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Tabletop Gaming Guide to the: Knights Templar

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***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.***

Everyone who has ever played a fantasy tabletop RPG has heard of the holy warriors known as paladins. Paladins are holy knights that wade into battle armed with sword, shield, and faith. They obediently go wherever they are needed to protect the faith and serve the faithful. They have great martial prowess and potent faith-based powers. In many games, paladins also observe a strict chivalric code while maintaining vows of poverty and chastity.

However, paladins aren’t simply the stuff of legends. In actuality, paladins were very real. Following the First Crusade, knights banded together to serve the needs of the faith and the faithful. They lived the life of a monk while simultaneously following the path of a warrior. These warrior-monks formed a highbred of monastic life that was termed Military Orders. The most famous of these orders was the Knights Templar.

Tabletop Gaming Guide to the: Knights Templar is a sourcebook that delves into the world of the Knights Templar from a historical and in-game aspect. The Knights Templar were the ultimate paladins during the Crusades who fought tooth and nail to reclaim the Holy Land. Their Order was shrouded in conspiracy and all of this results in excellent role-playing opportunities.

Tabletop Gaming Guide to the: Knights Templar includes:

  • A brief history of the Knights Templar.
  • Ranks of Templar knights.
  • A listing of grand masters.
  • A timeline of Templar importance.
  • Non-player Characters.
  • Templar adventures.
  • … and more!

Tabletop Gaming Guide to the: Knights Templar is your source for building Templar knights like those from the Crusades, or building the foundations of an alternate history set in the backdrop of the Crusades and the struggles to reclaim the Holy Land.

Tabletop Gaming Guide to the: Knights Templar includes the following How to Use guides for incorporating the source material quickly into your games:

  • Savage Worlds (SWADE-compatible)
  • Entropic Gaming System (EGS 2.0)
  • Legend

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Universal Supplements

Tabletop Gaming Guide to the: Pinkertons Tabletop Gaming Guide to the: Mongol Empire Tabletop Gaming Guide to: Conspiracies Tabletop Gaming Guide to: Five Points Tabletop Gaming Guide to: Feudal Japan Tabletop Gaming Guide to the: Celts Tabletop Gaming Guide to: Psionics Tabletop Gaming Guide to: Ground Warfare Tabletop Gaming Guide to: Renaissance France Tabletop Gaming Guide to: Vikings Tabletop Gaming Guide to the: Roman Legions Tabletop Gaming Guide to the: Knights Templar Tabletop Gaming Guide to: Three Kingdoms China Tabletop Gaming Guide to: Pirates and Privateers Tabletop Gaming Guide to the: Fey Realm

Multi-Setting Adversary Guides

Cryptozoology #01: Chaos Realm Cryptozoology #02: Otherworldly Beings Cryptozoology #03: Heretics

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Discussions (1)
Customer avatar
Richard B March 10, 2015 10:30 pm UTC
Are the two adventures generic or keyed to a particular era? That is, could they be adapted to 1930s Pulp?
Reply
Customer avatar
Aaron H March 25, 2015 5:51 pm UTC
PUBLISHER
Both adventures are placed in the crusades. However, I'm sure their purpose could easily be fit into a pulp adventure.
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Product Information
Electrum seller
Author(s)
Pages
77
Publisher Stock #
MYL00411
File Size:
10.22 MB
Format
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File Last Updated:
January 31, 2021
This title was added to our catalog on February 25, 2015.