it several hours a week for the next month. In that case which game is the better investment?
Customer avatar
Ranjith E July 30, 2015 7:07 pm UTC
PURCHASER
Hello!

Thank you for the clarifications.

As for the cost per page, I would like to point out, that I personally gave the game 5 stars, meaning that I consider it a very good investment. However, I feel that fairness mandates that I mention that it is a veritable investment, and if a purchaser finds that the game is not to their liking/matching their expectations, the disappointment is probably even greater. Or in other words, if someone deems their writing to be worth three times the writing of other people, expectations are that they deliver on that implicit promise. And thus, it is an aspect of the game worth noting.

In addition, especially with this title, which I gave 5 stars, thus recommending it strongly, I think it would be irresponsible for me not to mention that it is a rather steep investment. An investment I myself found well worth it, but something I feel I should point out before telling people what a great game it is.

It's becoming the most significant...See more
Customer avatar
Kurtis H August 05, 2015 7:30 am UTC
I just wanted to comment on your review of Warrior Heroes Legends regarding the campaign system. When you play a lot of THW games you start to learn to fill in the blanks and flesh out the encounters with story, but I do know what you mean. I'm starting a small campaign where I'm using WHL for the wilderness, 2 hour Dungeon Crawl for the dungeons, New Market Round for the towns, and Larger than Life for the Quests. LTL provides a system/incentive for characters to explore. Although it's a pulp game, it can be used for any adventure. You should check it out.
Customer avatar
Ranjith E August 07, 2015 6:39 am UTC
PURCHASER
Hello!

Well, if I am offered a campaign system that claims to be suited for solitaire gaming, I would expect it to provide methods for getting things rolling, so to speak, in some direction. WHL and ATH somewhat leave you hanging. A lot of the mechanisms of WHL depend on you moving around, but since there are no specific locations/generators for locations, there is no real reason for you to move; sure, in cities, you can purchase better items - but then again, you already can start with basically any city-available item. Sure, there are different encounter tables depending on your region, but that hardly gives the incentive.

Thus far, my experience with solitaire RPGs has been mostly with Mythic Role Playing and derivative concepts, where you can always turn to the system to get a nudge whenever you don't know what to do next. And that is kind of lacking in WHL.
2HDC works well as it gives you a clear purpose and motivation in-game that also correlates directly to your actions (if...See more
Customer avatar
Abraham Z October 14, 2015 5:28 am UTC
Rajith E, I hope you have tried the excellent Scarlet Heroes as a solo experience; while being a very simple game at it's core (similar to a D&D retroclone), it provides a full ruleset geared towards solo and co-op gaming, with three sets each for urban, wilderness and dungeon based adventures.
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48
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File Last Updated:
April 24, 2015
This title was added to our catalog on April 24, 2015.