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Gothnog's Magnificent Cantrips - Fifth Edition
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Gothnog's Magnificent Cantrips - Fifth Edition

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Countless people have benefitted from Gothnog's Magnificent Cantrips, the most exotic collection of lesser magical spells the multiverse has ever seen, and now it is ready for the next generation of dungeon delvers. Herein are over 90 unique cantrips that can add a little spice to your game, and encourage role playing.

Additionally, Master Gothnog has included two new related feats and a bardic college so that you can make the most of these cantrips immediately.

This material is compatible with the most recent edition of the most popular fantasy role playing game in history.

Check back for more curious additions to the library of Gothnog.


 
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Reviews (2)
Discussions (2)
Customer avatar
Alex F January 03, 2015 9:35 pm UTC
PURCHASER
Hi, I have a question, and a small suggestion. One of the feats makes a reference to "preparing" cantrips, but there aren't any spellcasters that prepare them. What does this mean? Also, since the Arcane Trickster rogue archetype gets their spells from the wizard list, it might be helpful to make a few of the subterfuge-based spells like Blur Hands wizard spells. Thanks!
Edit: one more question! Chaos says it dazes creatures, but that's a previous edition condition that 5e doesn't have. I'm also curious why the DEX save isn't based off your own spell save DC like most spells.
Customer avatar
Alex G January 06, 2015 6:48 pm UTC
PUBLISHER
As far as preparing cantrips goes, I would assume that a wizard could have cantrips written in his book, and then he could trade them out just like any other spell.

Regarding the Arcane Trickster, I simply made the Wizard list with only the Wizard in mind, but there is nothing to stop a GM from allowing any arcane cantrips he likes. I highly encourage people to take these and make them their own.

Chaos was originally made for 3.5e, so that's where that comes from. I would recommend using the stunned condition. I decided to use a base Dex save because it's not really being controlled by the caster. It's just a burst of chaotic energy, so it made more sense to have a flat save. I'll probably change dazed to stunned in the master file at some point, but I'll hold off uploading a new edition just for that.

I appreciate the feedback, and I hope you enjoy the book. Thanks.
Customer avatar
Alex F January 08, 2015 4:24 am UTC
PURCHASER
Oh, cantrips are very different from other spells in 5e. Regardless of how a particular caster's spellcasting mechanics are designed, cantrips are always the same: you gain a couple at the start, and then they more or less stay with you the whole game. Wizards don't put them in their spellbooks, because they aren't really even "spells." Cantrips are more akin to special abilities and techniques only someone with magic skill can perform rather than complex magical structures you set up and let loose each day.

I really like the concept of Chaos, but as it stands right now it's INCREDIBLY strong. Even with a low save DC for avoiding the damage, you're still getting to automatically make every creature within a ten yard radius lose their turn every round, and doing so doesn't even use up your action! Compare to Ray of Frost, which although it directs all its energy at just one target, still only slows it down a little. Chaos can be used at any time throughout the round to instantly stop every...See more
Customer avatar
Alex G December 07, 2014 3:02 pm UTC
PUBLISHER
Greetings my fellow adventurers! Captain Gothnog here, and I wanted to let you know that we appreciate your input. If you have any suggesting for future books or if you find any errors, please feel free to let us know here, and we'll do what we can to improve out products.

Alex (aka Captain Gothnog Dragonheart)
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Product Information
Silver seller
Author(s)
Pages
20
Publisher Stock #
CANTRIP-5e
File Size:
16.73 MB
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File Last Updated:
December 12, 2014
This title was added to our catalog on October 22, 2014.