Advanced Search >

The Witch - A Dungeon World Playbook
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/132299.xml&w=500&h=375
Full‑size Preview
http://watermark.drivethrurpg.com/pdf_previews/132299-sample.pdf

The Witch - A Dungeon World Playbook

ADD TO WISHLIST >
Watermarked PDF
$2.50
$2.08

It's Black Friday week! As a treat, this title has been marked down by 17%! For more holiday savings, visit our Black Friday to Cyber Monday sale page.

It is a little known secret that there is magic in everything, from plants to stones, to metals and animals. Names carry power, and in certain times and places it swells and coils upon itself, forming a wellspring of raw, untapped magical energy. Some learn these secrets after ceremonial induction, others through extensive instruction and trial, while the more desperate or greedy find that there is no shortage of dark entities willing to help them shortcut the process.

For a price, of course.

The how matters less than the results: through your work, words, and will you gather, bind, and temper magical forces in accordance to your desires, good or ill. You can brew a concoction to heal someone just as easily as one to alter a man’s shape or desires. You can forge a talisman either to shield someone from harm, or draw ill fortune to them like a moth to a flame.

Of course you are not helpless without time and safety: with a few words you can make someone’s eyes bleed, cause even the most faithful and tame of beasts to turn on them, prevent them from speaking, or vermin to crawl forth from their screaming mouths.

There is a reason others regard you with equal measure of fear and respect.


This product contains two files.

One is a digest-sized, 24-page book laid out like the Dungeon World book. It contains:

  • The witch. Foretell the future, curse your foes, brew potions, and craft charms.
  • New equipment, like the athame, warding pentacle, divination trappings, and poppets.
  • Twenty magic items.
  • A behind the scenes look at our design, as well as some expanded explanation on the fiction powerful the moves.

The other is a 2-page, letter-sized character sheet with custom graphics for you to print out.

 
 Customers who bought this title also purchased
Reviews (4)
Discussions (5)
Customer avatar
Steve K May 14, 2017 7:11 pm UTC
PURCHASER
I'm DMing a campaign right now with one of my players who is a witch. I'm unsure of the specifics of Thaumaturgy and Hex, or if it's just supposed to be super open-ended, but my player has been doing some basic 'healing' (I'm not letting her heal HP, but letting her stabilize characters narratively), turning enemies into turtles (backfired once and I turned them into a more powerful, giant snapping turtle), and paralyzing multiple foes. For Thaumaturgy, I require materials and time, unless she needs the spell particularly fast and then I determined which die she needs to roll for the amount of blood that she needs to cast the spell. For Curse, my general rule is that it is a significant inconvenience to an individual, but should not turn the tide of the battle.

Also related, healing salve. I can't seem to find anywhere in my resources what exactly that does.

Any assistance or thoughts on these matters i greatly appreciated!
Customer avatar
David G May 16, 2017 5:35 pm UTC
PUBLISHER
Steve,

Hex and Thaumaturgy are intended to be open-ended (Thaumaturgy moreso than Hex). We provided some Hex examples in the print book to give an idea as to the overall "power" behind it, but ultimately it's the GM's call: do what you think will result in the most fun for everyone!

I think what you've been doing for Thaumaturgy is fine: doesn't sound like she's breaking the game or doing super crazy things that would make a wizard jealous (the move is based in part on the wizard's Ritual).

That said, the only thing is turning people into turtles: we DID make a move that specifically permits that (Formscultping Hex). Though, dunno if your player took that move (it's one of the 6-10 advanced moves), or if you felt it was okay to do that right from the start (which isn't a big deal since there's other advanced moves to choose from anyway).

Healing salve is in the Dungeon Gear section of the print book (page 13).

We are considering revamping...See more
Customer avatar
November 01, 2016 6:06 am UTC
PURCHASER
Does The Witch get spells? I see that they get a spellbook but is that just for flavor?
Customer avatar
David G November 01, 2016 6:59 pm UTC
PUBLISHER
No list of spells, but the spellbook is necessary for the Thaumaturgy move.

Presumably you'd also use it to note down new magical effects/crafting recipes you discover while adventuring.
Customer avatar
November 23, 2016 12:09 pm UTC
PURCHASER
Hello, I'm actually a bit confused about the magical effects bit of the Thaumaturgy move. The way I used it in game was that a Witch NPC (the party was two players fighting a Shadow Beast) was able to create, through the use of a cauldron and some alchemical ingredients, a temporary enchantment on a weapon. It allowed for the weapon they put into the magic fire of the cauldron to deal damage to a creature immune to non-magical attacks for one "Charge", which I basically used as the same as having one ammo in this case. The effect, because of the hasty nature of the enchantment (what would of been a 7-9 roll if not an NPC), gave one Charge but left the weapon worse for wear (-1) after the Charge's use. I was unsure if this was the kind of magical effect that was in the wheelhouse of the Thaumaturgy move?
Customer avatar
David G November 23, 2016 6:31 pm UTC
PUBLISHER
Like the wizard's Ritual move, Thaumaturgy is intended to be open ended and basically up to the GM to determine what works/doesn't work. Personally I think what you did was perfectly fine, even the bit about the weapon being damaged once the effect wore off.
Customer avatar
chad P November 28, 2014 9:16 pm UTC
PURCHASER
i absolutely love play with me witch. my GM seems to think shes a little OP but i dont know. i got an email saying it was updated but i cant seem to find anything new. am i blind?
Customer avatar
David G November 29, 2014 6:05 am UTC
PUBLISHER
If you or your GM thinks she's overpowered, I'm more than willing to talk about it (and even change it).
You can hit me up here: https://plus.google.com/+DavidGuyll/posts

As for the email, sorry, I forgot to uncheck alerting people: it was basically a couple typos that someone else pointed out. >_<
Customer avatar
christon S August 26, 2014 3:07 am UTC
PURCHASER
this is a freakin' awesome playbook. very very evocative, and the best of this type of character that I have seen to date. Aweful Good Games does a lot of great research for a product and this book does not disappoint. Looking forward to seeing someone put this character through it's paces, and incorporating some of the additional flavor items that are included with the character.

This comes very highly recommended.
Customer avatar
David G August 26, 2014 3:15 am UTC
PUBLISHER
I'm glad you like it Christon, and that was our aim: a witch that was conceptually inline with a, well, witch!
Customer avatar
christon S August 26, 2014 3:39 am UTC
PURCHASER
you nailed it with cold iron spikes. I would rate it but I can't see where to give it stars, so I will just say buy this playbook you wont be sorry.
Customer avatar
David G August 26, 2014 3:48 am UTC
PUBLISHER
That's the way Melissa and I try to do it, every time. Well, except for fey things: cold iron is a big no-no for them!

If you click on the Review tab, that SHOULD give you the option to rate it.
Customer avatar
Jacob R July 12, 2014 8:55 pm UTC
Umm...? http://rpg.drivethrustuff.com/product/113399/The-Witch--A-Dungeon-World-Playbook
Customer avatar
seth D July 14, 2014 3:54 am UTC
This is 21 more pages than the linked to product. I'm sure it is a safe bet that they are different products.
Customer avatar
David G July 14, 2014 4:46 pm UTC
PUBLISHER
They are very much different (check the quick/full previews).
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product Information
Electrum seller
Artist(s)
Pages
29
Publisher Stock #
AGG0012
File Size:
12.36 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
December 13, 2014
This title was added to our catalog on July 12, 2014.