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All of the Playbooks [BUNDLE]

All of the Playbooks [BUNDLE]

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This special bundle product contains the following titles.



The Bard - A Dungeon World Playbook
Regular price: $2.49
Bundle price:
 $2.00
Format:
 Watermarked PDF

NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version:https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing

Stories and songs can do more than entertain.

Properly told stories can unite a community, allow you to share experiences, and convey lessons and wisdom. Likewise, songs can uplift one’s soul and inspire others to perform great deeds, or they can fill one’s heart with despair or dread.

Whether by book or word you’ve learned your share of both over the years, like the difference between a puca and a kelpie, The Three Songs of Erui, how sunlight affects the trolls of the Hagswood, The Barghest of Ulfstir, dwarven smith-chan...


The Beastmaster - A Dungeon World Playbook
Regular price: $2.50
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 $2.00
Format:
 Watermarked PDF

A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only get one).

As you level up you can make your animal companion even stronger, gain a damage bonus against beasts, gather a pack of other animals (which mercifully use hireling rules), learn to speak telepathically with beasts (and even see through their senses or control them for a time), better refine your fighting tactics with your companion, an...


The Blackguard - A Dungeon World Playbook
Regular price: $2.50
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 $2.00
Format:
 Watermarked PDF

This dark reflection of the paladin isn't hindered by meaningless virtues.

Cruel and terrifying, you are more than capable of slaughtering those foolish enough to stand before you (such as virtuous souls, not that they could hide from your gaze anyway).

The sinister power of a blackguard comes easily; not only can it can be wielded in a variety of ways, but unlike those of your self-righteous counterparts can be used without restriction.

This product contains three files.

The first is a letter-sized character sheet that uses our new character sheet layout (so we could fit the thirty advanced moves on the back).

The other two are digest-sized PDFs, one in color, the other in black and white to make it easier to p...


The Cleric - A Dungeon World Playbook
Regular price: $2.75
Bundle price:
 $2.25
Format:
 Watermarked PDF

This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview.

You can also perform services for your deity in exchange for XP, attempt to ward off whatever it is that your deity is opposed to (not just undead), perform the equivalent of divine rituals, and use your WIS instead of INT to see what you know about your deity and things relating to it.

The thirty advanced moves let you control how your cleric develops as you level up: you can repel your deity's enemies...


The Cultist - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One.It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races, and sanity-eroding records. They slumber in death-like states, or are imprisoned outside of space and time.

For now.

They stir in Their sleep. They test the boundaries of Their prisons. Eventually They will wake and free themselves. Eventually They will return. What then? Will They crush the cities of man underhoof, devouring everyone they find? Will the world be transformed in accordanc...


The Dragon - A Dungeon World Playbook
Regular price: $2.75
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 $2.25
Format:
 Watermarked PDF

Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide.

You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability. As you level up you can become bigger, tougher, and more dangerous in a variety of ways: sharper claws and teeth, a more potent breath weapon, even your blood can become hazardous to your enemies (but beneficial for your allies).

You can also learn how to smell out treasure (and those that might futilely try and keep it out of your talons), transform into a huma...


The Druid - A Dungeon World Playbook
Regular price: $2.75
Bundle price:
 $2.25
Format:
 Watermarked PDF

You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature.

Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your form is boundless: prowl through dark forests, soar through the open sky, and swim in the vast seas.

Armed with knowledge of the wild and its primeval power, do you simply try to survive, coexist with the kingdoms men strive to carve out for themselves, or will you drag civilization back into the untamed darkness?

Survival of the fittest, and all that that entails.

The class presen...


The Fighter - A Dungeon World Playbook
Regular price: $2.50
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 $2.00
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 Watermarked PDF

Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter.

Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed weapons, a ranged weapons, or two weapons at once. You’re also good at sizing up your opponents, and creating makeshift weapons.

As you level up, you choose if you further specialize in your weapon(s) of choice, improve your skills with other weapon types, learn to create better weapons and armor on the fly, become tougher, learn other tricks, and so on.

This produ...


The Ghost - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.75
Format:
 Watermarked PDF

The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead.

In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their original class (or, if the character started as a ghost, let them more freely multiclass into another class).

This product contains three files.

One is a letter-sized character sheet that uses our new character sheet layout (which still only allowed us to fit 30 of the 32 advanced moves).

The other two are digest-sized books, one i...


The Ghoul - A Dungeon World Playbook
Regular price: $2.49
Bundle price:
 $2.00
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

You are dead. You do not feel blood coursing through your veins, the warmth of another’s touch, or the gentle caress of a cool breeze. Only hunger. A terrible, painful, endless hunger that claws at your soul, or what is left of it. No matter how much you eat the best you can hope for is a fleeting respite, and the only thing that staves it off is the flesh of the dead.

Oh you can try to resist it, but in time it will overtake you: you will kill...


The Golem - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.75
Format:
 Watermarked PDF

Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born.

But you are still alive.

Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting for, and make no mistake you will have to fight for them.

Yes, you’ll endure blade and claw in order to keep your friends safe, but you’re made of pretty stern stuff (and lack things like blood and internal organs). No, the real fight will be proving to everyone that you aren’t just some mindless monster.

Unfortunately, your emotions have a tendency to get out of co...


The Gunner - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $2.00
Format:
 Watermarked PDF

This flexible class not only lets you outfit a gunslinger-type character, but also lets you roll out something more akin to a gunner from Tera, or the heavy and sniper from Team Fortress 2. You choose how your gun was built (magic, flesh, or some sort of pseudo-science), how big it is (a pistol, rifle, or big-ass cannon, which you can change over time), and then let the bullets—or lightning, magic, or chitinous spikes—fly.

Though the class is initially intended as a ranged damage-dealer (a number of moves give you bonus damage, add or let you swap out tags, or let you blow your entire load in one big attack), plenty of moves let you bleed into more of a supporting role: you can give your allies bo...


The Headhunter - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

Kill monsters, take their heads, and then use their heads to trigger moves (or talk to them to reroll a botched spout lore): a gruesome circle of life.

As you level up you can use your heads in a bunch of new ways (we managed to cram twenty-three advanced moves on the sheet): take their eyes, wear their faces, use them as ranged weapons, intimidate others, shrink them so you can carry more around, give them to Death in exchange for your own soul, and more.

This product contains four separate pdf files. Two are digest-sized, 20 page pdfs that includes:

The Headhunter, a complete class with 23 (yes, twenty-three) advanced moves: gobble up brains to heal yourself, get better at butchering your foes, animate your heads so that they can help you, use them as wea...


The Living Star - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.75
Format:
 Watermarked PDF

You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands.

Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth light or fire from within. Others believe that you’re an angel, but you’re not beholden to the gods: they do not speak to you, and if you act in accordance with their goals it is merely because your desires happen to coincide.

You are the raw power of the stars given earthly form and agency: go forth and show the world what you’re made of.

This product contain...


The Monk - A Dungeon World Playbook
Regular price: $2.75
Bundle price:
 $2.25
Format:
 Watermarked PDF

This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike).

How the core of the class works, is you choose several fighting styles at 1st-level. You can only have one active at a time, and each gives you a different type of bonus. For example leopard is all about speed, snake lets you use your Dexterity to attack and has 1 piercing, and tiger just gets a flat damage bonus. As you level up you can expand on the bonuses that each style gives (though again, you can still on...


The Mummy - A Dungeon World Playbook
Regular price: $2.49
Bundle price:
 $1.25
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

Normally when people die their souls are claimed by Death and dragged across the bleak threshold of the Black Gate. What awaits them, who can say: maybe it transcends into some heavenly realm, maybe it gets reincarnated...or maybe there is only a cold oblivion. It is this unknown that instills mortals with fear.

Not you.

Through status, sacrifice, or knowledge Death no longer holds any dominion over your fate. When you die your...


The Oni - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

Once your kind were feared. Limitless in strength, stamina, and shape, you walked the land terrorizing, deceiving and devouring mortals on a whim.

Then they learned how to forge weapons of steel. Learned how to weave magic. Other gods saw fit to intercede on their behalf.

Some of you retreated from the mortal realm, preying upon those foolish enough to leave their walled cities, or occasionally using your powers to intrude, inciting fear and sating your bloodlust.

Others brazenly carved out their own domains, eager for any who would dare to challenge their reign. A relative few, out of necessity, practicality, or perhaps even genuine benevolence became protectors of mortals.

What were you before? What are you now? What will you become?

The oni ...


The Paladin - A Dungeon World Playbook
Regular price: $2.75
Bundle price:
 $2.25
Format:
 Watermarked PDF

This class presents a complete alternative to the paladin class found in Dungeon World. 

While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing something, and most of the twenty-five advanced moves require and build onto the virtues you chose, so not all paladins will feel or play the same way.

As with our other alternative classes, this is intended to replace the default paladin, but frankly they're both different enough that you could use both at the same table.

This product contains three files.



The Pirate - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary pirates and buried treasure fail to mention all of the old, dry food, watered-down ale, harsh environments, and ferocious monsters.

Yeah, it is not the life for everyone, but some are drawn to the tales and thrill and others never really had a choice. The law won’t care one way or another, so grab a cutlass and load your flintlock. Will you carve our your own name in the annals of history, or will you be just another rotting corpse dangling from the gallows.

Set sail to find out.

As with the ghoul and the mummy, this product is two separate pdf files.



The Psion - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $1.99
Format:
 Watermarked PDF

Whoever said “work smarter, not harder” probably didn’t have you in mind.

Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others.

And that’s just the beginning.

With time and experience you can hurl objects about with great force, and tear people asunder. Or maybe you’d prefer to delve deep into their memories and claim them for yourself? Who knows, you might learn a trick or two.

It all depends on what you have a mind to do.

This product contains two files:

The first is a digest-sized, 25 page book laid out like the D...


The Rakshasa - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

Hideous to behold and labeled as maneaters, your kind have a long and involved history that predates the kingdoms of man, possibly even elves and dwarves.

Your families are now scattered, but due to your divine origin and powers no less threatening. Some lurk in the forests, tormenting and consuming the flesh of those unfortunate to cross their path. Others are powerful warriors, leading armies of rakshasas and other demons on bloody campaign against the civilized races.

But looks can be deceiving.

Some of you fight for good causes, using your powers to confuse, terrify, and butcher the real monsters that inhabit the lands, ruins, and caverns of Dungeon World.

What are you, a slayer or savior?

As with The GhoulThe Mummy


The Rogue - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you get to choose a second (an advanced move lets you grab the third if you want).

The twenty-nine advanced moves provide you with numerous ways to customize your character. As with most of our classes there are move trees or paths to choose from: you can move around while hiding without being noticed, deal more damage with sneak attack (and more easily assist your part...


The Skeleton: A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.75
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

NOTE: Not sure what is up with the previews, but it kept showing the entire character sheet instead of just some pages of the digest-book. If you want a preview of most of the basic class, use this link instead:

https://drive.google.com/file/d/0B9it4ynveVn4ako4a280TEdHbjA/edit?usp=sharing

Get up lazy bones, you've got work to do!

Whether you are a necromantic experiment gone wrong, a soul that escaped Death's grasp, or ...


The Spider - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.50
Format:
 Watermarked PDF

Dungeon World is filled with all manner of strange and horrible monsters: marauding orcs, moldering skeletons, shambling zombies, chimeric owlbears, sinister demons, towering giants, fire-breathing dragons, and more.

Like spiders.

No, not your normal, run of the mill arachnid that can be easily dispatched with a shoe or broom. We’re talking the size of a dog, maybe even a man, capable of weaving webs stronger than steel, and a body capable of deflecting sword blows.

Like you.

Why have you scuttled forth from the dark, foreboding forests? Why do you travel with these pale, soft creatures? Would it not be more satisfying to truss them up, and let them marinate with terror before slurping up their insides, leaving only dessicated husks?

Well, m...


The Swashbuckler - A Dungeon World Playbook
Regular price: $2.50
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 $2.00
Format:
 Watermarked PDF

There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune.

Not you.

Yeah you want both, but you want to earn them in style. It’s not enough to merely slay the dragon and get the gold, possibly even fame. There’s gotta be a chase, a cleverly sprung trap, a narrowly-avoided demise—something for you and the other survivors to boast about when they limp back home.

Through sword and wit, loathsome monsters, dastardly villains, and even your companions will bear witness to your deeds. They’ll spread your name through fearful whispers and boisterous t...


The Swordmage - A Dungeon World Playbook
Regular price: $2.50
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 $2.00
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 Watermarked PDF

Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic.

Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about to happen. Unfortunately their studies preclude physical activities, so they have to keep a safe distance, lest their flesh by flayed from their bones.

But why choose just one?

Rather than specialize, you weave both spell and sword into a deadly new art. You can hold your own against ferocious monsters in melee, strike from a distance with blasts of fire or bolts of lightning, and e...


The Therianthrope - A Dungeon World Playbook
Regular price: $2.75
Bundle price:
 $2.25
Format:
 Watermarked PDF

This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking around and ambushing creatures, blending in with a crowd, and so on.

This flexibility extends beyond what you can turn into and how your character can grow: there are three general backgrounds to determine how you acquired your powers. You can be cursed, inherit it, or learn it through magic. You even get to choose a move from another class, so you can be, for example, a cl...


The Vampire - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

You’ve died, come back, and now have a ravenous thirst for the blood of the living. Most regard you as an unnatural mockery of life, a monster just barely able to keep it’s murderous instincts in check.

To a point, they’re right: you need to drink blood in order to stave off the thirst, and the longer you go without sating it the more you can feel it gnawing at you. And if you don’t feed by choice? Even...


The Vancomancer: A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.75
Format:
 Watermarked PDF

In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.

-The Dying Earth, Chapter 1

The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth; there is no daily limitation on magic, you can cast spells right out of your book (if you have enough time), and the spells do not have levels.

Those are not the only ways in which it differs from the standard wizard, though: aside from kind of one, the new advanced moves let you do stuff like grow minions in flesh vats, improve upon your manse, impress people with your magi...


The Witch - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.00
Format:
 Watermarked PDF

It is a little known secret that there is magic in everything, from plants to stones, to metals and animals. Names carry power, and in certain times and places it swells and coils upon itself, forming a wellspring of raw, untapped magical energy. Some learn these secrets after ceremonial induction, others through extensive instruction and trial, while the more desperate or greedy find that there is no shortage of dark entities willing to help them shortcut the process.

For a price, of course.

The how matters less than the results: through your work, words, and will you gather, bind, and temper magical forces in accordance to your desires, good or ill. You can brew a concoction to heal someone just as easily as one to alter a man’s shape or desires. You can forge a ...


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Discussions (2)
Customer avatar
David G March 04, 2016 4:36 am UTC
PUBLISHER
Ben,

Of course! Just fire off an email to antiochcow@gmail.com and lemme know which ones you want.

(And this applies to anyone that's purchased the bundle.)
Customer avatar
Ben H March 03, 2016 9:18 pm UTC
PURCHASER
If I have bought this bundle previously but want to 'top it up' to get the new playbooks that have been added, is this doable or do I need to buy the extra books individually?
Customer avatar
Robert P April 09, 2016 3:16 pm UTC
PURCHASER
This is great news! I'm buying the bundle now. :)
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Product Information
ISBN
1-30000-204-3
Publisher Stock #
AGG0024
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on November 21, 2014.
Publisher Info
Awful Good Games
Publisher Average Rating