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AMP: Year One

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It's Christmas in July! From now through July 31st, Santa has marked down this digital title by 25%! For more values, visit our Christmas in July sale page.

AMP: Year One

The year is 2015 and the world is getting its first taste of super-powered individuals making their presence known all around the globe. Danger and conspiracy lurk around every corner, be it from government agencies looking for the secret to these power or other AMPs looking to battle in a show of supremacy.

AMP: Year One is an RPG that puts this first year under a microscope, presented as a timeline of events that escalate to its boiling point. Players become AMPs (people with Accelerated Mutant Potential), as is their birthright, but dealing with their power isn’t always what it’s cracked up to be.

Powered by the new DGS-Combo system, every roll of the die is packed with excitement. Players can use the easy-to-learn rules to create their own AMP and pick from over 50 unique powers or choose one of more than 20 pregenerated AMPs and jump right into the action.

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Reviews (5)
Discussions (7)
Customer avatar
September 20, 2015 1:49 am UTC
PURCHASER
I have a question about punching damage. I have a character with str 6, Athl 5. He has 5 fighting and the giant trait and Bodybuilder 4. How much damage would a standard punch do? The group has been having some difficulty fleshing out unarmed close combat damage. If I've read it right that would be 2 base + 1 from bb+ 1 from giant+ any boost. Is that correct? Also what is strength bonus used for?
Customer avatar
Eloy L September 20, 2015 2:34 am UTC
PUBLISHER
You got it right!
Customer avatar
Chris M July 20, 2015 12:10 am UTC
PURCHASER
How does AMP handle combat damage? Is it a hit points-like system? Roll dice for damage or fixed damage values? Or is it some kind of abstract damage system like in Mutants & Masterminds?
Customer avatar
Eloy L July 20, 2015 4:54 pm UTC
PUBLISHER
Characters have hit points, called Integrity. Damage itself is dependent upon how you attack and what you attack with, but is generally static. If you attack the same way over and over, it'll deal the same amount of damage each time.
Customer avatar
Brandon P February 25, 2015 4:53 pm UTC
How compatible for play are the various DGS games (Ninja Crusade, AMP, API, and PTG)?
Are they designed to work together in the same way that the White Wolf universe was?
Customer avatar
Eloy L February 25, 2015 5:04 pm UTC
PUBLISHER
Unlike White Wolf's games which are assumed to take place in the same universe, Third Eye Games' gamelines are each distinct worlds and settings. They are mechanically diverse, though they do use the same core system. Using them together would take a little working but is could be possible.
Customer avatar
Jeffry W July 27, 2014 12:16 am UTC
Pip System?
Customer avatar
Eloy L July 27, 2014 12:31 am UTC
PUBLISHER
AMP: Year One uses the DGS-Combo system. :)
Customer avatar
July 24, 2014 6:37 pm UTC
Strangely enough, the only review available for this product manages, over several paragraphs, to avoid a single detail by which an informed decision might be made.
Customer avatar
July 23, 2014 1:01 pm UTC
PURCHASER
How does this game get a rating of 5 stars, when there's no review???
Customer avatar
Eloy L July 23, 2014 2:35 pm UTC
PUBLISHER
It's been in place for a awhile on DTRPG, but you can rate a game without leaving a written review. I'd prefer people leave a written review to share their experience, but ratings are welcome as well.
Customer avatar
Colin B July 22, 2014 11:06 pm UTC
This looks awesome! Any chance of a PoD version in the future, please? :)
Customer avatar
Eloy L July 22, 2014 11:11 pm UTC
PUBLISHER
Print versions will be available at and after GenCon 2014. :-)
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Product Information
Electrum seller
Author(s)
Pages
254
ISBN
978-0-9848266-8-1
Publisher Stock #
3EG601
File Size:
50.24 MB
Format
Original electronic
Scanned image
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File Last Updated:
June 22, 2016
This title was added to our catalog on July 22, 2014.