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Redemption: A Game of Tactics and Consequences
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Redemption: A Game of Tactics and Consequences

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Soldier. Captain. Admiral.
When the Shohan invaded, you answered the Terran Sphere's call to arms. As a soldier in the Terran Sphere Navy, be it a marine infiltrating behind enemy lines, the captain of ship fighting at the vanguard, or an admiral in command of the fleets charged with humanity's defense, your actions and their consequences will have an impact on the fates of all the human worlds.

Refugee. Guerilla. Diplomat.
The war's effects extend far beyond the battlefield. Refugees have fled the war altogether, trying to start a new life in the fringes, but it may be a case of out of the frying pan and into the fire. On occupied worlds, resistance groups continue to fight for their freedom, and may have discovered an important clue to the Shohan's hidden motivations in starting the war. Meanwhile, in alien halls of power, diplomats struggle to contain a dozen crises as other powers sense blood in the water.

Redemption is a tabletop Military Sci Fi roleplaying game supporting group play through multiple levels of combat, from firefights to fleet actions, and integrate the results of each level. Beyond the battlefield, the universe of the Fourth Population is a big place and the corebook comes with the tools to make it your own: the same item creation system used to build everything from the Shohan Dreadnoughts to neural interface implants, as well systems to create new sectors of space, and breathe life into it's systems and deal alien races that call it home.

 
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Reviews (2)
Discussions (6)
Customer avatar
January 30, 2017 3:10 pm UTC
PURCHASER
reading through the game, and I think I'm in love.

But I'm a little confused about coordinated attacks in the combat rules. Is choosing the same target as a previous player the same as a coordinated attack, with consequent added difficulty and armor reduction? Does using a coordinated attack allow you to make an attack on an ally's turn?
Customer avatar
Paul F February 13, 2017 6:52 pm UTC
PUBLISHER
On your turn, you can choose a target and stage up the difficulty of your attack to reduce the armor of the target. This will stack with other aimed attacks that reduced damage on the target from prior attacks and will contribute to armor reduction for any subsequent attacks. Turn order is not affected. The intent is that "faster" characters get to set the target priorities while "slower" characters have the opportunity to bring home the damage. Hope that helps!
Thinking about it, you could do a variant, call it Volley Fire, where everyone attacks the target on the same turn and everyone gains the full armor reduction from the successful attacks, I would recommend that this take place on the lowest initiative to balance out the potential strength of the attack.
Customer avatar
Pierre S July 08, 2016 3:35 pm UTC
PURCHASER
I started to read Redemption, to make an obsessive compilation of typos as I often do for RPGs, but I ran out of steam. Here are a few errata of what I got to so far:

p. 17 2nd line left column, "Thereto" (should be There to)
p. 18 right column, 3rd-last line "This has lead" (the past tense is "led")
p. 20 2nd para. "Only to the Admiralty..." (omit "to"?)
p. 21 Dry Terraforming Ethos: "A philosophy regarding the ethics of sentient expansion acroiss the galaxy." (across)
p. 26 2nd line "put lie to that" (?)
p. 31 Cultural ossification side-bar: 2nd para.: "With due respect to my esteemed college, Dr. Ruiz,..." (colleague)
Customer avatar
Jakob S December 27, 2015 10:41 am UTC
PURCHASER
A question: Is there an introductory scenario for Redemption, preferrably with pregens? I'd like to GM it on rpg night at our bookshop in January and probably won't have the time to come up with something myself ...
Customer avatar
Paul F December 27, 2015 6:56 pm UTC
PUBLISHER
Hi Jakob,
The Deployment Companion has three scenarios detailed for the game. One of them (Forest Fires) is intended as an introductory scenario. In addition to the Dirt team detailed in the Corebook, the Companion also has some sample characters that were created by our kickstarter backers. They're not necessarily optimized for the Forest Fires campaign, but following lineup could work well with these tweaks:
Sergeant Sandeep Lakhshidu (Corebook, pg 172) - Frontline fighter, Give: Riot/LEO Armor; Drop: Pilot Ranks
Capt. William Clark (tDC, pg 26) - CO and Psionic, Swap: Gunnery for Heavy Weapons, Drop the tag: [This Blasted Medal on my chest] for +1 Refresh; Give: Resistance Variable Laser Array, Light Armor
D'egb The Courier (tDC, pg 28) - Infiltrator, Swap: Income Rating for Stealth 6 (16); Give: Stealth Suit
Anala Singh (tDC, pg 28) - Face and Hacker, Swap: Income Rating for +2 Drive (15) and +1 Computers (17); Give: Camouflage Armor
Customer avatar
Jakob S December 26, 2015 10:41 am UTC
PURCHASER
I recentl bought Redemption, despite being not a fan of military sf at all (I'm more one of the Kim Stanley Robinson/Ursula LeGuin guys). Still, the preview and some of the reviews sold me on it. Having read the first 30 pages and skimmed through the rest, I don't regret it - the writing is good, the rules system is just the kind of middle-crunch blend between traditional attribute/skill approach and some indie elements that I prefer (even though the switching between dice types part might be a little awkward in the beginning), and best of all, the setting looks like something with a much bigger scope than pure military sf. I like what I've read about some of the alien species (especially the Chiron) and find it interesting how human-like the big bad is. Also, the setting somehow reminds me of Babylon 5, which is a very good thing in my book.
So thumbs up - more extensive review coming when I've finished reading ...
Customer avatar
Pierre S July 08, 2016 3:43 pm UTC
PURCHASER
Yes, I thought the alien species were beautifully written.
Customer avatar
Matthäus C July 12, 2015 8:11 pm UTC
PURCHASER
Is there a place online to download the character sheets, system sheets and... Well... All the other sheets from the book? I just visited the homepage, but it seems a bit sparse on content as well as anything current/up to date.
Customer avatar
Paul F July 17, 2015 3:34 am UTC
PUBLISHER
Hi Matthäus,
We are currently working on a separate form fillable PDF for the character sheet, but it isn't complete yet, I'm afraid. In the meantime, we do have an google spreadsheet you can copy that will automate much of the math behind character creation: https://docs.google.com/spreadsheet/ccc?key=0AkpymQWjdulRdF8xaDk3WnI5YlBraVZwQS1PbTl1dmc&usp=sharing
Additionally, this spreadsheet will help with a lot of the gear creation, although it isn't as robust as the character sheet yet:
https://docs.google.com/spreadsheets/d/136pBSQXyivdZtLm5WKjMpqLIQSmPNW1kG4eFLkha1Nw/edit?usp=sharing

Hope that helps!
Customer avatar
Paul F September 25, 2015 4:48 pm UTC
PUBLISHER
For anyone wondering the character sheet is now available here: http://www.drivethrurpg.com/product/157393/Redemption-A-Game-of-Tactics-and-Consequences-Character-Sheet?manufacturers_id=4812
Customer avatar
Dillard R May 26, 2015 7:15 am UTC
PURCHASER
I am looking for any information on how long it takes to travel from system to system using the various drives. Is this information in the book? How about a concise example of how the Tangle Economy works; production, distribution, and consumption?
Customer avatar
Paul F June 02, 2015 2:59 pm UTC
PUBLISHER
Hi Dillard,
I think if you were the one who emailed us earlier, that my response covered the bases, but I'll go over it here too so everyone has the information handy.
P66 in the corebook set's a baseline for travel: In general a fast (maneuver rating 4) ship can traverse the distance between Sol and the Centauri system in a day's travel. (Actually getting from Earth's to Hawking's world is going to take longer as the characters would have to transfer to light luggers for in system travel.) If you're using the sector map rules, I would recommend using the Ship's Maneuver Rating for the number of squares a ship can travel in a week. Much of the Hyper Drive's advantage is that it can go directly from one point to another without being forced wade through both systems' gravity wells first.
As for Tangle, it's largely produced at Junction systems, like Nea Alexandria then shipped to Terminus and Junction systems alike for use in the relays. For fringers, tangle is generally valued by who's system it links...See more
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Product Information
Electrum seller
Rule System(s)
Pages
320
Publisher Stock #
SSR001100
File Size:
12.18 MB
Format
Original electronic
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File Last Updated:
August 29, 2014
This title was added to our catalog on October 03, 2014.