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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

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Dreams of the Red Wizards

Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.

"Dreams of the Red Wizards: Scourge of the Sword Coast" (2014), by Tito Leati, Matt Sernett, and Chris Sims, is the adventure for Season 17 of D&D Encounters. It was released in February 2014 as a PDF-only book on DnDClassics.com

Continuing the Encounters. The D&D Encounters program saw major changes beginning with Season 15's "Murder in Baldur's Gate" (2013). That was the first D&D Encounters book that was produced for broad sale — and so could be played at home or in a store. The commercial production of the adventure allowed for a higher-quality product, and also let the designers provide more detail on the setting. "Murder in Baldur's Gate" was also the first Encounters season to notably move away from the trends of 4e play: though support was offered for 3.5e, 4e, and D&D Next, tactical maps were no longer a part of the D&D Encounters adventure.

Season 16's "Legacy of the Crystal Shard" (2013) followed these trends and made an even bigger change: the adventure was no longer separated into individual encounters; instead each D&D Encounters group could play it at their own speed.

Season 17's "Scourge of the Sword Coast" continued the revamping of the D&D Encounters program. Where the previous two adventures were print releases, "Scourge of the Sword Coast" was the first D&D Encounters adventure ever that was produced exclusively in PDF form; however, it continued to be sold commercially, now through DnDClassics.com It was also the first D&D Encounters adventure to exclusively support D&D Next play.

Following a launch weekend on February 15-16, 2014, "Scourge of the Sword Coast" ran from February 19, 2014 to May 7, 2014.

About the Homage. The revamped D&D Encounters adventures weren't homages to classic D&D modules, as was the case during the early program. Nonetheless, "Scourge of the Sword Coast" was somewhat reminiscent of B2: "The Keep on the Borderlands" (1979): characters met many classic humanoids (including goblins, orcs, gnolls, and duergar) in individual encounter areas.

Continuing the Sundering. "Scourge of the Sword Coast" continues "The Sundering", a Forgotten Realms multimedia event meant to transition the setting to D&D Next. The Sundering was intended to "reshape" the Realms by banishing the realm of Abeir and ending the "Era of Upheaval" that began when Ao destroyed the Tablets of Fate in the first-ever Realms crossover, the Avatar event (1989).

The Sundering was also a part of the two previous D&D Encounters seasons, "Murder in Baldur's Gate" and "Legacy of the Crystal Shard", and a series of six novels beginning with The Companions (2013), by R.A. Salvatore. As with most of the other Sundering tie-ins, it's a minor part of "Scourge of the Sword Coast", mainly acting as a background.

Continuing the Story of Ghosts of Dragonspear Castle. Wizards of the Coast previewed D&D Next at Gen Con Indy 2013, which saw the release of Ghosts of Dragonspear Castle (2013), a book that combined the playtest D&D Next rules with a Forgotten Realms adventure set in and about the city of Daggerford. There, the Red Wizards of Thay sought four keys to free the Princes of Elemental Evil.

Though the Red Wizards (hopefully!) failed in Ghosts of Dragonspear Castle, their story continues here as they bedevil Daggerford once more. To a certain extent, "Scourge of the Sword Coast" is a direct sequel to Ghosts of Dragonspear Castle, continuing with some of the characters and the setting and exploring some of the repercussions of the earlier adventure. However, it can't be run for the same characters, as Ghosts of Dragonspear Castle was meant to advance characters from level 1-10, while "Scourge of the Sword Coast" begins play at second level.

The Adventure Continues: The story of "Dreams of the Red Wizards" continues in "Dead in Thay" (2014).

Expanding the Realms. Daggerford has been a classic area for introductory Forgotten Realms play ever since the release of N5: "Under Illefarn" (1987). More broadly, the Sword Coast has been one of the best-detailed areas in the Realms since first-edition days. Thus it's appropriate that Ghosts of Dragonspear Castle and "Scourge of the Sword Coast" return to this fertile land.

About the Creators. Sims and Sernett are both experienced Encounters designers, with Sims writing three of the classic Encounters seasons and Sernett contributing to "Murder in Baldur's Gate". Leati was previously better known as a Pathfinder author.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

Red Wizards

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Reviews (9)
Discussions (19)
Customer avatar
Ratatosk23 D May 30, 2021 1:18 pm UTC
PURCHASER
Looking at the several formats this adventure is offered, I was wondering what the difference is between the standard color book, and the premium color book?

Is it the printing material or the content within it?
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Customer avatar
Johnathan D May 11, 2022 5:30 pm UTC
I was wondering also, over double the price $14.00 vs. $30.00 usd.
Customer avatar
Greg T July 04, 2020 8:29 am UTC
PURCHASER
It's worth noting that this release does NOT include the full player kit that came with the original D&D Encounter release.
That kit came with "a poster map, a bag of special d20s, six NPC cards, and 20 player handout maps of the Sword Coast".

Obviously the dice aren't included. The PDFS in this release do appear to include the maps (on a print-it-yourself basis). The NPC cards are NOT included, although the portrait art they're based on does appear in the module.

Also, if you buy the POD version, you will NOT get an additional print of the high-res maps, only the version already included within the pages of the module.

The launch kit also came with an "instructions" manual. Not remotely necessary, but not included in this release.

This release DOES include interim D&D Next rules, if anyone wants to run this with those original playtest rules rather than with D&D 5E/

All fairly reasonable, although a scan...See more
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Customer avatar
August 24, 2023 7:59 pm UTC
This is handy info, thanks.
Customer avatar
Dan D August 19, 2016 4:53 pm UTC
Printer friendly version would have been nice :(
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Customer avatar
Derek E November 30, 2016 6:46 pm UTC
PURCHASER
There is a printer friendly version now!!!
Customer avatar
ALVIN M April 06, 2016 8:32 pm UTC
PURCHASER
This is an expensive single session module.
Reply
Customer avatar
Dan D August 20, 2016 7:21 pm UTC
PURCHASER
It is pricey, but has a lot of good information on Daggerford and a few sites in the area. I am reading through it now. I have been picking up these early adventures (in hard copy when I can find them), because they have a lot of useful setting information that should have been included in the Sword Coast Adventurer's Guide.
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Customer avatar
Greg T July 04, 2020 8:18 am UTC
PURCHASER
I can't see any party getting through this in a single session. It contains multiple keyed dungeons. I'd expect over eight hours of play, possibly much more.

It's a mini-campaign, not a single adventure.
Customer avatar
Dave J November 29, 2014 11:44 am UTC
Hello, can someone please tell me what files you get when purchasing this PDF? From my understanding, this was part of the D&D Next playtest materials, and you need more than the actual book to run it properly. Does this purchase come complete with everything needed to run the adventure?

Thanks
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Customer avatar
Greg T July 04, 2020 8:21 am UTC
PURCHASER
As of 4 July 2020 it contains the Interim Rules Supplement needed to run it with D&D Next rules (but you're better off running it in 5E these days.) The module itself contains D&D Next stats for all monsters referenced (which are balanced somewhat differently from their eventual 5E versions).

It also contains "D&D Next" level 2 pregens, the complete module, and PDFs containing an extra high-res copy of the maps.

It does NOT include the D&D Encounters Play Kit that went with this module upon first release. No idea what's in that - it appears to include maps to hand out to players - but it's possible the material in the play kit is fully represented within the files available in this purchase.
Customer avatar
Michael L November 07, 2014 2:37 pm UTC
PURCHASER
Rawwrrr
Customer avatar
Felix D July 22, 2014 10:59 am UTC
PURCHASER
The "Collected_SotSC_Maps_REVISED.pdf" seems to be damaged, the download ends at ~7MB... Please fix it, thx.
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Customer avatar
Felix D July 23, 2014 7:19 am UTC
PURCHASER
note: only appears with IE, no problems with FF.
Customer avatar
Michael C March 17, 2014 5:11 am UTC
Anyone else have issues with some info dropping out when you print? A great example is Wartsnak's spells and I just noticed the same thing for Thegger Grynn. Printing in B/W if that info matters.
Reply
Customer avatar
John P March 18, 2014 9:00 am UTC
PURCHASER
That happened to me too, but only on the first printer I tried. :
Customer avatar
Trex T February 19, 2014 1:19 pm UTC
PURCHASER
Same as some other people, I would love to have every maps player version (without the traps, secret passage and numbers).
Would be much easier to run this campaign for me. Hope that's something that can be done in an update, cheers !
Can't wait to play it, look like a solid story that my player will enjoy.
Reply
Customer avatar
John P February 20, 2014 11:37 pm UTC
PURCHASER
It's a shame that they weren't included in the product, but you can find them here:
https://plus.google.com/u/0/photos/+MikeSchley/albums/5981747184737923457?cfem=1
Reply
Customer avatar
Tony S February 21, 2014 11:24 am UTC
PURCHASER
Mike has made the hi-res versions of those maps available here:
http://www.flickr.com/photos/mikeschley/

Thanks Mike!
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Customer avatar
Trex T February 24, 2014 1:41 pm UTC
PURCHASER
Awesome ! Thanks guys
Reply
Customer avatar
Ryan B March 15, 2014 9:46 pm UTC
PURCHASER
Anyone know if you can find these in PDF format? The jpeg looks horrible when printed out on the big plotter to make a poster size.
Customer avatar
John P February 16, 2014 9:24 pm UTC
PURCHASER
Warning to DMs: The PDF called "Daggerford and Environs Map" is the one you want to show your players. The page that just has the map of the region (page 1 of Collected Maps; page 10 of the adventure) is for DMs only, since it shows a location that players aren't supposed to know about at the start (see page 23 if you don't know what I'm talking about).
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Customer avatar
John P February 17, 2014 2:43 am UTC
PURCHASER
Also: For the puzzle on page 53 (the only picture of which has the solution shown), I've found that if you click the image (not on the solved part), and copy+paste it into something like Word, it'll paste without the solution shown. WotC should really have put that into the maps PDF.
Customer avatar
Manuel Vladimir O February 14, 2014 8:11 pm UTC
PURCHASER
I believe Wizards did a great job with the enocunter series, however all the changes made for this package (distribution method, changes to the encounter maps, flow of the adventure) is actually making it harder to make a product that the stores can sell and bring new players into the game.
Customer avatar
Jody J February 13, 2014 4:59 pm UTC
PURCHASER
The download packet has been updated with the HiRes PDF of the Launch event map for Daggerford and the region.

Also has 2nd level pre-gens.
Reply
Customer avatar
Herman S February 13, 2014 9:02 pm UTC
PURCHASER
Awesome! That's a 5 star rating up from 4 from me now!
Reply
Customer avatar
Tony S February 18, 2014 4:17 pm UTC
PURCHASER
awesome, BUT it would've been nice for the maps of the locations to be WITHOUT the numbering so that they can be used with online tables immediately
Reply
Customer avatar
Thomas C February 19, 2014 12:34 am UTC
PURCHASER
I second this. These maps are fantastic and I am sure Mike has a copy that is untagged. Any chance you can add that to the download?
Reply
Customer avatar
Tony S February 20, 2014 12:15 am UTC
PURCHASER
Here's an album from Mike Schley of the tagged and untagged maps. Please +1 the request to share the untagged maps in hi-res. DnDclassics / WotC please make it happen for us virtual tabletop people :)

https://plus.google.com/photos/+MikeSchley/albums/5981747184737923457?cfem=1
Customer avatar
Mark B February 12, 2014 5:05 am UTC
A question for those who know... We don't have any of the Next play test rules. Can we we get this product and have the most current play test rules, at least enough to play the game and get a feel for how Next will play?
Customer avatar
Sam V February 05, 2014 7:34 pm UTC
PURCHASER
My question is did they email the free copies yet?
Reply
Customer avatar
February 06, 2014 4:17 am UTC
PURCHASER
nope - no free copies.

according to the packet WotC just sent to my FLAGS they expect us to buy it from this site.....

hope your dm can run from a computer screen.

also the launch weekend - no free adventure ether. you just have to run the 1st part up until you get to the city.

was not happy about having to buy the last two adventures (well.... feeling bad that the store gave them to us for free), and now we have to buy it from an on-line soter (no offense drivethrough RPG) & we can't support the place we play..... not cool WotC.... not cool
Reply
Customer avatar
Frank F February 06, 2014 5:39 am UTC
PURCHASER
Umm WotC said stores who signed up by the 7th of January would get free codes to get the adventure for free.
Reply
Customer avatar
Sam V February 06, 2014 8:12 pm UTC
PURCHASER
The free codes came at midnight last night
Customer avatar
John P February 04, 2014 6:56 pm UTC
PURCHASER
Something *bad* happened with the color on the PDF. Inconsistent to say the least. The cover's contrast and color are very different from the actual artwork, and the color is dark throughout the file.

Looks like a bad *scan*, if you can believe it.
Reply
Customer avatar
John P February 04, 2014 6:57 pm UTC
PURCHASER
The adventure itself, however, looks like a blast.
Customer avatar
Malcolm S February 04, 2014 6:18 pm UTC
PURCHASER
Haven't had a chance to look through this yet. Is the adventure part of the Sundering or is it not really connected?
Reply
Customer avatar
Johnathon R February 05, 2014 12:22 am UTC
Yes this is part 3 of the Sundering
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